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Build : Remorseless Greatsword

in Ranger

Posted by: kccviva.6741

kccviva.6741

maul>pick and drop banner>maul

most used skill

in Fractals, Dungeons & Raids

Posted by: kccviva.6741

kccviva.6741

skill 2 of the executioner axe toy

Dungeon Balance Post-Specializations

in Fractals, Dungeons & Raids

Posted by: kccviva.6741

kccviva.6741

7. Not gonna happen, venom only affects one successful impact per charge.

7.) Time it and pop the venom one by one, not from a single stack of venom

Dungeon Balance Post-Specializations

in Fractals, Dungeons & Raids

Posted by: kccviva.6741

kccviva.6741

Anyone think 66600 venom share thief will be so strong?

1.)Ice bow 5> basilisk venom (10cc)> one more cc> icebow 5 again to stun boss for 10+ secs
2.) sustain up to 10 stacks of might, depends of how many venom you equip
3.) 20 stack of vulnerability for 10 secs every 32 secs
4.) around 6000~9000 heal every 32 secs to whole party
5.) great chill duration, which is useful in fotm
6.) mass immobilize for mobs that love running
7.) leeching venom is very effective against husk/building

In addition, we have increased stealth duration and stealth while revive.

Not bad. But I will limit to only two venoms at a time while keeping your other signets.

1. Basilisk Venom only works on the opening attack, so you cannot technically control the CC chain. If two attack the same target, the petrification duration won’t stack. Boss won’t be stunned more than 5 secs. It appears that, boss will be stunned for 5 sec after his defiance bar is emptied, regardless of any means.

2. Won’t use it for Might. It’s a little bonus in a chaotic fight when PS war cannot keep up with his job or on object which you cannot crit.

3. Only good in sPvP.

4. Heal is meaningless against agony ticks when you cannot evade attacks in high fractals

5. 6. Agree. Nice quality of life.

7. Wasn’t effective against turrets. So I doubt it.

1.) I mean, use it right after icebow 5, then the boss will end up with 1 stack of defiance. Remove it then you can icebow 5 again. (Well, I forgot the new defiance system. Not sure how the new system works in dungeon.)

4.) I think the healing can help to maintaining health above 90% (scholar rune) without dodging in easier dungeon/ while clearing trash mobs

7.) I am thinking of combine the venoms with icebow 4, make each hit deal ~300 more damage, for each icebow. Not really useful in dungeon.

Dungeon Balance Post-Specializations

in Fractals, Dungeons & Raids

Posted by: kccviva.6741

kccviva.6741

Anyone think 66600 venom share thief will be so strong?

1.)Ice bow 5> basilisk venom (10cc)> one more cc> icebow 5 again to stun boss for 10+ secs
2.) sustain up to 10 stacks of might, depends of how many venom you equip
3.) 20 stack of vulnerability for 10 secs every 32 secs
4.) around 6000~9000 heal every 32 secs to whole party
5.) great chill duration, which is useful in fotm
6.) mass immobilize for mobs that love running
7.) leeching venom is very effective against husk/building

In addition, we have increased stealth duration and stealth while revive.

New Party Kicking Mechanic is Unfair!

in Guild Wars 2 Discussion

Posted by: kccviva.6741

kccviva.6741

the problem is not how vote kick works. The problem is ppl can join without your permission. If there is an option that joining a party require confirmation from existing party member, then we can Let ppl in 1 by 1 and do whatever checking you want.

Ranger Frost Spirit bugged! w/maths!

in Bugs: Game, Forum, Website

Posted by: kccviva.6741

kccviva.6741

Still bugged. One quick way to check is reviewing the damage of hunter’s call. The damage of each hit are constant.

1.43 seconds - COF path 1 gate controller

in Fractals, Dungeons & Raids

Posted by: kccviva.6741

kccviva.6741

Looking at your setup and seeing how its not meant for a regular run and its sole purpose is to have the fastest gate time. Get more BL stacks, dual frost spirits, hounds, mug->cloak->backstab. Probably possible in 1 sec.

In a regular run we replace the guardian with a mesmer. And this is how I do it in a regular run (you will need 3 set of runes tho):
1.) Switch sundering strikes to mug.
2.) Switch to rune of vampirism and heal to gain life steal after killing the acolytes. Then Switch to rune of Resistance.
3.) Stack might and drop banner of strength while the mesmer setting portal. Thief pick the banner and bring it to the gate controller.
4.) Cast thieve guild after taking the portal.
5.) Ranger run to the totem nearest to the gate controller and drop frost spirit while running. Notice that the range of frost spirit is 1000.
6.) Cast assassin’s signet to gain aegis and switch back to rune of scholar. Drop the banner.
7.) Destroy the gate controller.
8.) Switch mug back to sundering strikes.

Or you can simply spend 2~3 seconds to destroy it.

(edited by kccviva.6741)

1.43 seconds - COF path 1 gate controller

in Fractals, Dungeons & Raids

Posted by: kccviva.6741

kccviva.6741

Is first strikes for 6 or more initiative or over 6?

over 6.

1.43 seconds - COF path 1 gate controller

in Fractals, Dungeons & Raids

Posted by: kccviva.6741

kccviva.6741

Nicely done, can you tell me the traits? I saw 3 in trickery so you most have taken either executioner or revealed training.

5/6/0/0/3. You will need the extra 3 initiatives so that you have more than 6 initiatives when backstabing.

1.43 seconds - COF path 1 gate controller

in Fractals, Dungeons & Raids

Posted by: kccviva.6741

kccviva.6741

http://youtu.be/uFjhrQi_8HY
Rotation:
assassin’s signet, infiltrator’s signet and haste
cloak and dagger>backstab>steal>heartseeker

(I wanted to edit my last post but I deleted it accidentally. Thanks for everyone commented.)

Bone wall in arah p2 doesn't reset

in Bugs: Game, Forum, Website

Posted by: kccviva.6741

kccviva.6741

I have experienced this bug a few times. When I solo arah p2 and died in the alphard fight, the bone wall doesn’t reset and I cant go in there again.

Collaborative Development: Ranger Profession

in CDI

Posted by: kccviva.6741

kccviva.6741

Concerning the survivability of pet in dungeon/boss fight,
it would be great if the pet dodge as you do. This makes ranger playable in dungeon like COE. In addition, it will be super cool to see my kitty dodging with me. It can also be by chance, e.g. your pet dodge with you 50% of time, and can be improved by trait. To compromise, the death penalty of pets can be increased.

And for pet controlling, i hope there is an option to control the maximum distance between you and your pet. In particular, always next to you, 300, 600, and unlimited would be great. With this, we can manage the pet without pressing F3 and F1 hundreds of times while in dungeon.

(edited by kccviva.6741)