Showing Posts For korzal.5068:
any love for S/P thieves? something small to pistol whip would go a long way. (eg. longer stun duration or smaller initiative cost)
yes, i believe i lost mine that way
I wouldn’t write off Sword/Dagger.
-Sword auto-attack is very strong
-Infiltrator’s Strike gives great mobility and a condition removal
-While flanking strike isn’t the greatest, it got a small buff in the patch for unblockable boon removal, ideal for things like guardian
-Dancing Dagger has HUGE potential when fighting multiple targets
-Cloak and Dagger can hit pretty hard and meshes well with the sword daze in certain situations
please fix this….
seriously, dont send your programmers home or let them see their kids until this bug has been fixed.
i’m still trying to wrap my head around why they nerfed pistol whip damage and didn’t look at the root problem — quickness.
also, from a damage perspective, they thought pistol whip deserved a damage nerf more than backstab? if devs were on top of the meta, they would know that backstab is just way more OP. steal w/ stealth talent, backstab, heartseeker — almost guaranteed kill, and this all happens in a split second before the opponent can even react. and no, a signet is not needed so the once-every-40-sec argument is a moot point.