Showing Posts For josemiguel.9035:
It’s worth noting that being is Zealot gear allows for slightly easier AF generation, since your heals are slightly smaller (but not detrimentally so), you get more chances to charge your astral force within that 10-second window.
Just swapping a few jewels for Berserker instead of full magi here solves the problem. Still not a reasoning why would Zealot be a real advantage.
It’s mainly an advantage for those who wish to take their Druid outside of Raids, too. Roaming around the open-world with Magi gear is painfully slow. At the same time, roaming around with Berzerkers kind of diminishes the recovering abilities Druid can offer.
Sure, one can run around in a mix of the two, but doing that when there is a single, uniform stat set is kind of counter-intuitive.
At the end of the day, having less health to rely on forces one to grow into a better player, and by extension — a better healer. If you find yourself getting downed due to your lack of health, then by all means — go Magi.
However, from my perspective, the extra health provided from Magi won’t likely be a deciding factor in whether one gets down or not. This is because if someone is not healing enough to keep their health capped, or consistently wanders into danger-zones relying on their gear to save them, then the different in survivability won’t mean much in the light of other issues.
As I read the forums (zealots vs magi), I almost decided to change my armor+trinkets to magi but then I read this post above. Reminded me of a good reason to reconsider as I am just a few trinkets away from having a full zealots druid for raid. It would be convenient to bring along druid not only in raid but also PVE or fractals.