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Banked Southsun Mask bound to deleted char

in Bugs: Game, Forum, Website

Posted by: heavyarmoire.3079

heavyarmoire.3079

How do I delete this? My browser acted up.

Banked Southsun Mask bound to deleted char

in Bugs: Game, Forum, Website

Posted by: heavyarmoire.3079

heavyarmoire.3079

How do I delete this? My browser acted up.

Banked item bound to deleted char

in Bugs: Game, Forum, Website

Posted by: heavyarmoire.3079

heavyarmoire.3079

I don’t use the forums often so I’m sorry if I’m doing this wrong.

I have a Southsun Mask that I just realized is bound to another character that’s deleted, placed in my bank and done so before the wardrobe was implemented. Would it be possible to get it account bound or rebound to another character? I remade the character with a new name because I wanted to sex change and I don’t think they had the kits out (or I was too cheap) but I never realized what was there. I realize it’s old but I like the item so I’d like to avoid buying another and I’d like to know what I should do with the slot.

Or should I put in a ticket in-game?

Banked Southsun Mask bound to deleted char

in Bugs: Game, Forum, Website

Posted by: heavyarmoire.3079

heavyarmoire.3079

I don’t use the forums often so I’m sorry if I’m doing this wrong.

I have a Southsun Mask that I just realized is bound to another character that’s deleted, placed in my bank and done so before the wardrobe was implemented. Would it be possible to get it account bound or rebound to another character? I remade the character with a new name because I wanted to sex change and I don’t think they had the kits out (or I was too cheap) but I never realized what was there. I realize it’s old but I like the item so I’d like to avoid buying another and I’d like to know what I should do with the slot.

Or should I put in a ticket in-game?

Banked Southsun Mask bound to deleted char

in Bugs: Game, Forum, Website

Posted by: heavyarmoire.3079

heavyarmoire.3079

I don’t use the forums often so I’m sorry if I’m doing this wrong.

I have a Southsun Mask that I just realized is bound to another character that’s deleted, placed in my bank and done so before the wardrobe was implemented. Would it be possible to get it account bound or rebound to another character? I remade the character with a new name because I wanted to sex change and I don’t think they had the kits out (or I was too cheap) but I never realized what was there. I realize it’s old but I like the item so I’d like to avoid buying another and I’d like to know what I should do with the slot.

Or should I put in a ticket in-game?

Battle for Ascalon City

in Guild Wars 2 Discussion

Posted by: heavyarmoire.3079

heavyarmoire.3079

Firstly: I rarely use the forums so I apologize if this is in the wrong subforum, is categorized wrong, etc.

I’m going for The Flameseeker Prophecies III: The Chosen and one of the last collection items I need is for The Battle for Ascalon City. I’ve tried waiting where the boss pops up for a few hours each day and more recently I’ve just ran around doing the meta events related to attacking the city and blowing up ghost stuff.

It has been 5 days total and I haven’t even seen the event. Is there something somewhere I’m missing? The wiki doesn’t say anything about a timer (on the :05 of every hour or something) or any meta event requirement.

Does anybody know something I don’t know? It seems sorta short-sighted to tag this onto an event that there’s no reliable information on repeating it and as far as I’m aware two precursors need to do this. Halp.

A question about The Chosen craft

in Guild Wars 2 Discussion

Posted by: heavyarmoire.3079

heavyarmoire.3079

You only need the one.

Collaborative Development: Ranger Profession

in CDI

Posted by: heavyarmoire.3079

heavyarmoire.3079

Specific Game Mode
PvE but could be considered for WvW

Proposal Overview
In order to make a Ranger (and their ever-important pets) feel more personal and more involved as an avatar for the player, a rework of Pets is in order. The following three points should, in my mind, bring life back into an estranged class and making them more viable and respected for “high level” dungeons or Fractals.

Goal of Proposal
I know this is not the case, but pets feel like an afterthought. Pets should be a ‘living’ part of the character, interacting as much with the environment as the player, taking more direction from the player (as a pet, or partner, for the nature-themed class) and making pets feel more like a choice. This makes them feel and play in a more dynamic way and would give them more consideration by min-maxers. I know this is sort of taboo, but there’s a community for it and I hate the idea of having non-consideration for Fractals or something.

Proposal Functionality

  1. Allow the pet to “guard” an area with a function skill similar to, or replacing, “heel,” or ground-target your pet to move to locations, maybe as a utility skill.
  2. Allow players to stow (maybe temporarily or hindering the player) pets, making Rangers feel less “clumsy” and more welcomed into high level instanced play.
  3. Add a more unique skill to the pet archetypes, with bears getting an aggressive (charge) or tanky (enrage for less damage?) skill, spiders binding or laying snares, cats as a tactical stealther and birds getting quickness or damage stacks based on time chasing targets between hits (to simulate building speed) as a few examples.
    Traits would have to be modified, maybe making certain pets have an affinity for certain trees, for example with cats and wolves under Skirmishing, improving opening strike duration while stealthed or improving damage of the pet if flanking.

Associated Risks
Ignoring competitive play, accepting a build like this makes one need to consider all the implications, from dungeons and fractals to open world exploring. It could make certain paths, or maybe dungeons, completely warp. It could also hinder the class, limiting total pet usage (instead of seeing an even split), the variety of builds or, heaven forbid, make it “meta” to just stop using your pet.