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I found myself impressed when I read about GW2…. when I read that devs asked themselves, “Is it fun?”
I find myself asking myself this question as I do dungeons, or fractals. The answer is always no.
It isn’t because i’ve done them so many times they’ve become stale. It’s because they simply make me feel like i’m being punished.
Even when I am having a, personally, successful run – I can’t help but look at team members who’re going down all the time… or are just generally confused as to what
the heck they’re supposed to be doing – and realize they aren’t having fun.
I hate to say it – because I love Guild Wars – but I really doubt that i’m going to be able to stick it out for another month with dungeons being as punishing as they are.
Sure, you can load up teamspeak and have an elite little guild party. Not everyone plays like that. I actually like being able to have PUGs. That’s what made Guild Wars so awesome. You could always count on a pug to finish a daily bounty or daily mission in GW1.
In Gw2 – you’re lucky to even find enough players for a dungeon aside from AC… and even if you do… you’re bound to die 10,000 times in the process of trying something like TA. Unless you can exploit the dungeon, you aren’t going to do it in a reasonable amount of time.