Showing Posts For mcsgass.9258:

Ghost thief exploit, working as intended?

in WvW

Posted by: mcsgass.9258

mcsgass.9258

This is definitely broken and what i find is funny and shows just how much Anet cares or doesn’t about its WvW community is that if this were sPvP and got this many complaints (as happened with minstrels, nomads and several other runes and stat sets that got removed within days of the complaints) it would have been fixed by now. My wife and i spend a ton of money on this game and 99% of the time i am in WvW. I don’t mind losing a fight. Heck I willingly jump into 3 v 1’s knowing that the outcome wont end well for me so this is not about losing a fight. Its about fair game play. I really wish someone would give me this build and point me in the direction of the few Anet employees that actual play WvW so they could be harassed with it as its users / customers are.

WvW Purpose, Magnetism, Solution?

in WvW

Posted by: mcsgass.9258

mcsgass.9258

I whole heartedly agree with you. My guild has WvW events twice weekly where those who do mostly PvE come out to play with me and the few in our guild that WvW constantly. i had to warn them this week about the massive imbalance because those that would do more WvW get discouraged easily when they are unable to take an objective and get constantly rolled by a zerg five times our group size. I would love to see more of my guild out there more often because they do enjoy it but not under these conditions. I have zero idea as to how Anet is coming up with these links and matchups because i can tell you as most WvWers could that play 30 to 40 hours a week in there, these are the most unbalanced matches to date.

So here is my potential solution for this. Anet, take a clue from Funcom’s The Secret World. They had the same issue. They resolved it by placing team caps in the instance. No one team was more than 10 bigger than the smallest of the three alliances. This really balanced things out. Yes the larger servers who have three fifty man zergs running would potentially have queues to sit in BUT if you are still allowing server transfers, maybe it will drive them to the lower populated servers and help even the numbers a bit.

Lion, I like your suggestions for the teams. Maybe each color could have a catchy alliance name rather than the biggest server name. Also love the reward suggestion and agree about the amount of loot to inventory space issue. i am constantly telling my guildies i have too much loot lol!

Anywho, i hope this thread gets some of the right attention. WvW is broken mainly in the area of population groupings and i am playing a bit more of other games to ease my frustration.

Elenelia Darksoul, Crimson Dragon Horde, GoM

(edited by mcsgass.9258)

Build Slots and multi equipment/weapon sets

in Guild Wars 2 Discussion

Posted by: mcsgass.9258

mcsgass.9258

Regardless of how people get their builds, not having a way to save them will never stop people from copying builds from a website and not knowing how to use them. I have posted about this previously and am very much in favor of a build / gear saving feature like many other games allow today.

Saving Builds

in Guild Wars 2 Discussion

Posted by: mcsgass.9258

mcsgass.9258

This may have been posted previously but i am too lazy atm to look through the forums to find it. Speaking about laziness …. a few other games i have played allow you to save a “build” (armor, weapons, skills, traits etc …) and recall that build at any time while not in combat. I would love to see that feature deployed here!!