Showing Posts For lazorexplosion.9602:
3 stacks of bloodlust gives +60 each, and it requires coordination or domination from many players across three borderlands to get and it benefits new and old players alike. And for that level of WvW coordination you get less advantage than you get from stacks a high rank player gets just by taking a camp.
Having food vs. not is even a noticeable advantage. The leech traits are like being able to eat almost 3 stat foods at once. It’s a massive stat advantage.
The stat difference might be noticeable on a lower ranked server where smaller battles may take place, or more 1v1 battles.
On a higher ranked server where it’s essentially “join the zerg” or “get run over by the zerg”, I don’t think those extra stats make much of a difference.
Maybe if your in a full scale battle.. it may make a difference of you dying in 2.5 seconds instead of 2. IMO, it’s just not worth it where zerg battles are king.
They make just as much difference in large scale battles, it’s just harder to see with so much going on, and the battle is less likely to be evenly matched anyway. But if you’re in a zerg and have stacks, you are still significantly stronger than the new player next to you.
LOL maths
Increases power and condition damage by 20
Gain 50 vitality per stack
20 power * 5 = 100 power
20 condition damage * 5 = 100 condition damage
50 vitality * 5 = 250 vitality
100+100+250 = 450
Exotic gear is trivial to obtain from a huge variety of places. What alt of yours needs to step into WvW in rare gear? The leech skills are only available to players who have sunk hundreds of hours into WvW and give a bigger advantage. Playing an alt or being a new character in WvW is being painfully behind people who’ve played for hundreds of hours of WvW on that one character.
You could easily cut those bonuses, still keep a sense of progression and not make it like new players are wandering around with multiple empty trinket slot’s worth of stat disadvantage.
Your kitten has absolutely nothing to do with balance. You’re not actually discussing balance; what you’re doing is boasting about how much better you supposedly are than other players. Yay for you I guess but it’s completely irrelevant to actual balance.
I held back on the being uncharitable enough to accuse you of posturing for fake kitten, but I see I shouldn’t have.
If you honestly cannot notice a stat difference equivalent to several slots of ascended trinkets or think that is ‘slight’ I don’t know what to say. You might be completely oblivious.
A 450 stat advantage (5 stacks of 50 vitality, 5 of 20 each of power and condition damage) over new players or characters is just insane. That’s not much less than the stats provided by an entire set of exotic armor!
Fighting someone who has those stacks in a small group or 1v1 on a fresh alt that lacks them is so one sided it’s just demoralizing. It’s practically just a free win for having more playtime and punishment for trying to use an alt.
You could literally halve those numbers and it would still be a pretty crazy advantage. It really needs to me something much more like 20 vitality and 10 each power and condition damage per stack, and start earlier in the tree with say max 1 stack at skill level 3, 2 stacks at 5, 3 stacks at 8, 4 stacks at 9 and 5 stacks at 10 so the bonus isn’t just one lump of win right at the end with little progression for partial progression.
Tribulation mode is pseudo hard mode
in Super Adventure Box: Back to School
Posted by: lazorexplosion.9602
I have played and enjoyed the ultra-hard platformers like I Wanna Be The Guy that tribulation mode is supposedly based on.
In I Wanna Be The Guy, there are surprise deaths but you actually have a chance to avoid almost all of them if you react in time. You won’t avoid every surprise death you trigger but you will avoid many of them so it feels fair and satisfying. In tribulation mode, the invisible spikes just kill you straight out and the only counter play is repetitive trial and error.
In I Wanna Be The Guy, surprise deaths are like the comic relief between the 95% of your deaths which are due to attempting difficult jumps requiring precision and timing. Tribulation mode is the opposite; most deaths will come from the invisible surprise kill cheapness and getting to a difficult jump is the occasional relief.
That’s why I Wanna Be The Guy is challenging and enjoyable and tribulation mode is cheap frustrating garbage. Tribulation mode is an attempt at Guyesque jumping challenge that catastrophically fails to understand what makes Guy fun.
Why Nobody is Playing in 4 Words
in Super Adventure Box: Back to School
Posted by: lazorexplosion.9602
Tribulation mode is awful.
Not hard just cheap.
Just plain not fun.
Same problem, I was also attacking taco, only got a generic rare reward and not any of the dragon chests even though taco was defeated.
(edited by lazorexplosion.9602)