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Minimizing Suckitude so I can Maximize Fun

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Posted by: jellmoo.7801

jellmoo.7801

Okay… I have to admit that does look pretty darn fun. I swore after my Ranger though… no more pets. But… so… many… minions…

Minimizing Suckitude so I can Maximize Fun

in Necromancer

Posted by: jellmoo.7801

jellmoo.7801

Hi there awesome Necromancers!

I come to you with a request for help. I’m not looking for the bestest best build, or the hottest thing in the DPS race. Rather, I am looking for some help maximizing my ability to be productive whilst having fun.

This is purely for the leveling experience. I just want to have the most fun I can without getting frustrated. To that end, what I am looking for some help with is the following…

I’d like to run a build that:

*Doesn’t use, or minimizes the use of minions.
*Uses some combo of Axe/Dagger/Focus as the weapons.
*Gives me some AOE, but allows me to be staff free.
*Has some degree of survivability, maybe through leeching life.
*The goal is really PVE leveling centric. Not really concerned about PVP.

My thought was to use Well of Blood, Signet of the Locust, Well of Corruption, Spectral Walk, Lich Form.

Trait wise I was thinking on going Blood Magic initially, and then following up with Spite and Death Magic (though I freely admit that this is a whole lot of guess work on my part).

Any help as to how to make my Necromancer leveling experience all the funner would be greatly appreciated. Like I said, I don’t need to be the best, just need to try and have fun and enjoy myself with totally hurting myself.

Where does the Axe fit in?

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Posted by: jellmoo.7801

jellmoo.7801

I think axe is a great weapon as secondary weapon set for leveling. I used wells to level so I focused on power mainly and used staff as main weapon. with the axe you got the 3 for finishing aoe and the 2 to finish single targets. I disliked the daggers range.

How does it fit in for you? I really would like to make the axe work, but I just can’t figure out how. The vulnerability from 1 just doesn’t seem to really do anything of value. My ultimate problem is that I spend more time per single mob than I do when using a dagger or scepter, and I can’t gather multiple mobs as with the staff.

Even swapping into it just to use 2 or 3 doesn’t seem to actually increase my kill speed.

I was hoping that if I leveled more and traited up to make axe viable it would work better, but I feel like I’m gimping myself a bit in the meanwhile. I running with a staff and scepter for now, and the results are decent, but everytime I get the itch to try that axe again, I find myself slowing down.

Where does the Axe fit in?

in Necromancer

Posted by: jellmoo.7801

jellmoo.7801

Hi all, thanks for the responses!

My question then is: Does that make the axe more of an end game tool with a somewhat niche use? For lower level play, it doesn’t seem to offer the benefit that other weapon choices do.

Where does the Axe fit in?

in Necromancer

Posted by: jellmoo.7801

jellmoo.7801

Hi all,

I am brand new to both the game, and to the Necromancer class. Despite having done some research and realized that the class has issues (then again, it seems that most classes do) I still really found myself drawn to it.

Now, I am still low level and learning the game, but I have an odd question: How does the axe fit in to the arsenal of the Necromancer?

The other weapons each seem to have a valid use in terms of leveling (not that they don’t each have issues, but I digress), but for the life of me I can’t see how the axe fits in. Is it something that gets better or at least becomes more viable later in the game? I like the weapon thematically and think that the animations are nice and fun, but I can’t figure out why I would use it over the other options.

Am I missing something here?

Thanks!