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Pointless speculation on 14/12 necro changes!

in Necromancer

Posted by: lord.4607

lord.4607

Hi there,

I find the necromancer one of the best PVP class in the game, is just great but I consider the next changes just fair.

Bugs

1) Fix Parasitic Bond
2) Fix Gluttony
3) Fix Lifesteal
4) Fix Minion AI
7) Fix Reanimator
8) Fix the tool tip in bleeding damage skills (don’t show the durations increase / damage increase)
9) Blood fiend health siphon fix

Then just some changes

1) Remove the DS GUI (Make it just like the other elite skills, because you cant see how much life you have, your CD and yours Conditions/Booms)
2) A viable way to build Life force on scepter and Trident (off hand dagger?)

As you can see the mayor part are not charges, just bugs fixes, but the most important in my opinion is the DS UI.

Necromancer Bloody Curse (Condition Control)

in Necromancer

Posted by: lord.4607

lord.4607

http://gw2skills.net/editor/?fQAQNArYWjMap7Nbab8bKApCPPV47oHEfcyUKcndA;T0AAzCpo8xUkoILMOfkwsqYUxpiXFzAA

Weapons:
Scepter + Sigil of superior earth
Dagger + Sigil of superior agony
Staff + Sigil of superior earth

Healing Skill
Consume Conditions

Utility Skills
Blood if Power
Corrupt Boon
Plague Signed

Elite Skill
Plague

Traits
Curses (30): Hemophilia, Weakening Shroud, Lingering Curse
Death Magic (10): Greater Marks
Blood Magic (10): Mark of Evasion
Soul Reaping (20): Vital Persistence, Soul Marks

Armor
Superior Rune of the Krait x 2
Superior Rune of the Afflicted x 2
Superior Rune of Lyssa x 2

Accessories
Rabid Amulet + Rabid Jewel

Stats
Power: 916
Precision: 1885
Toughness: 1660
Vitality: 1016
Attack: Scepter (1926) Staff (2027)
Crit. Chance: 50%
Armor: 2580
Health: 19372
Condition damage: 1279
Critical damage: 20%
Healing power: 100

Condition duration: 10%
Bleeding duration: +40% (
10% wielding off hand dagger Sigil of superior agony)
Scepter conditions duration: +33%

I find this build very effective in 1 VS 1 situations with good survival and damage, and is extremely useful in team fights because has a lot of AOE bleeds.

The “combo”
Blood is Power + Deathly Swarm + Death Shroud + Dark Pact + Doom + Leave Death Shroud + Grasping Death + Enfeebling Blood and then just use the auto attack of the scepter.
I found this “combo” pretty powerful.

On necros being "broken"

in Necromancer

Posted by: lord.4607

lord.4607

I have play a lot with my necromancer in sPVP and no one can stop a good necromancer with all his cool-downs, is just to hard to kill and the “conditionmancer” is no only stack bleed and wait for the enemy die, because the necro has the BETS condition control, transferring conditions with the Plague Signed & Deathly Swarm we add a loot of survival and damage potential to our game, we have the best healing skill ever Consume Conditions potentially 13 K + of healing is just too good and removing all the conditions in our selves, no one condition based class can beat us in 1 VS 1 we just strike the with their own conditions.

The people who say the necro is under power is just because they are a loot of noobs, they only want a 2 seconds kill like a warrior or a thief waiting for a super burst and in this kind of play style are not skill involved is just roll face in the keyboard, if any one survive his first burs they don’t know what to do.