Showing Posts For kleym.2340:

ArenaNet you want ESport? heres the idea

in PvP

Posted by: kleym.2340

kleym.2340

This is MMORPG not MOBA

Astral Force nerf yet again.

in Ranger

Posted by: kleym.2340

kleym.2340

When you have 100% hp you cant regenerate AF >:(

Why rejuvenating tildes was nerfed?

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Posted by: kleym.2340

kleym.2340

Now when cast rejuvenating tildes cant do anything more because the heal was cancel

- When cast rejuvenating tildes and leave CA the heal was canceled
- When cast rejuvenating tildes and press my healling skill the heal was canceled

Press 4 on CA (rejuvenating tildes) and only can wait like a kitten the stun and damage because you cant do any more while you are trying to heal your allies! we are a puching bag because we try to heal our allies awesome! (?)

(edited by kleym.2340)

Please fix the immobilize bug

in PvP

Posted by: kleym.2340

kleym.2340

Happens because you jump and get immobilize in the air so you cant do anything, prove it

Why the pets stop when cast F2?

in Ranger

Posted by: kleym.2340

kleym.2340

I think it would be more useful than the pet did not stop the run when cast F2.. What do you think ?

Nice nerf on smokescale! -.-

in Ranger

Posted by: kleym.2340

kleym.2340

nerf ~300 damage per hit and five hits of seven

(edited by kleym.2340)

Nice nerf on smokescale! -.-

in Ranger

Posted by: kleym.2340

kleym.2340

They dont nerf only 2 hits, also nerf the damage!

Attachments:

Ranger Pets Need a Nerf!!!

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Posted by: kleym.2340

kleym.2340

Whiners everywhere, nerf this class, nerf that ability , this healing needs nerf , nerf nerf .. why not nerf your tears ? Please learn to play this game and stop being so Losers.
Good players learn how to counter the enemy, they are not crying everywhere asking to nerf.. nobody knows who you are , that talks about how bad you are , you just complaints,
look good teams members do not cry for nerfs and still win, this is the difference !

Post BWE3 Druid Changes

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Posted by: kleym.2340

kleym.2340

- Celestial Shadow: Re-work this trait when leaving celestial avatar form (if you put stealth to allies in a point its a fail, because the enemies decap your point when you leave the celestial avatar form, “in teamfights you cant leave the celestial avatar form with this trait)

This trait is fine. If you don’t want stealth, don’t take this trait.

Your other changes would make druid pretty op …

I put improvements, anet gets the ideas that you like

Druid Bugs [merged]

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Posted by: kleym.2340

kleym.2340

- Skill 3 of stuff: Dont have range 1200, the skill have only range 1000, fix it

Druid and Healing Power Scaling

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Posted by: kleym.2340

kleym.2340

Druid in sPvP

Druid was the focus a lot of time and die really easy in teamfight if the enemies know how to play spvp, they make hard stun on him.
The downside that I see the druid and lacks because it will be his weak point is going since focused on glyphs, staff and celestial avatar (F5 ) .. not have stun breaks , stability and regeneration , it must be removed many glyphs or maybe the elite .. to have stability and breaks stun , that will make the Druid loses effectiveness of healing to their allies.
I propose that as we enter the celestial avatar (F5) so stability is granted a certain time (8 sec, 5 stacks) and that at least some glyph had stun Breaks.

Celestial Avatar (F5 )

- If you are downed and wake up, astral force should not be reset. (only if you are not in celestial avatar form).

- If you leave the celestial avatar (F5), astral force should not be reset , sometimes that strategy have to leave the celestial avatar with astral force by half.

- If you enter Celestial Avatar (F5): Add stability (8 sec, 5 stacks)

- Increase duration of Celestial Avatar form

- Skill 1 : Add damage
- Skill 2 : Add the explosion damage to seed and grant regeneration and protection to allies
- Skill 3 : Add damage and freezing
- Skill 4 : Add freeze per pulses
- Skill 5: Increase distance

Glyphs:

- Increase damage
- Add breaks stun
- Increase radius
- Grant a boon to allies

Stuff:

- Skill 1: Increase damage
- Skill 2: Add combo finisher: physical proyectile
- Skill 3: Error range 1200, the skill have only range 1000, fix it
- Skill 4: Increase damage
- Skill 5: Increase duration

Druid Traits:

- Celestial being: Astral force per damage, increase 1% more
- Druidic clarity: Add stability (8 sec, 5 stacks)
- Cultivated Synergy: Increase radius
- Seed of life: Grant regeneration and protection to allies
- Celestial Shadow: Activate Glyph of the tides when leaving celestial avatar form (if you put stealth to allies in a point its a fail, because the enemies decap your point when you leave the celestial avatar form, you can knockback out the point the enemies when put stealth to allies in a point)

Beta Weekend Druid Feedback Thread

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Posted by: kleym.2340

kleym.2340

Druid in sPvP

Druid was the focus a lot of time and die really easy in teamfight if the enemies know how to play spvp, they make hard stun on him.
The downside that I see the druid and lacks because it will be his weak point is going since focused on glyphs, staff and celestial avatar (F5 ) .. not have stun breaks , stability and regeneration , it must be removed many glyphs or maybe the elite .. to have stability and breaks stun , that will make the Druid loses effectiveness of healing to their allies.
I propose that as we enter the celestial avatar (F5) so stability is granted a certain time (8 sec, 5 stacks) and that at least some glyph had stun Breaks.

Celestial Avatar (F5 )

- If you are downed and wake up, astral force should not be reset. (only if you are not in celestial avatar form).

- If you leave the celestial avatar (F5), astral force should not be reset , sometimes that strategy have to leave the celestial avatar with astral force by half.

- If you enter Celestial Avatar (F5): Add stability (8 sec, 5 stacks)

- Increase duration of Celestial Avatar form

- Skill 1 : Add damage
- Skill 2 : Add the explosion damage to seed and grant regeneration and protection to allies
- Skill 3 : Add damage and freezing
- Skill 4 : Add freeze per pulses
- Skill 5: Increase distance

Glyphs:

- Increase damage
- Add breaks stun
- Increase radius
- Grant a boon to allies

Stuff:

- Skill 1: Increase damage
- Skill 2: Add combo finisher: physical proyectile
- Skill 3: Error range 1200, the skill have only range 1000, fix it
- Skill 4: Increase damage
- Skill 5: Increase duration

Druid Traits:

- Celestial being: Astral force per damage, increase 1% more
- Druidic clarity: Add stability (8 sec, 5 stacks)
- Cultivated Synergy: Increase radius
- Seed of life: Grant regeneration and protection to allies
- Celestial Shadow: Activate Glyph of the tides when leaving celestial avatar form (if you put stealth to allies in a point its a fail, because the enemies decap your point when you leave the celestial avatar form, you can knockback out the point the enemies when put stealth to allies in a point)