Showing Posts For iZaah HexeH.8107:
What I find fun and loving about GW2 is that, there isn’t really a “rotation” as per say. It all boils down to the moment, where do you stand, what kind of enemy are you facing(melee, ranged, heavy-hitter etc.). When I realized that bit, I never even thought about rotation ever again… As an old WoW player, that was a wall to overcome myself!
Now, with that said, you’ll soon be able to see that for yourself :P I personally think anything remotely close to a rotation kills all meaning of the word “dynamic”, which in itself is the soul of GW2!
On topic: Change attunement constantly, only using the spells most needed then change again, use the spells depending on your position, either to get closer or to get away, only to jump back in again.
That’s what I love about Eles, together with the constant change of flow in a dynamic battle, we can skitter across the battlefield and unleash devastation upon our enemies.
As soon as you stand still, Ele is no fun in my eyes :P So, in my opinion, forget the word “rotation” and focus on adapting!
PS: I play D&D, and my post is from that perspective, I promise you – When you play like you’re in combat yourself(lol fun) rather than a repetetive rotation, you wouldn’t be able to lean back on a rotation again
(edited by iZaah HexeH.8107)