Showing Posts For jsVariable.2605:

Giving DE bosses a bajillon HP doesn't make them difficult.

in Dynamic Events

Posted by: jsVariable.2605

jsVariable.2605

Raging Bull

Indeed, the real problem here is the lack of any depth in terms of engaging mechanics. The whole system is spank and spank (due to the lack of the trinity), with no brain activity required whatsoever.

Well, it’s not quite that simple (a little bit of brain activity is required), but it’s pretty close.

Why I don’t understand is how this glaring design flaw made it all the way through (from design to release). Almost all of the dynamic events (the cornerstone of the PvE experience) are trivial. You try to stay out of the way; auto-attack while using your damage skills when the come off cooldown; and dodge/mitigate the enemies one “big damage” special. That, plus reviving the fallen, is literally what (almost) every PvE fight boils down to.

Legendary Bows

in Ranger

Posted by: jsVariable.2605

jsVariable.2605

So I was able to actually see the longbow and short bow on my character today. I have 3 of the 4 parts for the shortbow but after seeing what they actually look like, I will be selling what I can on the TP. Both bows look like absolute crap.

Both bows are as fruity as you can get. I guess Anet thought only females played rangers.

A very large portion of the weapons in this game look stupid. The designs are just way too over the top.

I don’t understand why almost all of the game’s art (loading screens, promotional material, etc…) is outstanding (complete with lots of simple/elegant looking weapons/armor), but all the in game stuff looks like it does. There is a huge disconnect between the two.

Kessex Hills - Prevent Centaur to Fix Brigde Event Near Meadows

in Dynamic Events

Posted by: jsVariable.2605

jsVariable.2605

This event is a prime spot for botters on Eredon Terrace, as well.