Cristina
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Cristina
For part 3 I’m going to focus on other less important but rather pleasant matters!
Item skins!
I am BORED with all 10 models of armor and weapons that are available to players! Really! I feel like I spent all the time until level 20 dressed in the same rags I started the game with! And another thing, just because they’re low level it doesn’t mean we have to dread wearing them. I have come upon threads from players volunteering to design armor and weapon models as long as you put them in the game. They want competitions! This has so much potential!
Questing lore!
It could really be something more than “Go feed my cows!”, “Gather corn”, “Give water to soldiers!” for quests. The Guild Wars 2 gives me a rather…country feeling, like I live in the Middle Ages (though I must say I loved the Asura and Norn starting areas. The Asura seemed so sci fi while the Norn reminded me of Lord of the Rings for some reason). Really, you are ruining the great personal stories by making us feed cattle in the meantime. What I mean to say is that you should try to integrate outdoor questing with the main storyline. Take a game like Dragon Age for example. They have A LOT of side quests but NONE of them ruin your immersion or make you feel like you’re wasting your time. They actually add depth to the story.
Character costumization packs.
For those of us who like to fret over our character’s appearence you could add a few of those packs in the Black Lion Trading Company that we could buy with gems. I am aware that there are a few available at the Black Lion trading post, but as long as there are people willing to create them and people willing to buy them, then why not? Everybody wins!
Let’s not forget about MOUNTS!
Now, I’ve seen this topic is largely debated but I really can’t understand why. It doesn’t have to be a given! They could be rare drops from mobs of 30+ level for example and bound to character. It really would make life easier for us. Tyria is a big place! (And hurray for that!). This won’t stop us from exploring it and getting all the waypoints. I mean, who in their right mind would pick travelling by horse from one end of Tyria to the other when you have waypoints?
This the third and final part of my Guild Wars 2 feedback.
All this being said, I don’t expect Guild Wars 2 to implement all these changes (if they did, it would probably be a big expansion that I would most certainly buy), but even 1 or 2 of these would totally change the game for me and many other people, I’m sure.
Overall, I love Guild Wars 2, but unless the animation problem gets taken care of I don’t think I can go back to it.
If they ever come across this topic, I just want them to understand that I love their game, I had a great experience and I still recommend to any of my friends who are interested in gaming. I just hope I was able to give a useful feedback for the future.
Cristina
Back with part 2 – PvP
Please keep in mind that most of these are mere suggestions of what would make PvP more enjoyable and competitive for me. I am sure most of you have their own ideas and I would love to hear them!
Let’s talk PvP! So we have Structured PvP and Word vs Word (vs Word). I suppose Structured PvP was meant to be casual, played for fun PvP. But it wasn’t for me. I never even got past the Rabbit stage. There are numerous things that I really didn’t like with PvP in general.
1. Players two-shot each other
There is no skill in having just enough time to use two abilities before you have to rely on the hit & run strategy. There is no other game style for PvP. If you didn’t manage to two-shot the guy from a distance then you better run for your life cause he’s doing it to you. And that’s on the rare instances when you play one vs one.
2. Ganging up.
When there’s a gang, things start getting worse. You have NO chance of killing anyone. Why so I say that? Because as soon as you manage to down someone, their buddies patch them up before you have time to press F.
So my suggestions would be: first and most important thing, remove down time in PvP, and secondly, in order to be able to develop some sort of skill, the fight needs to go on for more than 10-15 seconds. Make the health pool bigger if you think that would help. It’s the best idea I’ve managed to come up with so far…
Now, regarding Structured PvP specifically, I’m the type of player that plays for rewards. And what are the reward for Structured PvP? The chance for slighty better looking gear (but not really).
My suggestion would be to have upgrades for the PvP gear available once you advance in rank BUT, players should only be able to play within their own rank.
How does that help?
Well firstly, newbies don’t have to play against high ranked players and feel bad about sucking (like I did).
Secondly, you feel as if you achieved something when you start feeling your brand new improved stats.
And thirdly, what would it be like if you could take your nice, fancy PvP gear and play in World vs World PvP with it? What would it be like to play Structured PvP to hone your skills and get cool gear then take it with you in World vs World and kick another realm’s kitten with it? (thank you admins, for introducing kittens in my post)
Further more, what would it be like, if there was a server ranking based on whichever server wins in WvsW. Then realms would be put against each other based on population and ranking. You can help your server make its way to the top ranking PvP servers! That would certainly give me a kick.
Since we’re on the subject, WvW could stop being an all day event and start being an event that takes place one every few hours (maybe 3-4 times a day) to make sure that there is a constant number of players engagind a constant number of players from the other side.
The downside to all this is that it would most probably remove any chance of leveling up by playing WvW PvP. But seriously now, was there ever one such chance?
Of course, that is not so much a dearly needed modification rather than my personal taste and choices in PvP. Surely it’s not the same for everyone.
Cristina
(edited by memories.8725)
Hi everybody,
I decided to post a topic that covers quite a lot of people’s suggestion for improving “the Guild Wars 2 experience”. Some ideas written here are my own, some I have found right here in the forum topics.
My Guild Wars 2 experience
Guild Wars 2 was the first MMORPG that I played seriously after getting tired of World of Warcraft.
The first character that I had created was FUN! I encountered in Guild Wars 2 many elements that I haven’t been able to find anywhere else (at least not as well implemented):
- Personal story
- Weapon based skills
- Lack of defined combat roles (damager, healer, tank)
- Multiple ways to complete a quest
- Automatic party grouping for questing
- Jumping puzzles!!
That made my first character a real, new, improved experience from what I’ve had with World of Warcraft. I only started to notice the shortcomings once my character had reached level 80. And that is what brought me to writing this review.
I have already mentioned above the things I liked about Guild Wars 2…now for the things me and a couple of other friends who played together with me think could use some improving:
Adding more end game content.
What was there for me to do after I reached level 80? I got my end gear instantly (more or less, depending on luck) with karma! All dungeons are low level! The only reason to do them was for the better looking gear (which wasn’t even that good looking but I’ll get to that later)! What was the purpose of my character now that his story was over? He had saved Tyria…now what?
My solution to this would be to add more dungeons, not just one every 10 levels or so. I noticed that players are particularly excited about being able to create custom content. I say, let them do it! Furthermore, there are ways to automatically calculate a dungeon’s difficulty based on the number and level of players and number and level of mobs. From there you just need to add a database of loot ranked by dungeon difficulty that would be uploaded automatically in the user created dungeon without any interference from the player.
To better understand what I mean, I give you the Dungeons and Dragons Wiki
It’s a website that helps people who play Dungeons and Dragons (yes, the old pen and paper RPG) generate their instances.
At least give it some thought. I don’t see what harm it could do.
Improving overall game play.
There are MANY things that could be done to improve game play. First of all, remove animation time! Replace it with global cooldown or whatever else you think fits better.
There is nothing more annoying than using an ability…and having to wait until my character has finished the animation before I can do anything else…including moving! You wanted Guild Wars 2 to be a game where quick reflexes and mobility matter (otherwise I see no reason for the rolling to the side thing). Also, if we interrupt the animation by moving or doing anything else, the cooldown is reset. I need a way to interrupt the casting of a skill if I happen to change my mind without triggering its cooldown.
Speaking of animation, I think you should tone it down a bit. There have been instances when 5 or more of us were fighting an outdoor boss and all I could descern on my screen was blinding light. I has no idea where my character was, what it was doing, where the boss was, what it was doing…and all that with my animation graphics to the minimum. Even with more than 2 players around it becomes difficult playing.
Another really hurtful thing regarding mobility is that, in my opinion, the characters have a rather clunky movement. Now, maybe I wouldn’t feel it so clearly if the other issues were taken care of, but for now, it just adds up on top of everything else.
Moving on, lets think about the casual players, because I think that due to Guild Wars 2 having no monthly fee, its players tend to be casual rather than daily players.
The respawn rate is too fast. There were times when I cleared a zone and before I had a moment of rest they were all back!
Think about it: not all of us want to spend every second of the game killing something. This gets especially annoying with higher level. So please, lower the respawn rate. Maybe make it something dynamic, like based on how quickly the mobs are killed.
This is the end of part 1 which contains what I consider the most pressing issues and the reason why me and my friends have stopped playing at some point.
I am of course open to critique and suggestions.
I will post the next parts as a reply to this post.
Cristina
(edited by memories.8725)