Showing Posts For jjbelyeu.2963:

GW2 "connection error(s) detected. Retrying"

in Account & Technical Support

Posted by: jjbelyeu.2963

jjbelyeu.2963

Very strange, as soon as I log in here, all the problems evaporate….kinda strange.

Let's debug minion AI

in Necromancer

Posted by: jjbelyeu.2963

jjbelyeu.2963

In another thread, Drarnor Kunoram.5180 mentioned:

On the minion AI topic, I have issues with them only when I have at least three minions out at once It’s quite possible that the game’s AI for pets is only properly set up to handle 3 “summons” at a time. If I only have Bone Minions, they are very quick to respond. If I have Shadow Fiend, Bone Minions, Bone Fiend, and Fleshie all out, then I start hitting issues with the bone minions watching a show and the bone fiend running up beside me in melee. Shadow Fiend and Flesh Golem have very good “attack this fool” commands.

This would affect minion-oriented builds, since traits like Necrotic Corruption, Fetid Consumption, and Vampiric Master directly benefit the Necro based on how many minions they have out, while traits that strengthen minions would make you want to use more of them.

Anyone who consistently has issues with minions when you only have 3 or fewer out for a fight? Remember that if you more than 5 points in Death Magic you’re forced to take Reanimator which will spawn another minion when you kill a foe. (A Bad Thing, in my opinion.)

I’ve never had more than two out at once, and have never had a problem.

I consistantly run a minion master necro who averages 6-7 summons at once on the field. I have pretty regular issues with pets not attacking, or attacking things I’m not targeting and just moved my sight over. This may be an auto-attack issue but doesnt seem to be since it happens most often when things arent even in range of me.

Also, the Flesh Golem chases down and attacks everything within about a 2000 range, regardless of what I’m doing. This is a serious slow down when traversing places like Orr where Mobs are everywhere. Especially since my movement is slowed when only my pets are in combat, it makes running from a fight nearly impossible. The golem needs tweaking IMO