Showing Posts For miserybusiness.3718:

Game isn't addressing core issues in my opinion

in Guild Wars 2 Discussion

Posted by: miserybusiness.3718

miserybusiness.3718

I quit back in November/December when it became clear that Anet had no plans to revamp dungeons anytime soon – or to really change the gameplay of Necros or Rangers.

It’s now closing in on March – and I really don’t think the game is progressing fast enough in terms of dealing with some of it’s biggest problems.

I find Necromancers, as a class, completely flawed. Rangers, in many ways, are too. Atleast rangers have real viability in wvw.

I had hoped, at this point, that dungeons would have been revamped. So far, all I can see is that they’ve been made more difficult. The removal of ressing during battles only seems to make them seem more tedious.

And the current method of just simply running past all the mobs to X boss is also counter productive.

Last time I talked about this I was accused of whining, and shut down. I am not trying to whine – Honestly. I want to enjoy, and play this game, and these are the things that get in the way of me doing so.

Is it fun? The biggest lie of 2012 in gaming.

in Guild Wars 2 Discussion

Posted by: miserybusiness.3718

miserybusiness.3718

I found myself impressed when I read about GW2…. when I read that devs asked themselves, “Is it fun?”

I find myself asking myself this question as I do dungeons, or fractals. The answer is always no.

It isn’t because i’ve done them so many times they’ve become stale. It’s because they simply make me feel like i’m being punished.

Even when I am having a, personally, successful run – I can’t help but look at team members who’re going down all the time… or are just generally confused as to what
the heck they’re supposed to be doing – and realize they aren’t having fun.

I hate to say it – because I love Guild Wars – but I really doubt that i’m going to be able to stick it out for another month with dungeons being as punishing as they are.

Sure, you can load up teamspeak and have an elite little guild party. Not everyone plays like that. I actually like being able to have PUGs. That’s what made Guild Wars so awesome. You could always count on a pug to finish a daily bounty or daily mission in GW1.

In Gw2 – you’re lucky to even find enough players for a dungeon aside from AC… and even if you do… you’re bound to die 10,000 times in the process of trying something like TA. Unless you can exploit the dungeon, you aren’t going to do it in a reasonable amount of time.