Showing Posts For lemonpowah.3198:

Raids are the best.

in Fractals, Dungeons & Raids

Posted by: lemonpowah.3198

lemonpowah.3198

Raiding is the best part of this game, and of course the ley-line gliding. I bought the expansion only for raids, did some pvp here and there, got to ruby, but it’s not that appealing to me.
Raiding has some story to tell, and take some actual skill, not just face roll the content. I guess my love for raiding comes from the early stages of WoW, began raiding in TBC (heard vanilla ones were sick) and it was an awesome experience. Please design more raids and don’t dumb them down ! You did an awesome job with these, can be a little harder though !

Also I begin to hate the LFG system. Everyone is searching for 50+ LI players, I mean like wtf. I am pretty skilled myself but don’t have much LI, only 15 atm and I am pretty sure I can do better than most of those players with 50+ LI. I watch and re-watch the guides for bosses until I get all mechanics and I have pretty good map awareness, though there is no way to prove that…

Also, raiding guilds seem to be pretty hard to find, can any of you suggest one ? Not hardcore, one that is doing teaching runs is fine for me as I don’t have a lot of time between work and social life.

(edited by lemonpowah.3198)

easter eggs and references?

in Guild Wars 2 Discussion

Posted by: lemonpowah.3198

lemonpowah.3198

I saw a couple of references in the new dungeon, Fractal of the Mists. In one of the maps you can see an imprisoned giant. That looks like a hero from the movie Watchmen. Also, there is a map with a jumping puzzle, asura-like where you can find a reference to guitar hero.

How to make legendary weapon practical but not OP

in Suggestions

Posted by: lemonpowah.3198

lemonpowah.3198

@Blake sorry for the late reply, as I can see the thread was already moved by a moderator.

@penatbater
1) Seriously ?
2) Just think outside of the box. While basic and fine transmutation stones are a source of ANet’s income adding this feature to the legendary might be a better source of income. Let’s be honest, the more players come back to play the game the more money they would make and trust me, the income would be a lot bigger. For example: in your quest of getting the legendary you will spent lots of gold ( gems or time ) and you will still buy transmutation stones to transmute your exotics until you get the legendary. Oh and about 1), more types of armor = more slots = more bags = gems = money for ANet, also see the bank upgrades. This suggestion won’t sink the market for sure, if anything the income will be bigger.
3) “oh you don’t need to work as much as the other players…” – oh but you already worked more than many players out there, why should we give you convenience ? (keep in mind this is not a stats breaking reward). While I agree having a legendary is an achievement who cannot and will not be achieved by all, after getting the legendary what will you do ? It feels like the legendary needs a little more to it. This suggestion does not break any philosophy that ANet has. And, by the way, it does not violate the notion, it’s like saying no, you should totally leave the invisible players problem in WvW because it was thought that way.

How to make legendary weapon practical but not OP

in Suggestions

Posted by: lemonpowah.3198

lemonpowah.3198

I don’t see any valid argument which opposes this suggestion. I mean seriously, the guys with: “Anet said so and thus nothing will change.” That argument is just embarassing. You’re not even able to bring any solid arguments and you still are against this idea. Again, how is this going to be a gear grinding fest ? HOW ? It’s still an option whether you want the legendary or not. It doesn’t bring any better stats. The only thing in addition would be CONVENIENCE. Look it up in a dictionary before replying to this. I don’t think you know the meaning of convenience if you’re against it !
Thus being said, OP please open/move this thread into suggestions area, we might be more succesful there. I would open one by myself but it’s your idea and yeah it’s a kittening good one, so go for it !

How to make legendary weapon practical but not OP

in Suggestions

Posted by: lemonpowah.3198

lemonpowah.3198

Is it just me or … ? I think some of those guys don’t read this thread at all except for the 1st post. Once again “Sevens the lucky” get out, you said this thing too many times now, WE GOT IT ! If you’re not going to bring strong arguments then we don’t need you here.

By the way, this should be moved to suggestions as someone said above. Any moderator here, please ?

How to make legendary weapon practical but not OP

in Suggestions

Posted by: lemonpowah.3198

lemonpowah.3198

But I’m not dissapointed with the legendary. I’m trying to support this idea because I see it as a solution to keep players playing the game. I know that this idea might never be implemented and I’m still going to obtain a Legendary one day. It might not be soon but it’s on my to-do list.
Look, it’s still the same skin, it has the same rarity. Ok, I will accept the fact that this suggestion is going down ( still not convinced ). But, at least why not give the option to get what stats we want on the Legendary in the first place by putting the items in different orders in the Mystic Forge ?
Oh and for the record. I hate WoW for what it is, for the long, unnecesary farming it brings.
What you don’t see people is that this doesn’t affect the game at all ! It’s the same as switching your weapons out of combat.
While this argument is nowhere near constructive I will be dropping it.
Have fun farming for your legendaries guys !

How to make legendary weapon practical but not OP

in Suggestions

Posted by: lemonpowah.3198

lemonpowah.3198

Ok, I will state for the last time why I support the idea. The big plus here is that it might encourage more players to go for it. ( Of course this needs to be thought to see if the odds are in favor ) Oh and by the way, more players = more money for ANet = maybe more content, server improvements and a lot more …

I know what ANet first stated. I’m no farmer myself so I liked the idea at first. Being able to casually play the game and still enjoy all of its content was the main selling point for me. @Sevens you’re just telling me what they said and you don’t even try to tell me why this idea is wrong. There’s always room for improvement, things change.
Why having this switching attribute would transform the game into a gear treadmill ? I fail to see that, but maybe it’s just me. You will not become the God Almighty by introducing this feature, you’ll still be an ordinary player with a Legendary weapon. This feature will just bring convenience, as I stated before and I feel the need to repeat myself: you can have 5 exotics in your backpack and switch between them whenever you need. Oh, but wait ! That’s exactly what the legendary will be – 5 exotics into 1 weapon, is that a game breaking mechanic I ask you ?
Why in the world I have to transmute the legendary to get what stats I want and still carrying that amazing skin ? That is just stupid.
Oh, and it’s still encouraging the farm for other legendary because … you know, they have different amazing skins !
I can see only pro’s here, but please feel free to prove me wrong, maybe I’m not seeing the big picture.

P.S. Why would you feel the urge to quit the game if this feature doesn’t change ANet’s philosophy ?

How to make legendary weapon practical but not OP

in Suggestions

Posted by: lemonpowah.3198

lemonpowah.3198

Being able to switch the stats of the legendary does not grant the attribute of being “uber weapon of greatness”. As someone specified, This switching attribute won’t change that much in the game as you can have 5 exotics ( cheaper than 1 legendary ) and switch between them. So, where’s the uber greatness here ? You still spend more than 300g on it or time for the matter, but at least you get something decent.

How to make legendary weapon practical but not OP

in Suggestions

Posted by: lemonpowah.3198

lemonpowah.3198

I support this idea. A legendary weapon needs to have some attributes and not just a good looking skin. So yeah, being able to switch the stats and not transmute the legendary to an exotic weapon is a neat idea. OP ? Not at all. Having to spend more than 300g on that ( or a lot of time ), you would expect of getting some additions and not just a cool skin. It might be a good idea to keep players from leaving the game.