Showing Posts For hexadecimalwtf.4203:
If content was added for larger groups of people (“raids”), it does not automatically require a shift to the trinity. They could simply be dungeons designed for more players.
If “raids” were to be added i would like to see the rewards steer clear of the vertical progression but instead give rewards to guilds as a whole. Such as earning a guild hall, more upgrades, bonuses, or special looking armor for the guild. This would give a purpose to guilds and gives room future content updates.
Some parts of the dungeons have mini jumping puzzles to advance to a higher level of the dungeon. I noticed this mostly in fractals because its all I have really done. Some of the spots require everyone to do the jumping puzzle themselves. This will lead to issues if a party has a member that can’t make the jumps, either because of lag, physical disabilities, or they are just terrible at jumping puzzles.
If a certain number of the group members reach the top of a jumping puzzle there should be a way to bring the rest of the members up. Say 4/5 or 3/5 members make it to the top, they can disable to the jumping puzzle or enable a teleport of some sorts.
This was already a feature in one part of the dungeon where there was a staircase with falling electric waves that needed to be dodge. One of the party members could make it to the top and disable it. ( I don’t know how this one was disabled but it was a nice feature. I was one of the 4 members in my group who couldn’t make it halfway up the staircase.)