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SW labyrint dogs stacking bug

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Posted by: kKo.3046

kKo.3046

Normally it’s just safespot on that cliff ( on some positions Dogs neither from ground or cliff can’t hit you ) but they started getting stuck under me, tried attacking me all the time, with no succeed. There ended up being like 5 Dogs stuck there.
This could be used as exploit, since people could just team up, one on that position and other one gathering Dogs near the cliff, therefore making Pod collecting easy.

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Issue Reports: Heart of Thorns [Merged]

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Posted by: kKo.3046

kKo.3046

Greetings, I recently got HoT, and was around Tarnished Treetop -area jumping around, after I started gliding, the gliding meter didn’t move at all, and I was able to glide until I hit ground ( In attached file screenshot #17 shows how far I moved ), and when I hit ground I died. Seems like even though I was able glide ‘forever’ after the real timer expired it was concidered as falling.

I don’t know why this happened.

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Source of condition 'bug'

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Posted by: kKo.3046

kKo.3046

Hey there!

If you hover your mouse over condition that’s on enemy, it’ll show you who casted it.
I think that it’s great to see who is source of condition. In world bosses though, when there are dozens, even over hundred, people attacking them simultaneously it can be worthless usage of processing power.
As I was cheking it out against The Frozen Maw it flashed very fast player names on conditions.

Let’s say there are all 13 conditions on World Boss ( or Legendary ), each flashing 10 names per second on average, it would mean over 100 worthless actions per second to processor. Of course processors are capable of huge amounts of actions per second, but I think trying to do something about this would be a step forward in making GW2 well optimized game.

My numbers are just estimate, might be well less/more serious