Showing Posts For janekillerkratze.1847:

What qualifies as a 3 pip win?

in PvP

Posted by: janekillerkratze.1847

janekillerkratze.1847

I think that there is just the MMR System that don’t care about stuff out there, it just analyze mathematical the playing, behavior and gamers history.

So there are Metabuilds and there are set of classes in one team that have a higher chance of beating, because that gives you or your team an advatage.

3 Pips are not easy to create or exploit because if someone want to the system will adjust.

You could be right and your build have nothing to do with this, or just a very little part. So the run of the matchmake could be more important, how often toggle the capture points, how often your team take and loose lead, how often you or your team mates gona killed and respawn.

I think that you got a clue if you watch these statistics, which maybe are hide inside the system. Like your team die more often.. and still hold more points. A Game deserve the 3 pips if you watch at the statistics and think: What the… how could they win this?!

Like if you got smashed till 400 points and your team still win. I am sure thats some kind of.. and some kind of the premate/preparation the system do to scheduling you into a hard to beat game.

(edited by janekillerkratze.1847)

What qualifies as a 3 pip win?

in PvP

Posted by: janekillerkratze.1847

janekillerkratze.1847

As i conceive that just if your team has a really unlike chance to win a game and you still win without technical issues (disconnect, worth ping..) or social issues (players decide to give up during the matches, have some agreement with there opponents because they are still friends and so on..) on both teams.

Extreme Sample: Like a full day one PvP Player Team beats some of the Devisions above with many played games.

Realistic Sample: A Team with weak classes or Builds, beat a Team with popular established Meta-Builds.

I am not sure but i think that when every one in your team beat and master a lot 1vs2 fights, this will increase your chances tor ern more.

You never see so much 3 pips wins because the system try to avoid it and keep it rarely.

WvW - Reward for Scouts, Solution:

in WvW

Posted by: janekillerkratze.1847

janekillerkratze.1847

Just create an orb, that the Scout could pick up in the stronghold. If the scout leave the stronghold area he will lost the scout ability, and the orb got replaced.

Just for misbehaving people.. give two Commanders or 5 Players on the Map, IN the stronghold the power to reset the orb at its picking place. Would be nice if the Scout could give orders to the npc soldiers.

If someone IS a scout and the stronghold got lust you could share a small reward and for a good successful defending a bigger one.