Showing Posts For jhuce.2489:

Remove commander icons; Introduce the Warband

in Suggestions

Posted by: jhuce.2489

jhuce.2489

Interesting idea, but this is exactly what organised WvW guilds do and stand for.
The only time I pop my badge is in emergencies, unorganised zergs of random people without any form of communication are walking lootbags.. not here to blow your idea, just saying all of that is already there..

Hes saying you need to find a better guild Convenant. Maybe something thats a little more organised and less of a chicken with its head cut off group of players.

Skill should prevail over numbers…in theory
All or Nothing – AoN

rewarding support classes

in Suggestions

Posted by: jhuce.2489

jhuce.2489

the main reason i believe anet doesnt give people credit for full support no damage though is afk’ers spamming skills

wouldnt it kitten you off waiting 20 min to get into eb. come around to defend stonemist and find 1-10 afk empower spammin guardians sitting around the lord

Basicly what most guards have to do in a SM lord room stand off anyways…hahaha. or the guards can bust out their wicked ranged mace dps (/cower).

What if you got credit for kills based n your party killing the target enemy’s?

Skill should prevail over numbers…in theory
All or Nothing – AoN

Prioritize buffs for party please.

in WvW

Posted by: jhuce.2489

jhuce.2489

Isn’t it like this already? Just make sure your party is in range

No its not like this atm. If i have 3 people between me and 4 of my party members, the 3 people closer to me are given said boons over my party (up to a 5 person cap).

Skill should prevail over numbers…in theory
All or Nothing – AoN

Prioritize buffs for party please.

in WvW

Posted by: jhuce.2489

jhuce.2489

I second this motion.

Skill should prevail over numbers…in theory
All or Nothing – AoN

OINK does a thing! 2-5 man roaming action

in WvW

Posted by: jhuce.2489

jhuce.2489

YAY small man action! Nice vid. Hello TLP =)

Skill should prevail over numbers…in theory
All or Nothing – AoN

Zoose LF awesome WvW guild ^^

in Guilds

Posted by: jhuce.2489

jhuce.2489

Hello friends!

I’m Zoose, and I was one of the most popular GW2 streamers for spvp about a month ago. Some of you fine people may know me from playing Elementalist and showing a lot of neat little tricks about how to play one. I even made a nice little guide for D/D ^^.

Unfortunately, I don’t have faith in the spvp for this game any longer, and just wish to play GW2 in my off time for fun. Some of you may know me, but if you don’t, I also streamed a lot of WvW on the side with a small group (3-5 people) and we would go around wrecking zergs of 20, 30 sometimes 40 or more by ourselves.

I am looking for a guild that’s laid back, and fun to talk to, but doesn’t zerg around like a huge unit because IMO that’s boring and I don’t want to stream 20 FPS fights that show little to no individual play as it’s just a clusterbomb of people.

I’m down to play whatever, we can do fractals too, but I’m a PvE noob, be warned. I do have a lvl 80 Ele though. ^^

TL;DR I’m looking for a guild that wants to do this:
http://www.youtube.com/watch?v=-919RMwyfnk
and having fun.

Hi Zoose!
The video you posted sure is a good one. But at the current state of the game that doesnt work anymore. Since the fearless zergs will run at anything like a blind rhinosaurus till something hits.
AoN is always lookin for skilled and like minded players. Most servers know of us. We aim to do 5v20+fights all night when we run.
This isnt a recruitment post but as i said earlier we are always looking for like minded and skilled players. So if you still lookin for that kinda guild fire me a PM and we can chat a lil.
GL on ur search

Skill should prevail over numbers…in theory
All or Nothing – AoN

Downed State Penalty

in Suggestions

Posted by: jhuce.2489

jhuce.2489

How is the exact rule on downed state irrelevant?
You basis of argument is waning fast here.

Convenant was not asking for the exact fact on downed state. He was merely suggesting a new mechanic.
``Please make it so when a player is revived from downed state; he has 50% less stats``
So I do not see how this is relevant in the slightest.

Skill should prevail over numbers…in theory
All or Nothing – AoN

Downed State Penalty

in Suggestions

Posted by: jhuce.2489

jhuce.2489

Basic math implies specific numbers, you’re just making casual observations(counting ticks) based on guesstimates(~60%, 1k hp/tick).

Also, the previously linked wiki’s description of the downed mechanic throws out all your “basic math” anyway… ie: what you describe has nothing to do with how the downed system actually works.

Maybe I will post a link of something irrelevant and say `Done!`. That should work fine according to your previous post.

Skill should prevail over numbers…in theory
All or Nothing – AoN

Downed State Penalty

in Suggestions

Posted by: jhuce.2489

jhuce.2489

As much as id love to show you the exact numbers i do not have them. What i do have is experience with death (Lols!). Get a pal, go die to a bear or something at level 80. Have ur pal res u and count the ticks of 1k hp befor your alive. remember that ur at approximatly 60% of ur health bar when downed.

So no hard core facts, just assumptions. as per what I posted the downed state health is different than your actual health. Unless of course you can show me prof otherwise. I am fully open to being wrong, just show me the facts of it.

Nope. No hardcore facts, just some basic math. If your just going to ignore the explenation of finding a rough idea of the downed state hp (and that it is approximatly 40khp), you go right ahead and ill just ignore the rest of your posts. As you are mine.

Skill should prevail over numbers…in theory
All or Nothing – AoN

Downed State Penalty

in Suggestions

Posted by: jhuce.2489

jhuce.2489

As much as id love to show you the exact numbers i do not have them. What i do have is experience with death (Lols!). Get a pal, go die to a bear or something at level 80. Have ur pal res u and count the ticks of 1k hp befor your alive. remember that ur at approximatly 60% of ur health bar when downed.

Skill should prevail over numbers…in theory
All or Nothing – AoN

Downed State Penalty

in Suggestions

Posted by: jhuce.2489

jhuce.2489

Please make it so when a player is revived from downed state; he has 50% less stats.

How about we just remove downed state altogether?

We all know thats not going to happen. I wish it would but it wont be removed. I do agree that it is way too effective then it should be. Heres a few suggestions:
-Half the hp
40Khp is a little rediculous no?
-Half the dmg
-Reduce the revive/healing of a downed player to one quarter the current effectiveness
How can 1 person ressing out heal 1 peron doing dps?
-Remove the 1 second invulnerable time when you take somebody to the downed
state
-keep conditions (Why do they get a cleanse all condtions just cause they are in the downed state)

  • I know there is no way 40k health is possible in the downed state

Do you? You might want to do some investigation and try again.

Skill should prevail over numbers…in theory
All or Nothing – AoN

Downed State Penalty

in Suggestions

Posted by: jhuce.2489

jhuce.2489

How about if you die your character is erased and you have to start over.

AND somebody from ANET comes to your place and kicks you in the nuts.

Skill should prevail over numbers…in theory
All or Nothing – AoN

Downed State Penalty

in Suggestions

Posted by: jhuce.2489

jhuce.2489

Please make it so when a player is revived from downed state; he has 50% less stats.

Lol, for how long? This would make them completely useless, it would make downed state useless, you might as well just die.
I like the idea of making it harder to get out of downed state with maybe less than 40k hp and 50% damage reduction, and definitely harder to get back up. I would also make this for PvP and WvW only, it is fine the way it is for PvE.

The idea is to making death more of a penelty. Why am i at 100% potential (minus my cooldowns that were used recently) right after i get ressed or rally?

I understand the point and agree with the premise but a 50% reduction in stats would be silly. You might as well just die. My point was don’t reduce stats but make it easier to kill someone in the downed state. That way if it is a close fight they still have a chance to rally but a harder time being rezzed while downed or fighting for a long time while downed.

Im a big fan of a death penelty. If you possition yourself poorly or dont use your cooldowns properly and you die tough bananas. Think befor you act next time. I would love to have both of these ideas implemented. But thats not how lot of people enjoy pvp/wvw.
Right now the majority of players like to run in large groups (20+) (I said majority not all many do love the smallman action). Do you think they would rather die 2X faster or more while downed, be completly out of hte fight and then potentially have to run all the way back to the group from spawn? OR be ressed and just less effective for 30seconds, 1min, 2min whatever it would be.

Skill should prevail over numbers…in theory
All or Nothing – AoN

(edited by jhuce.2489)

Downed State Penalty

in Suggestions

Posted by: jhuce.2489

jhuce.2489

Please make it so when a player is revived from downed state; he has 50% less stats.

Lol, for how long? This would make them completely useless, it would make downed state useless, you might as well just die.
I like the idea of making it harder to get out of downed state with maybe less than 40k hp and 50% damage reduction, and definitely harder to get back up. I would also make this for PvP and WvW only, it is fine the way it is for PvE.

I am a fan of the downed mechanic, I think it keeps battles running longer and adds an element of decision making to the battle field.

??
Decision making?
Longer battles?
The only thing it does is make the bigger zerg win.

I think the decision he is talking about is. “Do i have 2 seconds to res this guy without being attacked by the enemy?” or “LOL UR DEAD! But the enemy is dwindling LET ME GO GET TAGS NNNNYEAHH!!!!!”

Skill should prevail over numbers…in theory
All or Nothing – AoN

Downed State Penalty

in Suggestions

Posted by: jhuce.2489

jhuce.2489

Please make it so when a player is revived from downed state; he has 50% less stats.

Lol, for how long? This would make them completely useless, it would make downed state useless, you might as well just die.
I like the idea of making it harder to get out of downed state with maybe less than 40k hp and 50% damage reduction, and definitely harder to get back up. I would also make this for PvP and WvW only, it is fine the way it is for PvE.

The idea is to making death more of a penelty. Why am i at 100% potential (minus my cooldowns that were used recently) right after i get ressed or rally?

Skill should prevail over numbers…in theory
All or Nothing – AoN

Downed State Penalty

in Suggestions

Posted by: jhuce.2489

jhuce.2489

Please make it so when a player is revived from downed state; he has 50% less stats.

How about we just remove downed state altogether?

We all know thats not going to happen. I wish it would but it wont be removed. I do agree that it is way too effective then it should be. Heres a few suggestions:
-Half the hp
40Khp is a little rediculous no?
-Half the dmg
-Reduce the revive/healing of a downed player to one quarter the current effectiveness
How can 1 person ressing out heal 1 peron doing dps?
-Remove the 1 second invulnerable time when you take somebody to the downed
state
-keep conditions (Why do they get a cleanse all condtions just cause they are in the downed state)

Skill should prevail over numbers…in theory
All or Nothing – AoN

A discussion between zerg and non-zerg

in WvW

Posted by: jhuce.2489

jhuce.2489

UMBALIEVABLE! Why arnt you working for Anet yet Conv?

Skill should prevail over numbers…in theory
All or Nothing – AoN

No Ascended Gear Through WvW.

in WvW

Posted by: jhuce.2489

jhuce.2489

Just an FYI, WvW players complain about everything and are never satisfied.

U can replace “WvW players” with “video gamers on a public forum”. But i dont understand how Anet can even begin to say this is a wvw focused patch. Only thing worth noting is the culling fix (Maybe some engi stuff aswell) which is great and a really good step forward. But insulting some of the wvw players (notice i said some) intelligence by calling it a “The WvW focus patch” is a blatant lie.

Should have called it “Ooooo look at the carrot”

Skill should prevail over numbers…in theory
All or Nothing – AoN

(edited by jhuce.2489)

I Heard WvW Ranks are Character Based

in WvW

Posted by: jhuce.2489

jhuce.2489

Don’t Worry, The abilities you get are awful anyway..

Bump because of this.
Got fluf! Come and get your fluf here! Fresh squished fluf!

I hope that the devs didnt take mroe then10 minutes to come up with these abilities.

Skill should prevail over numbers…in theory
All or Nothing – AoN

How would you fix Zergwars?

in WvW

Posted by: jhuce.2489

jhuce.2489

The problem with removing the limit is that it would make most assaults impossible. Two or three people could easily wipe a whole assaulting group just by dropping a few AOEs outside the things they were defending. Imagine three zerker mesmers all launching a single illusory beserker each, then a warden. The entire enemy group would be instantly downed, and the wardens would finish them off along side the mesmers themselves. Throw in a clone each, hit shatter….and you have guaranteed 3 vs 60 wins.

The limit is needed or you’d go from stagnant to stalemate as everyone is afraid to actually launch an attack against an opponent.

U mean I have ot actually be aware of whats going on infront of me and cant actually just run at people and live?

Skill should prevail over numbers…in theory
All or Nothing – AoN

Why doesnt AoE work like this instead?

in WvW

Posted by: jhuce.2489

jhuce.2489

Bro I really like this idea. I don’t know bout PvE but in terms of PvP and WvW this will wreck zergs to make them less viable. If more then 5 people get hit with an AoE the damage scales to how many people hit. Zerg will be no more! Removing the AoE will only make the game AoE focused like any generic MMO game. There needs to be balance with AoEs and the Cap was probably Anets only solution. It was a start. Except larger groups get an advantage and I’m sure they didn’t think about that way….Naaah maybe they did

Or make those who are mindless in the zerg actually react to the situation around them rather then just runing at people because of they arnt takign any damage. What a concept…zerg…thinking…

Skill should prevail over numbers…in theory
All or Nothing – AoN

Why doesnt AoE work like this instead?

in WvW

Posted by: jhuce.2489

jhuce.2489

IMO it should be 0 target cap with higher the dmg the close to the center of the aoe spell.
For both Damage and conitional damage/stacks

Skill should prevail over numbers…in theory
All or Nothing – AoN

WvW Group boon/heal prioritization

in WvW

Posted by: jhuce.2489

jhuce.2489

Origional Post:

WvW setting.

I do not see why there is nothing implemented where your groups recieves your boons/heals rather the nearest people to you. Why even have a group if you can help them with your boons/heals at all? Prioitization is a must if anet wants this game to evolve into a more skill/organization based game rather then this mindless ZergvZerg.

Boon Heal Priority:
Group>Guildmate>Random player>Pets/clones>NPC

Is this really something Anet completly ignored? Or am i missing something here?

https://forum-en.gw2archive.eu/forum/game/suggestions/Group-Priority-boons-heals-WvW/first#post1549731

Skill should prevail over numbers…in theory
All or Nothing – AoN

(edited by jhuce.2489)

Group Priority boons/heals WvW

in Suggestions

Posted by: jhuce.2489

jhuce.2489

WvW setting.

I do not see why there is nothing implemented where your groups recieves your boons/heals rather the nearest people to you. Why even have a group if you can help them with your boons/heals at all? Prioitization is a must if anet wants this game to evolve into a more skill/organization based game rather then this mindless ZergvZerg.

Boon Heal Priority:
Group>Guildmate>Random player>Pets/clones>NPC

Is this really something Anet completly ignored? Or am i missing something here?

Skill should prevail over numbers…in theory
All or Nothing – AoN

Change wvw to spvp balance.

in WvW

Posted by: jhuce.2489

jhuce.2489

OR! They could have more then two people on class balancing, or having those people educated on wvw before decided what needs a buff or a nerf, or talk to specific players and guilds who might be willing to give them free intel and do their job for them, or get their head out of their butt and stop trying to make this game a pve/grind fest/WoW2.0. I am honestly embarresed for the people responsible for the wvw progression.

Skill should prevail over numbers…in theory
All or Nothing – AoN

5 man roaming

in WvW

Posted by: jhuce.2489

jhuce.2489

I dont even see it possible for a 5man to beat a 6man…EVER…skill doesnt even play a factor in this because of numbers….

(Also 5 guys can easily beat 6, especially if you have extremely good support. )

Yes, a 5v6 is basically an even fight in this game. It’s going to come down to class/build matchups and who plays better in that situation. Numbers alone won’t win that fight.

Screenshot or it didnt happen.

Skill should prevail over numbers…in theory
All or Nothing – AoN

5 man roaming

in WvW

Posted by: jhuce.2489

jhuce.2489

I dont even see it possible for a 5man to beat a 6man…EVER…skill doesnt even play a factor in this because of numbers….

Are you being sarcastic? I really couldn’t tell.

Anyways, your own guild posted a video of 4 guys steamrolling a ton of people, so this statement is patently false. Here’s a link to the video.

GG.

(Also 5 guys can easily beat 6, especially if you have extremely good support. For example they are all melee and mesmers timewarp the warriors inside while the enemies step into the rangers’ traps to engage the warrior, the elementalist healing and providing pbaoe and the guardian booning and providing extra healing, of course this is theorycrafting but you should test it and see for yourself. I suggest actually RUNNING with your guild, cause they do some pretty amazing kitten)

Wait what? This is a pve guild. We run dungeons daily and really show some co-ordination. Spaming blasts in a fire field! We have like a constant 9stacks of might. so much damage those guys need to take notes from out pwnage.

Skill should prevail over numbers…in theory
All or Nothing – AoN

5 man roaming

in WvW

Posted by: jhuce.2489

jhuce.2489

ROFL…Do 5 mans even exsist? If they do clearly they would just get rolled over every time the set foot onto the battlefield. Just to the fact that having more people attacking your group equates to more damage to your group. I dont even see it possible for a 5man to beat a 6man…EVER…skill doesnt even play a factor in this because of numbers….
I suggest all 5mans merg up and create optimuszerg to have a fighting chance. Also all zergs should sit on top of each other to abuse the game mechanics and really show of their skill. Aswell as use stealth curtain/group stealth to sneak up on people even when not stealthed because of another broken game mechanic and kill them before they even know whats going on. This is really how you will win at this game. NOT stupid 5mans….people…5mans…ROFL…idiots…

Skill should prevail over numbers…in theory
All or Nothing – AoN

Solo WvW footage

in Ranger

Posted by: jhuce.2489

jhuce.2489

hmm, AoN was/is on SBI right?

I ran with them one night, cause a guy from their guild remembered me from Merlin DAOC.

They actually offered to run me on the ranger more often, but honestly while it was interesting, I frankly don’t think I contributed much to that setup (I could do entangle/PI bombs, but that’s about it)

I honestly did better when I switched to my thief and used Shortbow + Caltrops.

Hey there Xsorus.

Yeah we were on SBI, we moved to Dragonbrand. They have a limited N/A population and are in a decent teir so there is always the opportunity to fight bigger numbers. So we always have a target rich environment that we enjoy to play against.

Skill should prevail over numbers…in theory
All or Nothing – AoN

WvW mechanics that need a lookin'

in Suggestions

Posted by: jhuce.2489

jhuce.2489

Nobody has any interest in this?

Skill should prevail over numbers…in theory
All or Nothing – AoN

WvW mechanics that need a lookin'

in Suggestions

Posted by: jhuce.2489

jhuce.2489

All of this is based on/for WvW

Aoe and aoe splash cap is the effect that a player attacks a number of players in an area if it is 1, 2, 3, etc. player/targets. This effect though has a cap of 3-5 players of which said ability can hit a specific time.
Lets say for this agrument there are 10 people standing on top of each other and I come by as a greatsword warrior and I manage to get my entire 100 blades off without them moving. Theoreticly all 10 should be dead or in the downed state, if this was a real wvw scenario 3 of those said players are dead/downedstate and the other 7 not a scratch.If players are not aware of their surroundings they should not be given the opportunity to realise what just happened and in effective kill me as a solo player because of this.
Support players can only give boons, cure conditions and heal 5 of the nearest targets and the same for condition aoe effects I believe. Effectivly this reduces each players abilities drasticly and making the team with the more numbers in control strickly looking at numbers. I feel this mechanic should have some looking at from the GW2 Devs. Personally I feel that this mechanic should be doubled or trippled (If not removed completely).

The healing stats effect needs to be increased. This stat is on a 1:1 ratio (lower on other heals that are not self heals) and does not scale well against any other stat. I realise this games intentions are to make this game kind of an individual health management with every player having their own heal but this is my argument.
Depending on the class and certain abilities; lets say i put 10 points into power I have approximatly increased my DPS .5 -1% (Percent not ratio). If i put 10 points into precition this has too many factors to it to put a number on it but for this agrument i put just 100 points into precition im going to now have 10% crit chance 6% higher then the minimum of 4%. 100 healing will give me 100 to my self heal and a smaller amount other heals. Where that extra 6% crit will do effectily more damage then my 100into healing will heal for. Vitality is on a 10:1 ratio. Toughness I found is a on a 1:1 ratio effectively canceling out the opponents power, but this effects you every time you are attacked with a melee weapon. ranged attacked, anything that is not condition damage, where healing only is in effect when you are healed (Are you attacked more then you are healed?).

Aoe heals, boons, cure conditions are strickly nearest target, this does not matter if the players around you are in your party, guild or a random player (I thought this was “Guild” Wars not “Nearest people to me” Wars). This takes away from any kind of group play within zergs or large fights. There should be some kind of priority effect in this game something in the order of Party>Guild>Random>Pet>NPC>Rabbit(lol) you get my point.

Downed state in wvw…ive read tons of posts about this machanic so there is not much I can add that isnt already on a forum somewhere. So ill just say that this effectivly makes numbers>skill or organisation. I run small man groups 5-10, we can kill a larger number then what we come up against. But if we manage to get the jump on a cluster of lets say….50 we can manage to down 40% of them. Thats using all our cooldowns making the rest of the fight auto attacks (if we decide to stick around). If we decide to run…well 30 people can res the 20 downed in a matter of seconds…SECONDS. Really?

So thats my thoughts about that…if you’ve read this far please post or send me your suggestions/questions.

Skill should prevail over numbers…in theory
All or Nothing – AoN