I am a returning player and have been enjoying the game so far getting a few characters to 80. The last few weeks I have been doing PvP and noticed the PvP reward tracks to getting loot chests. Great, I thought alternative ways to achieve loot. Now, I didn’t know what was in these chests but noticed that the Maguma track gave me an insect which a quick google search showed that this allowed me to craft a very nice Ambrite weapon skin (so thats where they came from). I little more research and I’m off to Dry Top and working on getting some of these weapon skins. For me, the combination of PvP and Events is effort = reward.
I then decided to look in the wardrobe and see what other skins were available and came across the weapons of the sunless. Very nice! and goes really well with my necromancer. So off I go and start researching what I need to do…. I have to say I was a little amazed.
In another post I read that this is an end game event that normally fills out an hour before the allotted time. You have to kill the boss (understandably) and are then faced with RNG. The RNG drop rate however in this case is evidently abysmal. As one person noted at current rates it was estimated that it could take just over 5 years spending 3hrs a day to get all the weapon skins (thats 5475 hours). see: https://forum-en.gw2archive.eu/forum/game/gw2/Tequatl-and-Wurm-box-drop-rates
(i have also read that some people have fears that with raiding coming to GW2 that these events may die, though not sure about that one)
So while I don’t mind grind and yes do believe that there should be some effort required, I think it should be balanced and this does not sound balanced?
Some background, I have played a lot of different MMO’s and have enjoyed them all for one reason or another, but it was essentially to enjoy the world and character development. However when presented with “the choice” of whether I want to spend 5475 hours of my time grinding for nice weapon skins does not spring to mind.
Now some of you will respond with comments such as it makes the achievement that much more rewarding, people who spend the time should be rewarded and those that don’t should not etc etc. However I have to admit this thinking is a little lost on me.
Why should a player that is unable or unwilling to spend 3 hours of their day in game grinding these events for 5yrs be penalised?
I don’t mind some grind, but there should be some balance. Someone who can spend that time should be able to earn it quicker, but I don’t quite get why the drop rates are so abysmal that it requires that much effort that it becomes a non starter (Just as attaining a Legendary is seen as a non starter for many players, however the fact that you can buy them on the TP makes up for it to a certain degree imo).
Effort should = Reward and not RNG or at least if RNG is especially unkind then there is a limit placed on how long it should take to earn said item, skin, thin. An RNG system that for a lot of players essentially rules out even attempting such end game content.
Don’t get me wrong, I think GW2 is a very good MMO that provides a great choice of things to do. However, I am left wondering that if certain content and or desirable items are so gated, what is the effort to reward ratio and is it something I want to invest in?
TLDR: Grind is OK, providing it is balanced with a time limit on achievement. I think the game would benefit more by adding some sort of currency in addition to the RNG that guarantees a time limit on gaining said item, skin, thing.