Showing Posts For mogamer.6928:

Whats up with drop rates?

in Guild Wars 2 Discussion

Posted by: mogamer.6928

mogamer.6928

I am a returning player and have been enjoying the game so far getting a few characters to 80. The last few weeks I have been doing PvP and noticed the PvP reward tracks to getting loot chests. Great, I thought alternative ways to achieve loot. Now, I didn’t know what was in these chests but noticed that the Maguma track gave me an insect which a quick google search showed that this allowed me to craft a very nice Ambrite weapon skin (so thats where they came from). I little more research and I’m off to Dry Top and working on getting some of these weapon skins. For me, the combination of PvP and Events is effort = reward.

I then decided to look in the wardrobe and see what other skins were available and came across the weapons of the sunless. Very nice! and goes really well with my necromancer. So off I go and start researching what I need to do…. I have to say I was a little amazed.

In another post I read that this is an end game event that normally fills out an hour before the allotted time. You have to kill the boss (understandably) and are then faced with RNG. The RNG drop rate however in this case is evidently abysmal. As one person noted at current rates it was estimated that it could take just over 5 years spending 3hrs a day to get all the weapon skins (thats 5475 hours). see: https://forum-en.gw2archive.eu/forum/game/gw2/Tequatl-and-Wurm-box-drop-rates
(i have also read that some people have fears that with raiding coming to GW2 that these events may die, though not sure about that one)

So while I don’t mind grind and yes do believe that there should be some effort required, I think it should be balanced and this does not sound balanced?

Some background, I have played a lot of different MMO’s and have enjoyed them all for one reason or another, but it was essentially to enjoy the world and character development. However when presented with “the choice” of whether I want to spend 5475 hours of my time grinding for nice weapon skins does not spring to mind.

Now some of you will respond with comments such as it makes the achievement that much more rewarding, people who spend the time should be rewarded and those that don’t should not etc etc. However I have to admit this thinking is a little lost on me.
Why should a player that is unable or unwilling to spend 3 hours of their day in game grinding these events for 5yrs be penalised?

I don’t mind some grind, but there should be some balance. Someone who can spend that time should be able to earn it quicker, but I don’t quite get why the drop rates are so abysmal that it requires that much effort that it becomes a non starter (Just as attaining a Legendary is seen as a non starter for many players, however the fact that you can buy them on the TP makes up for it to a certain degree imo).

Effort should = Reward and not RNG or at least if RNG is especially unkind then there is a limit placed on how long it should take to earn said item, skin, thin. An RNG system that for a lot of players essentially rules out even attempting such end game content.

Don’t get me wrong, I think GW2 is a very good MMO that provides a great choice of things to do. However, I am left wondering that if certain content and or desirable items are so gated, what is the effort to reward ratio and is it something I want to invest in?

TLDR: Grind is OK, providing it is balanced with a time limit on achievement. I think the game would benefit more by adding some sort of currency in addition to the RNG that guarantees a time limit on gaining said item, skin, thing.

What happened to the 'no grind' philosophy?

in Guild Wars 2 Discussion

Posted by: mogamer.6928

mogamer.6928

apologies, I meant to post it in the Whats up with drop rates? thread

What happened to the 'no grind' philosophy?

in Guild Wars 2 Discussion

Posted by: mogamer.6928

mogamer.6928

I am a returning player and have been enjoying the game so far getting a few characters to 80. The last few weeks I have been doing PvP and noticed the PvP reward tracks to getting loot chests. Great, I thought alternative ways to achieve loot. Now, I didn’t know what was in these chests but noticed that the Maguma track gave me an insect which a quick google search showed that this allowed me to craft a very nice Ambrite weapon skin (so thats where they came from). I little more research and I’m off to Dry Top and working on getting some of these weapon skins. For me, the combination of PvP and Events is effort = reward.

I then decided to look in the wardrobe and see what other skins were available and came across the weapons of the sunless. Very nice! and goes really well with my necromancer. So off I go and start researching what I need to do…. I have to say I was a little amazed.

In another post I read that this is an end game event that normally fills out an hour before the allotted time. You have to kill the boss (understandably) and are then faced with RNG. The RNG drop rate however in this case is evidently abysmal. As one person noted at current rates it was estimated that it could take just over 5 years spending 3hrs a day to get all the weapon skins (thats 5475 hours). see: https://forum-en.gw2archive.eu/forum/game/gw2/Tequatl-and-Wurm-box-drop-rates
(i have also read that some people have fears that with raiding coming to GW2 that these events may die, though not sure about that one)

So while I don’t mind grind and yes do believe that there should be some effort required, I think it should be balanced and this does not sound balanced?

Some background, I have played a lot of different MMO’s and have enjoyed them all for one reason or another, but it was essentially to enjoy the world and character development. However when presented with “the choice” of whether I want to spend 5475 hours of my time grinding for nice weapon skins does not spring to mind.

Now some of you will respond with comments such as it makes the achievement that much more rewarding, people who spend the time should be rewarded and those that don’t should not etc etc. However I have to admit this thinking is a little lost on me.
Why should a player that is unable or unwilling to spend 3 hours of their day in game grinding these events for 5yrs be penalised?

I don’t mind some grind, but there should be some balance. Someone who can spend that time should be able to earn it quicker, but I don’t quite get why the drop rates are so abysmal that it requires that much effort that it becomes a non starter (Just as attaining a Legendary is seen as a non starter for many players, however the fact that you can buy them on the TP makes up for it to a certain degree imo).

Effort should = Reward and not RNG or at least if RNG is especially unkind then there is a limit placed on how long it should take to earn said item, skin, thin. An RNG system that for a lot of players essentially rules out even attempting such end game content.

Don’t get me wrong, I think GW2 is a very good MMO that provides a great choice of things to do. However, I am left wondering that if certain content and or desirable items are so gated, what is the effort to reward ratio and is it something I want to invest in?

TLDR: Grind is OK, providing it is balanced with a time limit on achievement. I think the game would benefit more by adding some sort of currency in addition to the RNG that guarantees a time limit on gaining said item, skin, thing.

World Transfers Gone Wrong: Pay and Wait?

in Account & Technical Support

Posted by: mogamer.6928

mogamer.6928

I had another question on a related topic in another post, though in reading this post I Just want to clarify the following comment.

“The transfer fee is only charged if you have characters on your account; "

Does this mean that the 1800 Gem Cost is for the transfer of “All” characters on your account or only one?

Thanks in advance.

Preseason Sale: World Transfers-no discount?

in Account & Technical Support

Posted by: mogamer.6928

mogamer.6928

Ahh, ok that answers my question, Thank you all for the replies, much appreciated.

Preseason Sale: World Transfers-no discount?

in Account & Technical Support

Posted by: mogamer.6928

mogamer.6928

Hi Guys,
I am a returning player from Australia and am looking at moving from Northern Shiverpeaks to a server with more active Oceanic Players. From what I can see on the forums, there seems to be more players in my timezone over on the Blackgate server.

On the launcher It has advertised that there is a sale on for World Transfers until October 17 (See Announcement Here) and lists a sale price of 800 gems. However when I look at doing this it actually lists a price of 1800 gems.

Anyone able to advise if I am missing something here or if there is somewhere else I need to go to get the discount.

Thanks.

Cant complete the jumping puzzle in Southsun

in Last Stand at Southsun

Posted by: mogamer.6928

mogamer.6928

Hi Guys,
So I have been playing GW2 off and on since open beta. I have recently returned and have been leveling up my characters, most notably my Char Warrior and Engineer.

I originally had not ventured into South Sun as I had thought it was only for lvl 80’s and did not realise that it leveled you up. As I was doing some of the achievements I came across the jumping puzzle. Now, I normally don’t mind these in general, however I am unable to complete this one at all and its driving me insane.

I am not sure whether maybe I am just too old and should give up all together on playing MMO’s or if the problem is to do with my latency and the very fine tolerances for failure with this puzzle.

Below are some links to windows resmon showing my latency for GW2 coming from Sydney Australia using a Telstra ADSL 2 connection.

Speedtest

410ms
365ms
210ms

As you can see there are two connections with latency sitting in the 400’s and one that varies from 210 to 410. These snapshots were taken about 30’s apart.

I am not sure which of the 3 ports connected is related to my experience in game or exactly what the other ports are for. Though I would hazard a guess that they are related to the Authentication and Store servers.

In other MMO’s, I use a service called lower ping which reduces the number of hops that I travel over the internet to the relevant game server. This normally sees my latency in those games average around 165-210ms. Aion was the worst for me with latency of upwards of 600-800ms until I used lowerping which brought me down to about 250ms. Most providers of this like do not offer one for GW2, not sure why.

Either way, whether its age or latency, I really cannot complete these jumping puzzles and hence the achievements for Last Stand at Southsun. Which is quite disappointing.

If anyone can shed some light on which of those ports relate to my latency in game would be much appreciated.

Thanks.