Showing Posts For mfrelas.9476:
I will copy my post from another thread :
“What about adding “specialization” legacies after getting to 80. What I mean is that when you get to 80, you ll unlock “rank” bars per prefesion. This bars will go from level 1 to 80 as the normal rank bar. When you win in solo or team queue you will get points for the rank bar for the profession you used for the winning.
Each profession rank bar will have titles and finishers per 10 levels exclusive for that profession rank bar. And when you complete a profession rank bar you will get a special symbol next to your name (as the map completion star). The symbol will change depending on the number of legacies completed.
This system will give players long term goals, but at the same time will allow more casual players a chance to work for specific rewards in a way that doesn’t seem impossible for them. So everyone will have incentives to play."
What do you think?, is it a good idea??
It’s basically the same thing as OPs idea except you need to hit 80 first and its based on wins instead of ranks. I think the whole bar thing complicates it, but not a bad idea for people that like to be rewarded for time invested instead of wins. I personally prefer the Champion titles, but I don’t see why this can’t be added along with OPs suggestion.
Look guys, for the benefit of this thread please stop responding to Nark Why Irk. He’s offering nothing constructive, is completely irrational, and and thinks he knows everything about the game and what the community wants. He also responds to anything you say to him and it just bloats the thread unnecessarily.
(edited by mfrelas.9476)
How about extensions of the Champion X titles? SharpShot made an excellent post on how this could be implemented and it would be great incentive for new players and a nice addition for veterans.
I don’t understand why we can’t have both. It doesn’t make sense to me why we can’t have an effective ladder while still keeping rank as it is. I would argue that skill rewards/title should be harder to get, but in the same breath I can say that thousands of hours (don’t feel like doing the math for dragon/phoenix)of game time is a feat in itself.
Capture points are a great method of competition. Just look up some tournament games on youtube and you’ll find a bunch. The problem is GW2 doesn’t have a community or incentive for competitive play; no skill ranking system. Look at any good competitive game (LoL or SC2) and you’ll see a well structure ladder system with effective matchmaking. Although new map types/game modes will be efficient in bring more players in, I personally don’t think it’ll sustain it and I think that’s what makes games competitive and addicting.
What if current rank finishers were guardian-flame-blue (for example), and forever unattainable in that color after the update.
So a blue phoenix would be “worth” way more than a (what are they currently, yellow? I’m color blind) yellow dragon.
I like this idea. It distinguishes the easy ranks from the current ones. Assuming that GW2 has been keeping track of wins and rank, I see no reason why they can’t just offer titles for achievements beyond Dragon and Champion titles. Rank is just a way for players to distinguish themselves from others and more titles are the only thing that I can think of that makes sense without overhauling the whole system. You can be able show off skill and time invested in one simple implementation.
Again, veterans don’t care about rewards. We care about the title, the prestige that comes with our commitment to the game. If we wanted chests we’d go play PvE.
This is totally biased, stop saying “we” pretending your way is the only true way.
It is fine if you like your experience this way, but don’t assume other people’s objectives are wrong.
For example, some people spend countless hours on steam games in order to unlock every achievements possible.
Following your opinion, they don’t enjoy games the proper way.
Don’t generalize your own – viable but not ultimate – opinion.Especially considering you wouldn’t end up spoiled in any way if people had the tiny reward they ask for.
True, my bad. I’ve just played with many high ranked players and the general feedback I’ve received is that they play PvP for title and noteriety and not so much for rewards. Once you get as high as Ostricheggs you have every skin and thousands upon thousands of crafting materials. Sure giving more gold will make players wanna PvP, but the fact remains that there isn’t much to do with it in PvP. I didn’t mean to say other’s objective are wrong, just that players that don’t play PvP casually either A. Want a system that shows off the time they spent in PvP effectively or B. Display their standing of skill compared to others. Ranks were the only thing that showed some level of time invested but now that’s gone.
Again, veterans don’t care about rewards. We care about the title, the prestige that comes with our commitment to the game. If we wanted chests we’d go play PvE.
Veteran players wont have any way of distinguishing themselves from other rank 55s now. Or showing off their accomplishments/skills. Veteran players never played for rewards, this isn’t PvE. We want something to distinguish our skills.
Winning tournaments and owning people isnt a way to distinguish themselves? Rank was mudded by farmers anyway. Or did you lick the boots of every and any player higher rank than you? They will have the leaderboards for that.
Now, not getting the boxes does suck for the people that grinded the rank in a legitimate way
There has never been a legitimate way to show skill off since beta. The ONLY thing they had was showing off experience in the form of rank which to some degree was skill. Now that that’s gone veteran players have nothing (or less). And the leaderboards are a GREAT measure of ones skill right? When you can win 3 games and be #1.
Veteran players wont have any way of distinguishing themselves from other rank 55s now. Or showing off their accomplishments/skills. Veteran players never played for rewards, this isn’t PvE. We want something to distinguish our skills.
So instead of making settler’s viable, you want to take it out. The general issue lies with conditions being overpowered, settler’s is just a victim of that. Just cause you take settler’s out won’t have conditions doing less.
I feel sorry for you mate, but Dragon Rank shouldn´t be something every casual should get. It´s meant to be for the most dedicated players. It was that way back in guild wars 1, and it has to be that way here.
No trust me, I feel much more sorry for you because to get rank65+ you have to make PvP your life, and that’s sad. I don’t know if it’s rose colored glasses or something else on these forums, but the system in GW1 for rank was horrendous it promoted elitism and slowly strangled itself to death.
The only reason I’m still posting in these threads is because I want Anet to see that there are people who want this, that it has the makings of bringing new life into pvp.
I know I won’t change any minds, because you don’t care, everyone screeching about “dragon rank is going to be worthless” can only see their “prestige(LOL grind is a better term)” disappear. The same people have been begging for ways to bring new people(or old ones back) into pvp. This is the first step, I would guess the next few would be adding rewards into leaderboards and adding seasons with rewards for the top players. I’m also guessing adding more game modes is in that track. So stop being selfish, figure out that time != skill, and give ideas on new rewards and game modes Anet can use to rewards skill instead of time.
Edit: Paragraphs because it turned into a much larger post than I originally planned on.
Stop being selfish? All we want is a spectrum to show off our skill/time invested. YOU just want achievements and titles that are easy to get. Of course there are other ways to show skill off (LoL and SC2 ladders for example?) but ANet seems to not listen to these suggestions. OP offers an alternative that’s easy to implement and doens’t step on anyone’s toes.
The frustration that veteran players are having is the achievements are either too hard or too easy to get. The nice thing about rank was that it was a tiered system so dedicated players had a method of displaying time invested. Now that that’s being taken away all they have to go for is one title. Champion brawler, which is 10,000 tournament wins… and then that’s it. It takes all incentive for veteran players to strive any further than that.
I just don’t understand why. I’ve been waiting to see these changes implemented since launch and when they added the leaderboards it was a joke. I truly don’t understand why we can’t have casual and competitive in sPvP. Just make two ranking systems.
With the recent update notes for April I think it’s a perfect opportunity to address the direction that the structured PvP community is headed and what ANet is missing. I have been an active sPvP player since beta and I’ve noticed an oversight that ANet seems to be missing and the recent patch notes are evidence that they still don’t understand what is fundamentally missing from PvP. In the first Guild Wars, PvP was king. The system that was in place inspired competition and had a ranking system that promoted play and rewarded skill. Although the current leaderboards attempts to address this there still seems to be less focus done to fix these issues and more on increasing the PvP player base. If you were to ask any legit/experienced PvP player what they want in Structured PvP the answer would be almost unanimous: Structure. It’s funny how ANet gives the title Structured PvP when it’s missing just that: Structure. All we want from the PvP community is a platform to compete against players of equal skill and be rewarded for it. And with the recent patch it just goes to show how far off from the target they are.
I’ve seen hundreds of posts and pages of people trying to attempt to offer solutions, but what they truly need is something that is far simpler and more reasonable to do. For example, why not offer a system that creates a tiered platform for players to be placed based on their skill. I’ve played both League of Legends and Starcraft II and love the system that they have in place. For anyone that is unfamiliar they have a tiered system of Bronze, Silver, Gold, Platinum, Diamond etc. with increasing notoriety and fame that was based on your win rate. I can’t imagine a system like this can be that difficult to implement. The recent changes further emphasize how sad a measure rank is of skill. There is simply no effective way to determine skill in the current state of structured PvP. A system based on wins by nature defines who the best is and competition naturally follows. If you saw a tiger or phoenix in GW1 you knew that they knew their stuff, the “snail ranks” made sense and the points were only attainable by winning.
Another suggestion would be to see an “Unranked Arena” where players can go in, learn the game, try out builds etc. Hot join just doesn’t offer realistic scenarios where players can experiment and learn. Also, the achievements and titles that you can get are either too easy or too difficult, there’s little to no middle ground. To achieve Champion title, for example, you need 150 wins in arena on a certain profession, but Champion Brawler requires 1,000 wins. ANet can implement a tiered aspect to these as well to offer players more incentive to play the class they love and reward them for it while still being based on skill. With true skill ranks and titles, a strong sense of community will emerge from the competition, pride, and glory. Players will strive to be top, guilds will recruit and train newbies, discussions will be had on top players/guilds/builds; a whole community will blossom and bloom all to better themselves and each other. If you want to create a strong community, you have to first create a reason for it to exist.
I love the changes and features that are coming in the April patch (with the exception of rank) and think they’re a fantastic addition to PvP, but they don’t offer a solution to the problem that’s been haunting structured PvP since its birth. If ANet wants to create a competitive scene that can rival the best of them I feel a system like this NEEDS to and SHOULD be implemented. The biggest thing that GW2 has going for it is the gameplay. ANet is sitting on a gold mine that’s one pickaxe strike from exploding and it seems like they’re digging in the wrong spots and fixing things that aren’t broken. It may have been said before and I’m repeating what has been said a thousand times, or these changes might actually be right around the corner and all this will be for naught; but it pains me to see such simple missing elements cripple a game so phenomenal. Thanks for reading!