Showing Posts For idesofendeth.9547:
Got as far up the clocktower as i can, to 2 beams sitting next to eachother… theres nothing to jump to past that… is it bugged? can i get an official answer before i stop jumping?
I’m not 100% sure, but I would recommend just testing it with some other crappy skin item to be sure for yourself.
BTW congrats on the skin.
yea i think ill test it, thanks, i worked farming quite a bit today and used the last of my gold to buy it on the TP for 26g. Very much well worth it
I am now the proud owner of the Greatsaw skin, so i have a question. If i give it to my guardian, and transmute that onto a weapon. then get sick of having it on my guardian, could i transmute it to a white or not soulbound weapon. then give it to my Warrior to transmute onto another weapon? Would love an official answer or anyone who knows.
Thanks!
Lose a WvW match, Transfer off to IOJ or Desolation
-Eredon Terrace
Deso = Waste of space server.
/thread
Stop the non US players migrating to EU servers, this time zone crap is ruining the fun in WvWvW.Late night should be for small scale pvp, not fighting vs American zergs who happened to have transferred because they cant win v’s players (not npc’s)on their own servers.
I wonder which american zerg transferred over there… hmmmm, what was that guild called again?
its also not fun to try and play WvW only to be Spawncamped by the latest Bandwagon transferfest server… Anet, had you stopped transfers 1 month ago, we wouldnt be having these problems
Wait so you are no longer dominating, and now you are going to not even try and rage quit? It must suck being on the other side this.
When you lose 3/4 or more of your population in the span of a few days, maybe then you will understand what is really happening. Anyways, have fun with all your newly gained ex-HoD players.
Iomega are you even on any of these servers? Do you understand the giant population difference there is? HoD and ET suffered the same fate of loosing giant guilds that recruited everyone on the server, now we have a skeleton remains of servers. Its not ragequitting when your being spawn camped 1 hour in
Match is already over, HoD is outmanned in EB right after the game started.
We need another 2 weeks of 1 day matches. Badly.
Agreed. Time to go play counter strike.
Gunna hit 60 on my alt then go play Planetside 2, or BF3, or something else..
Looks like WVW will be something to avoid for a week
GG, Blackgate is going to dominate this round as ET and HoD have Outmanned buff… GL to everyone on ET, not sure how much longer of these matchups i can endure..
Do any thives run Dagger dagger condition builds like I do? i focus on Trickery Acrobatics. While i dont have the burst of a CD backstab thief, i can bring the pain by dragging out the fight and bringing the enemy down. I can tend to take on several opponents at once since i have so many dodges and such. I honestly havent rolled a burst spec yet but im intrested in hearing what people do to counter Condition thieves
Drag his pet into water, Watch sharks and Drake duke it out for the lulz. We tanked the Birds and just rezzed those who went down. Its not hard.. You dont have to rage out the developers for something that clearly isnt their fault
This post is hilarious, just dont do the puzzle then. Its a PVP zone expect to get PvP action EVERYWHERE YOU GO, people camp the puzzles often BECAUSE they give free siege weapons which is VERY important and cost effective to do. + badges. dont like it? go somewhere else, and ontop of that, I wouldnet strictly lable puzzles as PvE, what about the EB puzzle, it has player activated traps, you will have to complete that one to get all your puzzles done. Is that PvE? No its not. PvE for puzzles is based on the context. Its a PvE puzzle if its in the PvE world, PvP puzzle in the PvP world.
(edited by idesofendeth.9547)
This is unacceptable, Siege should NOT despawn for anyreason. you spend hard earned cash on it. if it despawned it should cost nothing IMO.
Anet needs to have a look at this and change it IMO
Guildmates told me this happens.. are they right? If so this sucks.. Seige up a keep for the guild and log for the night only to have it go away? i mean really?
They need to stop increasing mob HP and actually make them hard. Add like 6-7 different mechanics PER FIGHT, the players can handle it and you can still make it interesting without making the fights drag on for 20+ minutes. The dungeons should be about finding the right strategy not corpse running and face grinding
Edit: With what I saw with the game while leveling i expected the mobs in the dungeons to be filled with abilities and having to know what to do against those. Most honestly have 1 or 2, they hit hard and they have alot of HP. That isnt fun
(edited by idesofendeth.9547)
Make the more Challenging Exporable modes give more loot/tokens/incentive
in Suggestions
Posted by: idesofendeth.9547
Im all for the difficulty of the harder explorable modes, but it would be really sweet if they gave a few more tokens, or a magic find buff, or some extra crafting mats. Right now all you do them for is a immense challenge. Which is nice, dont nerf it. But id like to see a few more tokens here or there or something so we can have a balance between the farming and the actual dungeon running. All i see now adays is LFG CoF MAGG run and i think by adding a little more incentive then the challenge would help balance the runs out.
I think it looks sick, the magical shield actually looks like its apart of the shield. My thoughts atleast.
Making mobs have high HP pools does not make anything challenging or fun. I expected mobs in dungeons to have a higher skill set and more things to look out for but honestly it seems like to increase the “difficulty” they just made them have more HP. Im sure this has been posted before but its just mindnumbing to fight these mobs. SE story mode when you fight the 3 golems is just annoying. Sure the mechanics are fun. for 5 minutes, then once you get to golem 3 I literally wanted to leave the instance. (Final boss was epic IMO) Id like to see more mobs with more attacks to look out for that make them hard rather then a war of attrition trying to burn the guys HP down over 20 minutes while you dodge and mitigate his simple 2 or 3 attacks.
I probably should go into more detail but its late..