Showing Posts For krazycarl.4580:

Server Transfer Queue System

in Suggestions

Posted by: krazycarl.4580

krazycarl.4580

I really hope devs are reading this thread. This is a simple solution to a common problem that is hurting gameplay. I literally have not played GW2 since I posted this thread….been sitting at the World Location screen all day trying to transfer.

I doubt my experience is unique. In fact, I know it’s not. Please, please, pleeeeease put together a server transfer queue system. It’s simple.

Please.

I doubt they would bother working on a system that will be unnecessary in a few days.

After the patch the server populations should all start to slowly decline in population, and everyone should be able to pay to transfer to whichever one they want.

I doubt it will be useless. There have been 5+ US servers with a Full population since near launch. It will be used less than it would be this week, that’s for sure, but I doubt it’ll become useless. It could also be implemented for the guesting function. I’d assume there will be a cap on guesting so it’d be useful for that as well.

One thing that would be another small suggestion to help with server population: simply disassociate accounts that have been inactive for over 3 months from any server. Don’t delete their account info, just make them choose a new home world like you do when you first log in.

If I could just +1 all of your suggestions all at once, I would. Devs, pay attention to this guy. He knows.

Server Transfer Queue System

in Suggestions

Posted by: krazycarl.4580

krazycarl.4580

I really hope devs are reading this thread. This is a simple solution to a common problem that is hurting gameplay. I literally have not played GW2 since I posted this thread….been sitting at the World Location screen all day trying to transfer.

I doubt my experience is unique. In fact, I know it’s not. Please, please, pleeeeease put together a server transfer queue system. It’s simple.

Please.

Server Transfer Queue

in Suggestions

Posted by: krazycarl.4580

krazycarl.4580

Server Transfer Queue System

in Suggestions

Posted by: krazycarl.4580

krazycarl.4580

Yes Ovotoxin, that’s what I’m talking about. I like all your ideas.

Server Transfer Queue System

in Suggestions

Posted by: krazycarl.4580

krazycarl.4580

That’s why you get a prompt…..and then another prompt….

Maybe even a grace period to get your stuff ready to go? Maybe an hour after your next login? If you’re logged in the clock would start automatically after you hit “Yes” on the prompt? That would fix that “not ready yet” problem…

Server Transfer Queue System

in Suggestions

Posted by: krazycarl.4580

krazycarl.4580

As you can only transfer once every 7 days, I don’t see ‘auto transfer’ as a major thing.

If you are in a dungeon group, it would be nice if it reconnected you to the group when you logged back in on your new server (this should now be possible, but isn’t a must).

I honestly don’t think it’s a major thing either. I can see why the Devs would point to it as “something to consider” but honestly…..it’s a pretty moot point. If someone signs up for the server transfer queue they’re likely about ready to go anyway.

Would love to hear more feedback…

Server Transfer Queue System

in Suggestions

Posted by: krazycarl.4580

krazycarl.4580

In the interest of keeping this short and to the point, I’ll quote an AreaNet Support Liason from a thread in the “Accounts Support” forums that was locked by said Liason for not being in the right place (e.g. here).

I understand your thoughts about a “transfer queue” system. I mentioned it to a co-worker, because I think the idea has merit. We came up with some questions about the process, basically, “How would that work?”

What if you were in the middle of a dungeon and got the message? Would queueing cause people to abandon parties? What if you were offline, would such a queue simply move you without your consent? (We don’t even do that from overflow to normal worlds right now — you must indicate you do wish to move.) If you declined to move because you were in the middle of playing, what happens — do you drop to the bottom of the queue or do you get asked again and again until you accept?

Basically, this sounds good in theory, but there seem to be a lot of questions about how it would work in a functional sense. I will see if I can ping a developer about this, but you’d do well to post this in the Suggestions Forum, because that is reviewed daily and it would catch the eye of devs over there.

The bottom line is that your home world situation isn’t really an account issue. It’s related to your account, yes, but this forum is built more to address access issues and questions about things like suspensions, policies that result in timeouts, etc. So with all due respect I’m going to lock this thread and encourage you to post in the GW2 Suggestions and/or Discussion forum.

Gaile Gray
Support Liaison
ArenaNet

Here’s a link to the thread in case anyone is interested:

Now, what do you guys think about a server transfer queue system? I’ve done programming enough to know how easy it would be to add this into the code. It doesn’t sound like devs are concerned over the amount of work involved, but rather they’re concerned with the details of how the system will work.

SINCE THAT’S THE CASE, HERE’S HOW IT SHOULD WORK!

In order to answer Gaile’s questions (since the thread was locked I wasn’t allowed to directly respond):

Very simple: if you join a transfer queue and your number is up, it automatically transfer you to that server UNLESS:

- you’re active in the server you want to transfer from, in which case you get a NOTIFICATION asking if you’d like to transfer immediately to the chosen server:

- If you answer/click “Yes”, you get an “Are you sure?” prompt, and if you then click “Yes” again, you’re automatically logged off and transferred to the chosen server.

- If you answer/click “No”, you get an “If you answer no, you will lose your spot/number in the server transfer queue. Are you sure?” prompt, and if you then click “Yes”, you stay in the server you’re in and you lose your spot/number in the server transfer queue.

Does anyone have a problem with how this would work? If so, what’s your beef? This sounds like such a direly needed system that would make it so much simpler for folks to transfer servers without having to log out/log in 150 times per day hoping that the server won’t say “Full”.

Server Transfer Concerns [merged]

in Account & Technical Support

Posted by: krazycarl.4580

krazycarl.4580

Honestly, I’m pretty disheartened by Gaile’s response here. I’ve been trying to transfer to SoR since I purchased the game and have still to find the server to be not full.

I, like many others, purchased the game after hearing good things from friends, and I want to play with said friends.

No, I don’t expect a special exception, but at the same time I don’t see why the devs couldn’t come up with what Shinobi just mentioned. A server transfer queue would take 5 minutes to develop the code for, and it would solve a lot of the inadequacies with the current system.

For someone who works everyday and wants nothing but to log in and play with friends after I get home, this game is becoming really frustrating. Not because the gameplay isn’t excellent – it is – but because I’m stuck staring at a World Selection server screen all day, waiting for the opportunity to play on the same server as my friends.

Anyway, it’s one thing to say you’ve heard us and you’re working on it. It’s another thing to say “well this is just like waiting for a parking spot”. Gimme a break.

I don’t pay to sit at a parking lot waiting for a parking spot, FYI.

Paid transfers: will whole servers be killed?

in WvW

Posted by: krazycarl.4580

krazycarl.4580

Guys forgive me for butting in here, but when are the “free transfers” going to stop? Has that been announced?