Showing Posts For helplesssoul.6920:

Pet blocking

in PvP

Posted by: helplesssoul.6920

helplesssoul.6920

Abusing faulty mechanics isn’t supposed to be an exploit? And aren’t exploits bannable? Just saying…

Banning people for being smart would be a bit harsh, I think.
Question is: Is body blocking really intended to be a valid tactic? I remember JSharp explaining long time ago in sotg that spamming mesmer greatsword #1 wouldn’t do great damage to MM because of them having their minions around. So body blocking is actually a considered tactic to an extent. Only problem is that standing inside your pets gives you a huge advantage when it comes to fighting backstab because they rely on that one attack hitting. So, next Question is: Is standing inside your pets considered to be a viable, defensive tactic? Answering this question is the real Problem. In my opinion it isn’t. All classes have enough defensive mechanics that help you against backstab thief.

Mesmer has staff #2, blink, invis, blurred frenzy.
Ele has mist form, blink, arcane shield, insta-blind scepter #3
Engi has Elixir S, insta-blind flamethrower #5, invis-skills, rocket boots
Guard has a lot of blocks, elite-invuln.
dont think I need to talk about warrior.
Necro has death shroud, plague, blind well, and many fear-skills (<=4x).
Ranger has lots of evade skills (<=3x), roll, pet-cc.
Thief has S/D evades, blind field, blinding powder, a lot of stealth.

If you take into account that every class has additional stunbreak-utils and dodge rolls, all classes have enough defensive mechanics and standing in pets shouldn’t be an option when facing melee opponents. These are my suggestions to fix this:

- melee attacks can’t be body blocked anymore
or/and
- specific attacks hit multiple opponents (maybe a bit overkill with backstab)
or/and
- increase distance between players and pets and don’t let players be able to stand in their own pets (ploblem with non-moving spirits/turrets)

State of the game - 06-09-13 -

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Posted by: helplesssoul.6920

helplesssoul.6920

please ask:

1. Have you watched Helseths Rants of the week?
2. What do you think about the problems he has stated there? (especially current meta)
3. Do you appreciate Helseth doing such videos?

MiniMap changes with Aug.6th patch?

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Posted by: helplesssoul.6920

helplesssoul.6920

I’ld love option to re-bind map ping key.
Having my dodge on Shift makes it annoying, as I have to waste a dodge every time I ping :P

This! Don’t understand why they didn’t implement it this way in the first place. Don’t understand why they bound it to such an easily accessible key.

Unique Ascended rings, allow put on 2.

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Posted by: helplesssoul.6920

helplesssoul.6920

I just found out too late today that you cannot put on 2 ascended rings of the same type, because they are unique. 35 Laurels are gone. I soulbound the ring because I thought it was a bug. That’s a month of hard work doing dailies and monthlies. I am more than upset, but I don’t want to talk about it anymore.

Yeah … pretty much the same happend to me. Since I am not doing Fraktals or anything PVE-related, the PVP-Daily is the only possibility for me to get Laurels and better PVE-gear for future Funtimes outside of PVP. So I thougt by doing my Daily I’d have a good chance of getting most of my ascended stuff. Turns out I’ve never been so wrong. I wasted 35 Laurels on a ring I already owend and I had the great idea to soulbind it instantly because stuff wouldn’t dress itself on the first try. Why is this? You can wear two different ascending rings with the same stats. You can wear the same rings in general, why can’t you wear the same ascended rings? Is it because one gives you like +4 to power (with infusions) and +8 would be to strong? This issue ruined my motivation for PVE completely. I’ve stopped trying to get full ascended gear now and I’m probably gonna wait until I get the crazy cat tonic.

(edited by helplesssoul.6920)