Showing Posts For jonreece.6235:
Khisanth, I’m not concerned about difficulty in sending mail to someone. I can type it or put in a name, either is fine. What I’m concerned about is the trivial ease of mailing something to the wrong person.
Losing a huge mail full of valuable mats because of a mail error, and not even being able to figure out who it was sent to easily, is problematic. I could see someone rage-quitting over it, if (for example) it had a complete set of mats for an exotic weapon.
It is good design to take Murphy’s Law into account. I’m suggesting that it would be good practice for Arena.Net to consider removing a simple to access, possibly severe failure mode. Don’t make it simpler to do the wrong action than to do the right one.
So far, an amazing matchup. Here we are on Sunday morning, and the spread from “top server” to “bottom” on this matchup is less than 6,000 points, with the “potential points” (at this moment) reversed, the “bottom” server gaining the most while the “top” one is gaining the least.
I can’t help but figure that this one won’t actually go down to the wire, surely one of us has to break away? Best week of WvWvW so far.
Trivial spelling bug:
The recipe for “Darksteel Gauntlet Plates” is misspelled as “Darksteel Gaunlet Plates”.
Thanks!
When creating a mail, the “To” field is often filled in with the name of a random person who happens to be standing nearby. This makes it excruciatingly simple to send the email you have been composing to a complete stranger.
While the potential for amusingly embarrassing emails is bad enough, the chances of this happening boost tremendously when spending an evening shooting highly expensive crafting materials back and forth between guildmates who are, in all likelihood, not standing near each other.
Please consider making a change to the mail system such that the “To” field is either never filled in automatically or will only fill in with people that you might have a connection to: guildmates, friends, perhaps people in your party, but not folks that happen to be standing near you in the bank.
Thanks!
Actually, I’d set it up so that you wouldn’t earn any points if you didn’t hold an orb, x1 if you have one, x1.5 if you have two, x2 if you have all three. Instead of an “orb buff” for holding them, you get a 5% bonus for each orb held by an enemy.
That way it is a double edged sword… while you hold all three, you gain nicely, but both enemies are tough.
I saw this problem as well. We did the escort quest with the Vigil and a bull carrying explosives, then a second escort with a member of the Vigil bringing an explosive to the tower, where the tower was destroyed. Both of these worked fine, and the Vigil members then joined us at the tower ruins.
The next event, dealing with a champion lich, began, but there was no indicator on the map and the lich seemed to not spawn. After the timer ran down to zero, an interesting sequence occured — the tower rebuilt, trapping the three members of the Vigil (and two members of our party) inside.
The final state seemed to be the tower present on the map, the vigil members trapped inside, and the explosives transport bull looking sad and lonely by itself, with an escort event “started” but no way to progress it.