Showing Posts For irishrose.9580:
Poorly timed and executed April Fools Joke. There are so many more things that could have been done that were not offensive. For those that don’t understand why this was offensive, I feel sorry for you!
The “so called April fools joke” is a poorly timed, insensitive attempt at school yard humor. It doesn’t matter where the tragedy occured, or when, the development team made a huge mistake with this one. If you don’t understand why people were offended you probably fall with in the age of 12-19 and don’t care about anyone but yourself. Unfortunately that includes a lot of people who play MMO’s. There are thankfully a lot more who do understand why this update should never have gone live.
Again, bad move Dev’s.
The developers had plenty of time to stop this update from occurring. The number of comments detailing the way this “so called April Fools Joke” have been received should elicit an apology from the development team for their insensitivity and poor taste. Poor taste is never and excuse and the fact that this game is distributed world wide, the season and the fact that it has indeed caused grief are well documented above. I did not loose anyone in these recent tragic events, but do understand the hurt and the despair.
Very bad move Developers, you should be ashamed!
Giir,
Thank you for your input to the conversation.
I play a necro and have for over 2 years now. I also have a level 80 thief that I no longer play for the reasons stated in my original post, so I do know something about playing a thief. As a necro I do not have access to stealth, neither do warriors or guardian, I have level 80 on both of those also. On my necro I can drop to death shroud but this is easily countered as I am not invisible and am subject to cc attacks which interrupt many DS skills. So again I state no class should be able to spike while stealthed. Simple really, remove this capability from all players then if you wish.
2. The ablility to heal others while stealthed is relavant. Many 1v1 fights turn to a 2v1 very quickly and the ability of a stealthed theif reviving their comrade puts an unfair advantage on the 2v1 team.
3. Come on now, do you honestly expect me to believe that theifs are underpowered, heartseeker, dagger storm combinations are underpowered. Really?
4. As I stated above why should we have to spend time in spvp in order to play wvw? The concept of spvp is totally different from wvw, in spvp you are in a small confined area, playing capture the flag. In wvw you are in a large open battlefield taking control of a much larger area. Open field fights are significantly different that those of a closed arena. Trying to compare the two is rather childish.
Non Toxic
I appreciate your viewpoint and was unaware that the other classes you mention have this capability. It does little to negate the argument that defense against this tactic is imossible. The classes without this ability have an unfair advantage in an one on one fight. This needs to be balanced.
No 3. Thief’s are able to remain stealthed continually. When was the last time you were successful in interrupting a pistol dagger thief in the midst of a powder jump? What percentage of the time 1 out of 10, 1 out of 20. Certainly in the space limited spvp arena this might be a bit more practical, but it is not practical in open field wvw contests. I have never seen a thief pop out long enough to cast an interrupt of any kind. Ask the average experience wvw player how many times they have seen a thief pop a powder jump. I would imagine you would get a positive response from maybe 1% of the players. Yes the damage was reduced, but to no significant level, and now with the latest patch thiefs can do additional damage with daggers, increasing the disproportionate damage the thief can do.
No 4. Here you are simply trying to put distance yourself from the wvw player. Many of us have absolutely no interest in spvp, yet we enjoy wvw very much. I for one do not like the repetitive, space limited, flag capture concept of spvp, so why should I have to spend time in spvp in order to enjoy wvw? Your right I shouldnt.
The points I addressed above still are valid. The thief class needs balancing.
There should be a timer on the disablers, i.e. you can only use one every 2 minutes or whatever time you want to plug in. I personally think they should go the way of the dodo bird, become extinct, simply put they were a bad idea with even worse execution by the development team.
No wait! I have a better idea! Let’s just develop and anti siege disabler grenade. Then you could restore the functionality of your siege equipment and make even more money for arena net at the siege vendors!
(edited by irishrose.9580)
I have been playing GW2 since early beta. I have spent the majority of my time playing in WvW and have earned some level of respect commanding in WvW. I have reached the point, though, where I will no longer be able to recommend GW2 as a game where someone can go to have a fair chance at one on one battles. It seems that your development team has taken the stance they want to ignore the input from the players of the game. Since the early days of this games release players have been telling you that the thief class is overpowered and needs to be adjusted to allow all players an equal chance on the battlefield.
I will state this as simply as I can so your development team will not be able to misinterpret my points.
1. Thief’s should not be able to spike while stealthed. No other class has this ability and it makes defense against a thief while down impossible.
2. Thief’s should not be able to heal others while stealthed. Again, no other class has this ability and makes it impossible to defend against this tactic.
3. Thief’s are able to remain virtually invisible 100% of the time. There are various threads on the internet that confirm this. Your team needs to take the time to read a bit.
4. It is not uncommon for a single thief to overpower and defeat 4 or 5 experienced WvW players, and that is simply not right. It demonstrates how overpowered the class is!
We have complained to your staff on numerous occasions about these characteristics and yet your team seems to think that thieves need additional abilities not reduction of abilities. Case in point this latest patch where you increase the damage a thief can do with daggers! What are you thinking? Is your team composed entirely of theif’s? Was someone a thief in another life and felt left out of things?
Seriously, it is time for you to take positive action to bring the abilities of the thief class back in line with other classes so there can be honest one on one fights. This is possible for most other classes but not the thief class and hasn’t been since the release of the game.
There are other games with greater WvW battlefield size, which eliminates the problems of the zerg’s that plague GW2, there are other games that allow a more varied use of siege equipment, there are other games that offer good Pve content in the WvW arenas. Even with all of this many of us still like to play GW2 but this lack of attention to the thief class has done much to degrade the ratings one gives to GW2’s execution of the WvW concept.
It has been said before that the squeeky wheel always gets the most attention, so perhaps we just need to be as vocal as the thieves are when someone mentioned nurfing their characters.
I hope that your development team will take an honest look at the thief class an make the adjustments necessary to bring this class into line with the other classes. Make it possible for an honest one on one battle in the open field, theif vs any other class. Make it so the skill of the player dominates the battle not one-sided abilities that the development team overlooked.
Can anyone tell me where to obtain the recipes for “box of ….” armor. I see the results of these recipes in the marketplace but cant find anyone to tell me where to locate the recipes themselves. Anyone?