Showing Posts For jayteephan.1374:
Okay so I play a ranger and I have Signet of the Hunt which adds a 25% movement increase and I know that running in combat is slower, but why the hell does it run at the same combat slowness as if I didn’t have the signet?
So because of that I use the warhorn skill called Call of the Wild which grants 33% movement increase and the result? same thing it DOES NOT WORK IN COMBAT WHAT IS THE POINT OF HAVING IT AS A WEAPONS SKILL IF IT DOES NOT WORK IN COMBAT. Please read the capped parts thoroughly before posting something stupid.
Also outside of combat using Call of the Wild doesn’t stack the movement speed with Signet of the Hunt? Wtf?
I would like a GM to respond to this because thats the only way of getting a true answer.
I agree with the Monk class. That would be kitten. Since I’m a Kyokushin Karate competitor, it’s always awesome to be able to play a class that is similar to what you do in real life!
I also think a Swordmaster/Samurai would be cool too. New weapons would be awesome too like spears for land, polearms, 2hand axe, knuckle weapons, etc etc.
Tengu people would be pretty cool to play. But for once I would want to be able to play a reptilian race or some kind of hawkman/harpy race.