Showing Posts For ixl.7190:
I just don’t feel like rewarding players for running into an event, fighting for 30 seconds, and then running to the next event is smart. Why do the players who stay and complete events get shafted?
Is the “bug” just us not getting 5-10 blooms? 45+ hours of these same 3 events for a skin is insulting. With no drops. If the reward for doing 10+ events was 50 blooms, that is still 9+ events/hours for one decent reward (plus 25g-ish in wp costs and vendor fee). Just put the Selfless potion i want on the gemstore for 800 gems, i can farm the gold to buy it in less than 8 hours, even at the ridiculous current gem/gold exchange rate. Or i’ll just give you $10 and do something that is actually fun this weekend.
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I believe you will find the video you are looking for if you search youtube for “sniper charrzooka”.
First of all, why rifle? Longbow outperforms it in just about every sense except standing on walls taking pot-shots with killshot…. And even then Longbow is better for siege fighting due to both AoEs vs. rifle’s none. Longbow gives you better control, and better burst (not to mention more reliable) at the trade of some sustained DPS and some range… Given that it also has the single best synergy with Cleansing Ire, it’s pretty much the weapon of choice for ranged warriors these days for good reason.
Second, frenzy? Really? The Bull’s Charge > frenzy > HB gimmick was already a pile of feces back when quickness gave you the unnerfed 100% speed, now that that’s halved it’s essentially suicide.
Why 30 points in defense when you take practically nothing of significant defensive value?
The real crime comes next: Balanced stance over Cleansing Ire…For what? Spiked Armor as a Grandmaster trait…
There aren’t enough words in the world to explain how… atrocious… that choice is… To put it in basic terms: You have 0 condition cleansing. You’re taking an absolutely crap trait (Spiked Armor), that only has a minor use against power builds and an “auto-stability” vs. ANY condition removal. One good condition build and you are dead. No ifs, you can’t clean anything.
And what about zergs? You can take single-target pot shots!
It’s not utterly useless… But… If this is your “OP”, boy there is a LOT of OP stuff out there!
Rifle has the advantage for this build because the 3 skill tracks its target. With the longbow, you get a slow aerial bomb for this primary damage attack. By taking Rifle, you lose out on point defense and potshotting into large fights, but you gain the ability to reliably hit with your biggest skill while running and chasing a moving target at 1000+ range. Pin down is nice, but Aimed Shot can cripple 3 times while it is on cooldown. Burst skill tracks as well, and does its damage in one piercing hit vs over time.
I mostly agree on frenzy, there are better choices. It can be used to speed up a spike or rez or HB or Kill Shot, so it comes down to your timing. Spiked Armor helps keep some pressure on enemies, and comes with 100 toughness and 200 power from the trait points alone, although, as I said my post, I am usually putting 10 points into strength for 100 power, dodge roll AoE damage, and Blast/Launch anytime I take fall damage+lowered fall damage.
Not having Cleansing Ire and investing in overall duration reduction and/or dependence on allies for clearing long duration conditions is a defining part of this build. This choice removes dependence on other weapons, freeing us up to use GS and Rifle. Every build has a weakness.
In large scale fights, you have many damaging attacks that hit multiple targets, like whirlwind (evades as bonus) and Blade Trail. All Rifle shots pierce. You are extremely tough with superior health regeneration, and can stroll around and do whatever you want. Getting bags is not an issue. With 5 of these warriors partied in a zerg, you could reliably drop almost any commander in a few seconds with focused fire. Zerkers can do it faster, but are too fragile to walk confidently through a large melee, slashing in wide arcs and spiking downed.
This build, at its core, focuses on having better average damage, toughness, movement, and health replenishment, with bold, decisive multi-hit attacks that don’t miss. It has 3k-3.4k armor, 20k Health, almost completely melts away conditions, snares, and roots from all but the most specialized enemies. Even when encountering someone built for condition duration, in a 1v1 fight, I can honestly tell you, I have the 10-20 seconds it takes them to get me to half health to drop them or start running, and if I decide to “rejoin my zerg”, they will not be able to catch me. Using Shake it Off as an extra stun break and emergency cleanse instead of Frenzy isn’t a bad idea.
Weapons:
Greatsword- I spent the first 3 months of the game never using the “noob-cannon” that is GS. I leveled and spent most of my time since beta using axe+warhorn/rifle (<3 Taugrim). Greatsword, in this build, is chosen almost completely for the mobility skills, although it is quite the wrecking ball of damage, also. Skill 1 does decent damage. Hundred Blades is of questionable usefullness at this point, most decent players will know how to get out of it, but it is still viable for doors, snared players, bursting downed enemies, and in the chaos of large zerg fighting. Also note that it can be a good way deny a location, or get an enemy off of a downed ally. Whirlwind, on the other hand, is a great way to move quickly, crash through enemy formations, punish enemies against a wall, and does include a 3/4 second evade. Bladetrail, a great follow-up to Whirlwind, is a ranged boomerang-style cripple. Rush is great for movement, both in combat and out.
Rifle- Why Rifle instead of Longbow? Longbow is a great weapon for AoE and condition builds, but in 1v1 combat, I find the Rifle to be faster and better suited. Rifle 1 is a nice way to keep bleed pressure on the enemy, and quickly reapply bleeds for the 10% damage buff gained at 25 in Arms. Aimed shot gives me a very low CD cripple. Volley is the star of the show for bursting down enemies or finishing off running foes, consistently doing between 3k and 7k damage. Brutal Shot is fairly lackluster, although 8 stacks of vulnerability in one attack is quite handy. Rifle Butt is a main reason for taking rifle, as knockback is very powerfull for area denial or creating breathing room (let alone a hilarious suprise for anyone who gets too close to a cliff edge or similar terrain feature).
Both weapons are currently Berserker stats with Superior Sigil of Hydromancy, as a free AoE chill on weapon swap is fantastic for keeping my enemies in range and slowed (currently looking at swapping to Superior Sigil of Doom for a free poison on attack after each weapon swap).
Other Gear: Knights armor with Superior Runes of Melandru, for toughness and CC/Condition removal. PVT neck and back, Cavalier Rings, Berserker Earrings round out the stats to where I want them. Poultry Lemongrass Soup for Dogged March/Melandru synergy, Superior Sharpening Stones for increased Power. Currently adding in +5 power and +5 toughness WvW infusions where appropriate.
Talents:
Strength (10): These points are variable, at times I go up to 20 here for Physical Training. In WvW I find Death From Above to be quite usefull, both for survival while travelling or escaping, as well as tower defense (disrupting sieges by jumping off of the wall, then evading back inside). AoE dmg on dodge is also a nice way to keep pressure on in small fights or to damage enemies when zergs clash while evading.
Arms (30): Bleeds are really a harrassment tactic in this build, as well as providing a 10% dmg buff. +50% Bleed duration ensures that even against people using -condition duration, my bleeds will keep a decent uptime. The other two talents chosen reduce my cooldowns of all weapons by 20%, also granting a few stacks of might (negligible), as well as piercing shots from my rifle (huge in choke points and too many other situations to name). Watching a 5-10k kill shot pierce through a zerg never gets old.
Defense (20): Dogged March is vital to this build, and Adrenal Health is a nice supplement to Healing Signet. The 20pt skill can vary based on situation, but Last Stand is always a safe choice for a clutch Stability when needed.
Tactics (0): Many usefull skills here, unfortunately, there are just never enough points to go around.
Discipline (10): Another variable trait, when using Warbanner, this will be Warriors Sprint, to keep movement speed up. If solo roaming or not using Warbanner, then Signet Mastery would swap in to reduce the CD on Signet of Rage and others.
Heal: Signet+high armor=OP as all hell. Add in Adrenal Health and the regen from Dogged March, and a warrior can take a ridiculous amount of abuse.
Utility 1: FGJ! if there is no one granting me fury, Signet of Might if I can leech some fury off of others. Being unblockable goes a long way versus guardians and some other builds, and 180 power is always worth having.
Utility 2: I take endure Pain because sometimes bad things happen to good people. This slot can easily switch into Balanced Stance or Dolyak Signet, or generally anything more usefull.
Utility 3: Bull’s Charge is the ultimate gap closer+knockdown, this does not leave the bar.
Elite: Although Signet of Rage is amazing, Warbanner is just unbelievably powerfull in a pvp setting. Whether used to banner rez a lord, commander, or roaming partner, this is a must have skill in any warrior build in WvW. Game changer.
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Hello I am I X I from [ICoa] on Blackgate. Usually I am a zerg surfing 100% PVT Hammer/Sword+Warhorn 10-0-30-30-0 1-key-spamming ultra-bad, but a few months back I ascended my Greatsaw and wanted to see what it was like to actually be able to kill people.
For the benefit of the discussion, here is my guide I threw up onto my guild forums back in October. I’m not trying to hijack your thread, even though this is from the pre-Dec 10 Era, I think some of my talk on skills and gear choices add value to your topic. Weapon Sigils have been changed to Battle on both. Swapping in Berserker ammy and back vs Soldiers, still undecided on what I like better. I feel it depends on the enviornment and how many others I am with, If I am 5-man bloodlusting, Zerker. If I am soloing, the extra tankiness from Soldiers in those slots helps me stay alive a little longer before I inevitably GS3 myself off a cliff mid-fight, once again stealing defeat from the jaws of victory… because i’m terrible. I’m sure the JQ roamers find it hilarious. Crack Shot moving was a huge win for build diversity, buffing half of our weapon skills for 10 talent points leaving Warriors with increased options for our remaining 60. Being able to drop 5 trait points in Arms pays for this build to have 15 in Discipline, and the versatility gain from faster swapping is a massive boon.
First of all, you should be playing a hammer warrior.
Now that that has been settled, this is my build I have been toying around with for small teams/bloodlust, as well as times when I want to kill things, or just want an excuse to make everyone (who has their game sound on) cry with my Greatsaw. This build is still a work in progress, but I was asked to post it on our forums, so here we go. Also, play a hammer warrior.
The basic idea of this build is tanky dps. My initial “want” list included 20% off of all weapon/skill cooldowns, high survivability, high mobility, and good damage at all ranges. Much of my inspiration came from the “Nightmare” roaming build ( http://www.youtube.com/watch?v=poU1wg3wU2U ). The main differences between that build and this one are survivability vs crit dmg, and weapon choice. My build needs more toughness/sustain if I am going to be able to frontline with the other heavies. As far as damage goes, I can still burst crit out 10k+ damage with Kill Shot or Hundred Blades, and normal hits should still be in the 750-3k range, depending on target and RNG. Therefore, play a hammer warrior.
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It seems that many are unhappy with the lack of change in this new system. Instead of making WTKITTEN???!! posts, why not talk about what we do want in a positive manner? As an example, i’ll start.
I will start by attaching a very high quality diagram, which i spent hours at my computer designing (see attachment below).
This is a very basic system, there is probably a name for it, i don’t know. Winners move up, second place stays where it is, losers move down (with slight exception for the very top and very bottom, where only winners or losers would be facing off). The first picture shows where servers 1-24 (NA) would start. The second picture shows the resulting matchup the following week, assuming all servers performed as expected for their spot. Brackets A and B would see servers move laterally based on performance the previous week (so if #7 had a higher score at week end than #6, they would switch places). This seems like a simple system to me, and would encourage much more fluctuation, especially for those servers between 6-19.
Do you think this would work? Would it be better than the existing systems? What do you think would be better?
At the very least, you would see a different server or two every week.
Well i’ve been pretty positive since november that the Consortium are Mursaat worshippers, and the description of Kasmeer feels very much like that of a White Mantle. In this context:
“I’m trying to avoid old friends on this trip”
…makes alot of sense.
Nothing is certain, but I’m pretty sure these ones will only be around for this month.
I’d like to put in a plea for the old skins from baubles to remain available in the future. I enjoy SAB and I love all the skins and would like for them to be long term goals. And by long term, it might take me months to get enough baubles for just one skin.
With my work/life schedule, I have only time to do the daily weeknights and play part of one day on the weekend. I’m not complaining nor am I saying I deserve special consideration. I’d just like the difference between people like me and people who can complete SAB over and over quickly and get skins rapidly to be the time it takes to get the skins rather than the possibility of ever having one of them.
Put me on your friends list. Guest onto blackgate when you have a little game time, ill help you get a skin in 3 hours of gametime or less over the next 20 days.
the Karka event was unpopular…not because of the limited time.
Did you miss the flood of posts by non-EU/NA players who were unable to participate in the final event because it occurred in the middle of the night for their time-zone?
I saw that. Im sure it also sounds unsympathetic when I say that Anet communicated in advance the date and time, explained the one-time nature, and that staying up late, getting up early, getting the day off are all personal options that individuals could have taken. But even then, comparing a one-time event to a 30 day event is still a bit excessive.
One-time skins are good. Having a reward for playing during a special place and time is good. Having compelling reasons to play during one-time events is good. Having compelling reasons to buy limited edition pets in the gem store is good for Anet, and increases the likelyhood of special and varied, themed content.
Want a skin? Run SAB 9 times, you have 20 more days to do it. Can’t be bothered to run it? Too busy playing some other game? That is your choice, and you can enjoy paying a reseller later if you want the skin.
I’m glad i don’t see 10,000 people running around with a greatsaw everytime i log in, and am glad i did what it took to get one when they were reasonably priced. I like the SAB skins alot, so i’m running it 6 times a day with my 6 toons, and getting 2 extra of each skin for later.
In response to a couple of random comments i saw on the way in here… the Karka event was unpopular because the skins were bland* and the server lag was unplayable, not because of the limited time. The festival Hat merchant in GW1 duplicated your HATS, not every skin in the game. In closing…
“Wasn’t there… didn’t do that… got the t-shirt at walmart on sale 5 years later”
…just doesn’t quite sound impressive, fun, or memorable.
*i’m sure someone worked hard on those skins, and they are nice and all… but if a skin doesn’t have a glow and/or animation, it isn’t going to be desirable for most players. Next time, make the tiki mask have glowing eyes or boom out “YOU NEW DUM-DUM? YOU GIVE ME GUM-GUM!”when i swap to it, because it isnt replacing my Ghastly Grinning Shield until it can :-)
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Last night my guild attempted t2 bounty. We spread out and scouted every npc. We started the mission, all except the scouts with the 3 active bounties converged on the first one. No problem. As we converge on the second, our scout on #3 tells us another guild has showed up and is on him as well. We down our second target, and make haste to #3. At this point we have 8 mins left. Unfortunately, #3 is upscaled and/or the other guild is so “highly skilled” that we get there and the individual timer on #3 is down to 2 minutes and they have only done 10% damage to it. We burn #3 hard, get him down to about 25% but his timer runs out and he resets. We quickly fan out, find him again, and then our guild bounty timer runs out with him around 20%, we fail and finish him off anyhow. Probably just bad luck, probably not alot that can be done about it. Still, extremely frustrating. Having multiple guilds able to have the same bounty at the same time really did not make this a satisfying experience.
I’m sorry the Gods have left Tyria and taken their realms with them. Suggest building a timemachine to travel to a time the Gods inhabited the world.
Thats funny, I can summon hounds of Balthazar, and beseech Dwayna to restore my health, pray to Kormir and Lyssa for relief from conditions, and become the Avatar of Grenth or Melandru. Seems like the gods are taking an active interest in what I do.
The only skins ive been able to do this with are white items, or transferred onto an account-bound item. For example, Mad Kings Memories, when transmuted onto a BoE green backslot, binds immediately. Cultural gear that is transmuted retains it’s racial requirement. I have not tried on anything expensive, but if I could move a legendary, or a greatsaw, from one character on my account to another… something tells me it wont happen, though.
It might be common knowledge, but i found another interesting use for this “creative game mechanic”… My Mad King Book reward from Halloween, which was stuck on a toon i never play, I was able to use a basic Transmutation stone to put the skin onto an Account Bound Toymaker’s Bag, which now has the flaming book skin, Mad King flavor text, yet still has the stats and account-bound status of the Toymaker’s Bag. Personally, since there is no financial gain possible doing this kind of thing, I really don’t feel like it is bannable at all, any gain a player gets is completley aesthetic.
Please don’t close my account.
+1
My responses to this discussion in no particular order:
FoW and UW (and ToPK) are places in the lore, of course they exist in GW2.
Humans were in GW1, should we go back to GW1 if we want to play a human, too?
Anet, don’t be afraid to put these places in ASAP. Doing so is not copying old work, it is completing the game world.
UW and FoW are perfect for dungeons, or even as zones. Imagine having them as zones, with DE’s all going off at once, with a reward for all participating players in the zone if the events/quests are all completed before a timer restarts them. And ZOMG what if these were made as guild challenges (ie, an instance your guild enters with 1 hour to complete all tasks)! Cap it at 20 players and keep score like a factions challenge mission. Charge the guild 10g to get in and make it worth the time and pain if they succeed, kick em out if they wipe. Come on Colin, i’m handing you this stuff on a silver platter, for free even…
Bring more things back from GW1 as fractals. I’m talking missions and EotN dungeon encounters. Too many would get out of hand i’m sure, but “The Dragon’s Lair” , “Closer to the Stars/The Defenders of the Forest”, “Consulate Docks/Jennur’s Horde” are all perfect examples of Missions that would be great fractals.
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So I have gotten my Ele to 80, farmed up/bought some starter gear (exotic carrion armor, 4xSuperior Altruism, 2xSuperior Water Runes, Knights jewelry+Karka Shell with Exq. Emerald, Carrion (yellow) Backpiece with Exq. Emerald, Berserker Staff +Superior Fire Rune)… probably not perfect, but a decent enough start (not enough dungeon tokens yet for p/v/t).
Have now run through fractal 6 with my guild, tried out a handfull of different specs including pure fire staff, vulnerability stacking+support water s/d (and s/f), Auramancer d/d, etc. I have worked out what I hope will be a pretty balanced Staff build, and would love any input or tips you guys can throw my way.
10 Fire (iv-cantrips grant 3 stacks of might)
10 Air (iii-glyphs recharge 20% faster)
0 Earth
30 Water (iii-Cantrips grant regen/vigor, ix-Cantrips recharge 20% faster, xi-remove a condition when granting regen to self/ally)
20 Arcane (v-elemental attunement, viii-Bigger AoE w/staff)
I usually will run glyph of elemental harmony (heal), a mix of cantrips based off of situation (plus signet of air or glyph of storms when appropriate), and Glyph of Elementals for my elite.
Generally my playstyle revolves around movement and intelligent attunement swapping, staying in mid-long range as long as possible, and keeping heals/regen going on my team. I plan on buying a second Berserker staff with a Superior Rune of Battle. Usually i eat chocolate omnomberry cream for increased boon duration.
As before, any tips, advice, comments or constructive criticism is greatly appreciated. I understand that I will be changing specs from time to time, but would really like to get something nailed down as a pseudo permanent build I can use for any content.
Thanks!
Same problem, keep getting error code, also had same experience as Kariknu a few mins ago.