Showing Posts For jrod.5879:
This sounds like more elitist hogwash. How about… this is a game….and it is meant to be played by everyone and enjoyed by everyone equally. This kind of stuff should be reportable and should also lead to suspensions and revocations. Once you are in, kicking should be disabled. You start together, you finish together.
“Robert Hrouda talked about Rangers in this thread where he posted…I am still here and watching. I’m currently composing a list of ideas and statements from this thread to bring to our balance meetings (held multiple times per week), that I can present to at least talk about with the group.
I go to the meetings as a representative for rangers and dungeons, since I play both of those things extensively. Here’s how my list is looking so far:
Core problems: (Note: we are very aware of both of these things)
-Pet AI.
-Pet management tools
Things to investigate:
-Pets auto attacks only hitting a single target.
-On “return” command, your pet gains swiftness so it can escape out of red rings more easily.
-A button that makes your pet momentarily not take damage. A sort of “Dodge” button for you to control. This is mainly due to us making sure players know how to use their dodge-roll or damage mitigation skills, which pets don’t have, and don’t always know how to escape properly when recalled without a direct pet swap. (NOTE: This is a springboard idea for pets being able to avoid damage)
-Pet/minion AR that is shared with the master’s stats.
-More defensive pet skills.
-Vigor applied to pets turns into swiftness or protection.
-In dungeons, pet’s get more health/armor.”
Taken from Reddit.
There has been talk about potentially adding armor for pets in dungeons only. Just read it on another post from a Dev. That way pets won’t get insta-death past fractal level 20. But I would take it a step further and say all pets should have armor, but the armor will only buff stats in dungeons, because I want my pet to have armor in PVE. I don’t care if it applies stat buffs, I just think it would be a nice touch and fun to customize.
Well charr could airbrush patterns into their hair. And Sylvari can pierce their leaves or maybe you could add blooms as earrings. Their leaves could respond to temp changes. I just want to be able to make characters more unique. Nobody notices if I slant my eyes more…..
No mounts!!!! Start a petition. This is not ______________. (Fill in the blank with any old other MMO)
I want a Ritualist back! It can use weapons available in the game. Not to mention was one of the most asthetically pleasing profession in the game. Cool armor, tattoos, and I love the blindfold idea.
I would also like to see a monk, but not as a healer. I want a Holy Monk. Anyone remember Ray of Judgement??? An offensive monk. Staff Scepters, hammers, maces, and one handed swords. Deeply mysterious, quiet, disciplined. Sort of Last Airbender + Knight Templar + Samurai. But not too “guardianish”. Not a tank. I think its totally doable.
But whats up with the commando rumors?
I like the idea. Its not about promotion. Its about choices. Its about being able to run through a town and not see another character that looks just like yours, except its purple. I would like to see some different things and tattoos and piercings and hair accessories are already in there, so just provide more options in-game after char creation.
“Having multiple pets out at once would have too much dps and could require a lot more management which a lot of players might have trouble with.”
Totally agree. But I wish that pets could have worked a little more like minions as opposed to having pet skills that a player has to manage….too late for that now. Definitely there would have to be a limit, perhaps 2 is enough. But allow those two to be out at the same time. Ai would definitely have to be improved..so it aggros only what you target.
I like the idea of having a heal/support only pet. It could be a pet that doesn’t fight or can’t be killed. It just accompanies you…like a bird maybe. Instead of a plain self-heal…when you click it your animal heals you. Again…no real advantages, just something that could be unique to a ranger to make it a little “cooler”…imo. Or maybe something like when you click your self heal an eagle will do a fly by and heal you, but again it ranger specific, involves animals and no other class would have it.
“Pet armor could work if pets first were debuffed”
I just think it could be a cool addition, even if its only asthetic. Even if it was a simple as your pet automatically gets the same style of armor that you wear…and I know someone’s going to bring up that people mix armor..so just go by the chest piece.
And for the record..I am not sure what “OP” means in this case. I always thought it meant “original post”.
These are just things that I think would make rangers more unique and would definitely make me want to put more time into the ranger class.
I agree. Necs can have multiple minions, so rangers should have multiple pets, and be able to have multiple available to fight. I have even considered recommending that rangers could have a dedicated healing and boon pet (one that doesn’t fight). And while we’re on the topic, how about armor for pets???
I am interested in joining. I created a guild with my buddy, but its just us two, lol. He is gonna be offline for about 6 weeks and I would love to join a casual guild to learn how to do dungeons and get some tips on my build. I played GW1 and beat every campaign except for the first. My highest char on GW2 is a 24 Guardian, but I am leveling quick. I normally play at least an hour a day…sometimes two. I get more time on the weekends.
I look forward to hearing from you. When my buddy gets back he may join up too!