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January 26th Update: Your feedback

in Guild Wars 2 Discussion

Posted by: jcluzio.6207

jcluzio.6207

Haven’t check pve content so I’ll just share my thoughts on the balance.

Frankly it is extremely underwhelming in scope for a balance patch that is meant to shake up things for 3 months.
(God I miss GW1 balances that made more builds viable, and got me excited to play and try new things)

While some changes were good, some were small/incomplete. Examples:
– Mesmer scepter: needed more love to be useful (like the good changes for Necro Scepter, it has a clear purpose and it has become useful)
– Thief auto attacks got buffed, instead of distributing the buffs to autos and weapon skills (it has made the weapons less engaging)
– Thief acrobatis: this trait line lost its power to make way for Daredevil, but since then it has lots its identity.
Since dodging is the Daredevil thing, one thing useful would be to give bonuses when dodging (e.g. healing, might, quickness, unblockable attacks, riposting attacks, etc).

Other changes were very bad on the whole (some “needed” nerf when acompanied by buffs, but those weren’t implemented):
– Mesmer alacrity: the entire specialization was tuned for 66% (and the profession needed something like that to become useful enough. Sustained dps was/is still extremely lacking).
I’m game for lowering the alies alacrity, but the Mesmer loses to much without gaining anything.
One way to go would be adjust the whole profession (not the Chronomancer) to account for the 33% alacrity loss (thus making it less dependent on Chronomancer and making it more viable).
An alternative would be to have 66% alacrity on the Mesmer, and 33% on the allies (still makes it very dependent on Chronomancer).
– Revenant sword: auto attacks were nerfed (justified in my opinion), but other weapon skills didn’t compensate enough for this loss.

These kind of changes make a profession clearly worse than before the patch, because they reduce viability of builds.
And if these get permanent, it will take ages to have them looked at again.

My 2 cents

January 26th Update: Your feedback

in Guild Wars 2 Discussion

Posted by: jcluzio.6207

jcluzio.6207

Haven’t check pve content so I’ll just share my thoughts on the balance.

Frankly it is extremely underwhelming in scope for a balance patch that is meant to shake up things for 3 months.
(God I miss GW1 balances that made more builds viable, and got me excited to play and try new things)

While some changes were good, some were small/incomplete. Examples:
– Mesmer scepter: needed more love to be useful (like the good changes for Necro Scepter, it has a clear purpose and it has become useful)
– Thief auto attacks got buffed, instead of distributing the buffs to autos and weapon skills (it has made the weapons less engaging)
– Thief acrobatis: this trait line lost its power to make way for Daredevil, but since then it has lots its identity.
Since dodging is the Daredevil thing, one thing useful would be to give bonuses when dodging (e.g. healing, might, quickness, unblockable attacks, riposting attacks, etc).

Other changes were very bad on the whole (some “needed” nerf when acompanied by buffs, but those weren’t implemented):
– Mesmer alacrity: the entire specialization was tuned for 66% (and the profession needed something like that to become useful enough. Sustained dps was/is still extremely lacking).
I’m game for lowering the alies alacrity, but the Mesmer loses to much without gaining anything.
One way to go would be adjust the whole profession (not the Chronomancer) to account for the 33% alacrity loss (thus making it less dependent on Chronomancer and making it more viable).
An alternative would be to have 66% alacrity on the Mesmer, and 33% on the allies (still makes it very dependent on Chronomancer).
– Revenant sword: auto attacks were nerfed (justified in my opinion), but other weapon skills didn’t compensate enough for this loss.

These kind of changes make a profession clearly worse than before the patch, because they reduce viability of builds.
And if these get permanent, it will take ages to have them looked at again.

My 2 cents

Suggestion: Reflect dmg with dmg type icon

in Guild Wars 2 Discussion

Posted by: jcluzio.6207

jcluzio.6207

I main a Mesmer, but almost never can understand if the attacks are getting reflected (and with how much damage), because skills + phantasms generate already many damage messages in the UI. Adding the fact that some skills that appear to be ranged but don’t get reflected (e.g. Spider Queen in AC dungeon).

I’d suggest to add an icon to reflected damage (and other non skill damage if it makes sense, e.g. phantasms), much in the way that Retribution got a damage icon.

Thx!

missing challenge mote

in Bugs: Game, Forum, Website

Posted by: jcluzio.6207

jcluzio.6207

One workaround that worked for me was to finish the mission, left the instance and tried again, and the mote appeared.

Good luck with the achievement!

Frost spirit might have taken the nerfbat.

in Ranger

Posted by: jcluzio.6207

jcluzio.6207

Humm.. I’m actually sad about this. In the current state the skill will never be used.
If they would actually fix the skill by removing the 10 ICD and skill fact, that would be great.

Thats my 2 cents

Vote for the Profession Collaborative Development

in Profession Balance

Posted by: jcluzio.6207

jcluzio.6207

1. Ranger
2. Necromancer
3. Engineer

Frequent disconnects

in Bugs: Game, Forum, Website

Posted by: jcluzio.6207

jcluzio.6207

I’m having 1-2 disconnects per hour for no apparent reason, and when I relaunch game most times I am dead due to not being out of the game. Also it kicks me out of story missions when returning

This is incredibly frustrating.. please do something about it.

Why The Stat Cap Is So Important

in Guild Wars 2 Discussion

Posted by: jcluzio.6207

jcluzio.6207

I think what the OP has said sums up my opinion.

I would add two points which add a bit to it:
1) Getting exotics nowadays is getting harder. Its getting pretty expensive by crafting and other methods are time consuming/grindy. Getting several sets for multiple purposes will be a task that will take much of my time, and that would be its own reward.
I don’t even want to think what would be the effort to reach a new tier of gear…
2) Alts. I mean, I love most professions in the game and had several characters that provided me with refreshingly different mechanics and gameplay. If a new tier of gear is very time consuming imagine doing that for all alts!! It is just not possible, besides it actually decreases the will to play another character if I have so much work to do because of equipment.

Anyway, I’m curious to see where all this gear/grind thing is going.