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Bugged Revenant Combat Abilities

in Bugs: Game, Forum, Website

Posted by: metatron.5790

metatron.5790

I have noticed quite often 2 abilities from the Revenant’s kitten nal not working as intended.

1st is the Searing Fissure: I think I’ve pin down the main scenario in which this ability does not work as intended. Usually as you lay down Searing Fissure it hits for an initial damage and then the flame dot stacks on the area. This does not happen if in different elevations, so if you are on the side of a small mountain, or cliffs, or even a difference in altitude the ground which you stand compared to the altitude of the npc you are attacking it will neither hit for the initial damage nor will it stack a burning dot on the npc.

2nd is Temporal Rift: In this one I’ve noticed that 3-4/10 times used it either hits initially and then never ends up doing the second part of the ability, nor does it pull the npc even if the npc is literally standing 2 feet away, or it doesnt hit initially but the second part hits, or it doesnt/does hit initially second hits and there is no pull and a combination of yes/no/no or no/yes/no or no/no/yes. It is very irregular and again I believe this bug is having the same issues as the bug above, you can mainly see it happen in irregular grounds or in side of mountains or in different terrains.

I think it is 1 bug affecting both abilities because the behavior of the bug is similar in both abilities.

Please look into this as it is very frustrating to pay for a product that it not working as intended.

Thank you in advance.

The Pet System. Please work on it.

in Ranger

Posted by: metatron.5790

metatron.5790

They don’t care you already payed the game

actually they make more money if they keep you long time cause you are bound to ‘buy’ something else.

The Pet System. Please work on it.

in Ranger

Posted by: metatron.5790

metatron.5790

specially when you try to use the special ability and it doesnt feel like doing it, no matter how many times you spam it, or then it uses the ability but stops midway through, or when you tell it to attack something and it doesnt, or when for example with the drakes cone special attacks you tell it to use the attack and it just some how turns around and points mouth towards empty space with no mobs….. >.>

Sword Chain Attack POUNCE

in Ranger

Posted by: metatron.5790

metatron.5790

maybe someone knows how to ‘disable auto attack’ when trying to dodge, or if there is a way to insert the dodge command to over-write the auto-attack function in some way?

Sword Chain Attack POUNCE

in Ranger

Posted by: metatron.5790

metatron.5790

It’s really stupid to have this mechanic on the primary attack of the weapon. What’s funny are the people who come up with the idea of removing the autoattack on the weapon. This class already has a large enough handicap when it comes to damage… why would you make it worse by slowing down your attack chain? ANet appologists all around. There’s no reason for the leap. It looks great, it’s just not functional…

Huh? What are you trying to say? Sword auto attack is the best auto attack the Ranger has, it’s “just” awkwardly to use.

I do think removing that uncontrollable leap is prob the easiest implementation from a ‘game design viewpoint’, it wont really break anything in the game but I think it prob needs to be redesigned as a whole the last 2 abilities in the way in which they behave.
Was it really that hard to read? I said I agree with everything in this post and then put the people who are sure to come in here before too long on blast because they’re going to pretend the proper solution to this is to remove auto cast and take the DPS hit so you can dodge effectively as opposed to removing the leap.

Sword Chain Attack POUNCE

in Ranger

Posted by: metatron.5790

metatron.5790

Just now trying to dodge away from Kholer in AC is nearly impossible with sword, I have to solely switch to gs/axe-torch for fight such as this one in which I am required to have full control of toon for ‘gtfo quick dodges’ and it sucks.

Sword Chain Attack POUNCE

in Ranger

Posted by: metatron.5790

metatron.5790

Hahaha yeah I love the idea of sword/dagger with all the evades and entertaining fighting cinematic but I agree, evades are slow in response to when you need them and the freaking leaps on the sword tend to throw me every which way. It is difficult sometimes to keep track where are going with multiple enemies and trying to do a dodge when sword #1 is going is never guaranteed to work when you hit it.

I’ve heard you can change some setting with targeting to help but I think that causes other problems and have never tried it.

Totally agree that the sword and response time of evade skills and dodges need a bit of a rework.

Ya between kick and pounce ‘leaps of death’ you just feel like you have no control over the character, it goes jumping w/e it chooses to and forget trying to move away from the target or dodging away, stupid leaps will bring you right back to the target’s face, its extremely aggravating mid combat.
The slow response on the abilities with evade I can probably live with them not working 100% as intended, but auto attack that stops the control you need to have over your toon is just not viable/acceptable.

Sword Chain Attack POUNCE

in Ranger

Posted by: metatron.5790

metatron.5790

I think from the moment I started to play the ranger I fell in love with the play style, traps/pets/spirits/all the different buffs you can bring to a party/mix of melee with range weapons, it was truly a fun class to play and level. Then I started to fine tune my playstyle and from the get-go picked up my fav weapon sword-torch/sword-dagger since I am a melee inclined pve player. I do not play pvp, worth noting.

And right off the bat, even though it was my fav weapons choices the Pounce from the chain attack in #1 sword became a pain, and at time a even a game breaker for me. That horrendous leap has seriously jeopardized my game quite a few times. I can never keep my toon where I NEED it to stand and attack, it just goes everywhere. Dont know how many times I’ve been fighting on the edge of something and just mid combat fall right off….. T_T its terrible.

Also if I see a major attack incoming and I get ready to dodge it is non-responsive, and tbh I’ve notice the 2 attack in the same ability chain called Kick behave in the same way, I stick to the target and I have to click to dodge a spam sandwich to get the character to respond, meanwhile I got slapped in the face with unnecessary damage from the enemy target and sometimes even killed ‘cause my toon is glued to the target and wont dodge/move away no matter what I do.
I literally feel sometimes I am not in control of my character. It has become such a hassle that I’ve had to switch my playstyle completely for specific fights/instances in which I cant afford my toon to go everywhere.

Along the same lines of ‘feeling not in good control of toon’ goes the ‘evade’ abilities. In sword #2 and #3 gives an evade for the use of the ability, also in dagger offhand #4 has the exact same behavior as sword 2 and 3, very unresponsive. I mean, you need to dodge you literally have a few fractions of a second to get it right, and with the above abilities, its literally impossible to get it right when using the ability. There is this ‘lag’ in the actual response during auto attacking that its just not viable to optimize player performance, I dont know how many times I see an attack coming and I try to use any of the 3 abilities listed above and it just responds like 1-2seconds after me using the ability. And no guys its not slow internet speed or w/e, i got a latency of 30-50 and 15mb+ down 1.4mb up.

I never have issues with dodging in my warrior or guardian during melee combat, but with ranger is a whole different story, between the ‘lag to act’ and stupid ‘glued on target auto-attack’ melee as ranger with that setup its extremely frustrating for me. I even tried deselecting the ‘auto targeting’ by game engine and it made matters worst, I started to leap FAR WORST all over the place. That was a quick no no for me.

Well my two cents in what could be a great adjustment for ranger abilities, increase ability responsiveness and change the mechanism of the pounce leap of death to something more on point with melee.

LFG system wont show my listing

in Bugs: Game, Forum, Website

Posted by: metatron.5790

metatron.5790

Also if this might help, I just tested with a guildie my /join command and it doesnt work. I then had my guildie make a party with me, and post on the lfg for AC and it wouldnt show for us, he told me he couldnt see it either, but then we had someone randomly join us so I guess other players could see it. Then he posted alone and wouldnt see it either.

LFG system wont show my listing

in Bugs: Game, Forum, Website

Posted by: metatron.5790

metatron.5790

Since yesterday I noticed the lfg system wont show my listing on the list of party above your posting window. It let me create a party/description but once I post it, it wont show on the listing window. Essentially it let me ‘advertise my party’ and fill my party description but when I post it, it wont show in the window above but the ‘remove party from LFG’ shows but not my listing on the window above.

WTF NECRO COMBO FINISHERS???

in Necromancer

Posted by: metatron.5790

metatron.5790

We have quite a few finishers actually, you’re just not going to like my answer.

  • Staff #1- projectile
  • Staff #4- blast
  • Bone fiend- projectile (x2 per attack)
  • Flesh Wurm – projectile and blast finisher (on skill/sacrifice use)
  • Bone Minions- blast finisher (x2 assuming you can pop both before they die)- they can also self-combo if using death nova
  • Necrotic grasp – projectile
  • and of course the underwater weapons which I won’t cover, because apparently only I enjoy underwater combat.

So as you see we actually have quite a few, yes we are heavier on combo fields than finishers, but that’s how our class plays. Take warrior for instance, they have virtually no combo fields other than a fire one with longbow. Every other combo skill they have is finishers. We’re just 2 opposite sides of a coin, if you wanna look at it that way. But unless you’re willing to actually use the finishers we do have available, don’t assume we’re without them. The only ones we lack on land they we could prob get some good use out of is a whirl finisher, but maybe in time we’ll get access to some.

Still comparing warriors to necros ia pretty inaccurate imho, warriors have kitten ton of finishers due to the fact that they are in the face of the npcs most of the time unless you are range warrior for which you still have the ability to lay down some combos, and ofc warrior damage is way way stronger than necros, you dont see any warriors Q.Q about lack of combo fields like I cry about lack of finisher for all the kitten ton of fields I lay down, which could be the whole fix to the low damage average players have with necros, sure if you are a super beast maxed out necro gear/build I am pretty sure you can lay down damage but thats like -1% of the necros I see out there. I love the condition builds but then your kitten out of luck on damaging structures that you cant affect with conditions for which you have specifically build for and then you do as much damage as I do when I beat my hand with a feather….. Its just it feels like necros are soo cool, have a ‘fun factor’ in there but like that UMPH feeling, specially when I feel wasting soooo many fields with literally no combos. Forget it, I do not like staff, never did, never will play it, dont like the builds that go with it, its just not my playstyle. Love d/d and s/d, my fav mix of conditions and raw direct damage + some minor utility with slow/blinds/rooting/weakness, much better than what staff offers for my taste of play. But guess what, I get no finishers at all with d/d or s/d, none, zero, zip, nada. It just feel like it lacks, specially when combos are soooo much fun to pull them off and the reward is rather nice when you lay down the right stuff at the right time, makes combat VERY engaging instead of spammy.

WTF NECRO COMBO FINISHERS???

in Necromancer

Posted by: metatron.5790

metatron.5790

So beside the most terrible dps in the world and nearly no party utility beside our aoe heal necros have 1 combo finisher on staff 25sec cd Putrid Mark and 20% on Necrotic Grasp….. and thats it?!!! OH BUT WAIT, We have 4 finishers for underwater weapons…….. PUN INTENDED
O.o I dont understand it. We can lay down kitten ton of fields but only 1 weapon build is the one that allow us to do combos
? I dont know, I get the feeling of playing my necro less and less each day even though its a class I love to play with the wells, marks, aoe conditions, DS, I mean its a cool class to play, but everything it has on the cool factor JUST PLAINLY DIES WITH THE LACK OF UTILITY….and damage…. and viable/solid builds. I just feel like ‘meh’ every time I walk in a dungeon. The lack of combos makes the class also feel very spammy, you lay this, you lay that, you push 1-2-3 and rinse/repeat. I dont know I am loosing the taste for necros even though the class is dripping coolness factor….
It be great if at least dagger or axes had a finisher of some sort, and specter #2 should def be a blast finisher….