(edited by lex de gouw.6214)
Showing Posts For lex de gouw.6214:
I’m interested, I added you guys in-game but you are currently offline so i decided to post here aswell just so you know i’m interested
+1 to getting rank points from previous games
For me the problem about the new trait system is that some traits are just too hard to get by doing events. At the moment I am trying to get the “amplified wrath” trait, but i have been there the whole day waiting for the event to come and the right event still didn’t appear because we first have to fail an event for it to trigger it seems. The problem being is that some people don’t want the event to fail because they want to do the arah dungeon while others want it to fail so they can get the trait. I don’t think it should work this way so that only one group can benefit. Buying the traits with gold isn’t a problem but buying them with the skill points is just way too expensive.
Suggestions:
1. Make the events required for traits certain to appear (e.g. choose other events which don’t require another event to fail).
2. Make the trait also available after completing events that keep the related event chain related dungeon open.
3. Reduce the skill point cost to perhaps a ratio of gold:skillpoint 1:1. Though i don’t think the purpose of the update, which was having people go out in the world to explore, will benefit from this.
(edited by lex de gouw.6214)
I’m interested, I added you guys in-game but you are currently offline so i decided to post here aswell just so you know i’m interested
+1 to getting rank points from previous games
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