Showing Posts For moobs.5862:
I watched Helseth’s video with interest. First let me say that if I can be said to admire any Pro League player it is Helseth. I tune into his stream now and then. Twitch Pro league usually bores me within 10 minutes and I wander off.
He tried to make a case for Pro League’s value and wondered why it is not well received, especially on Reddit.
After thinking about it, here’s my response. I dislike Pro League for two major reasons and several secondary ones.
First, Pro League and the players themselves drive the game to be harder to play. Longer and longer combinations, weird situational powers and traits, coordinated team tactics and the like. These trickle into regular play.
A harder game and steeper learning curve make my life harder. I don’t want to have to spend hours a day practicing to be successful. If I wanted ultra complex combinations and powers interactions, I’d play WoW. It comes with a built in macro editor as I understand it.
In addition, a harder game is less casual friendly. PvP already has a low population. Making it harder will only increase that trend.
Second, my perception is that ANET has a number of areas that need attention. Pro League is a distraction from that. It also seems that ANET makes balance decisions based on the whim of pro league players.
Yes, Helseth, there is a “blind hatred” between what you call “competitive” players and the rest.
Part is the skill divide. No one enjoys coming to a game and being pounded into the soil of Tyria. That’s particularly true when your enemy laughs and calls you a “noob” while they do it.
Related is the ultra conservative, Social Darwinist attitudes displayed by some players. The notion that casual players don’t “deserve” to have a good time ( ie win ,) that all problems can be solved if the player would simply “git gud.” This kind of talk works in an Ayn Rand novel, but it chases players away in the real world.
that’s such a bad argument. you don’t like pro league because you dont think it should be possible for people to be better than others? you don’t have to be the best; you aren’t right now. so why does it matter if you know the super duper combos now or in the future?
Best video yet.
I don’t quite understand how a guy who has repeatedly stated ’you’d have to literally pay me to play GW’s’ is trying to now encourage a healthy PvP scene? For me personally it kind of feels like an attempt to keep the dev money pouring into the pockets of what is really only a handful of people in the pro scene. But, I’m a cynic no offense or shots intended.
That aside, it’s a good discussion but as someone mentioned earlier, a lot of the playerbase get annoyed due to PvP being the area that gets balanced around. Having builds gutted or dealing with broken stuff when PvE stats are applied to PvP builds is a great way to build resentment towards PvP. It’s no wonder Reddit just downvotes stuff on PvP when you look from that perspective.
Which kind of ties into: Casual Wars 2 is in full-effect at the moment throughout the game, how can a game aimed almost directly at a casual/part-time audience ever hope to gain traction with ‘elite’ gamers? The PvP pro games are so far over the ‘regular’ players heads that they cannot even begin to care (just personal opinion ofc). Is there even a way to shift that perspective with the current overarching direction the game continues to take? I get it that the casting discussion would help a great deal but without a player base that cares about high-end PvP does it even matter?
Amen, there are people who still really understand.
There is no real competition.
Even really good players are not interested in those tournaments. Always the same people, the same faces over and over. Pro of 50 people?Anet should stop this E-sport wannabe, there are only going deeper and deeper right to hell. This is the wrong way.
Remember 2/5 of NL (going to worlds) never played a ESL tourny til the qualifiers and 4/5 have 0 PL wins l0l
Same people idkm
There is no Offensive/Defensive “Trade Off” concept for Scrapper. They get High Damage AND Good Defense/CC WITHOUT having to Trait for any of it.
There is Zero Debate On this Issue, Scrapper is Overpowered.
If One wants to Argue that it isn’t because of Necro/Condi then the real translation is this:
-Scrapper is OP
-The Class that Counters it is also OP in order to overcome the magnitude of Damage, Defense, and CC that Scrapper has.The presence of abilities that have defensive and offensive aspects doesn’t make the entire package, build, out of line. The last patch reduced the damage of Shock Shield by 50%, and didn’t impact too much.
Scrapper is only optimal when you are frequently reviving people who use the extended life you grant to end the fights. Scrapper is not as good damage or sustain as other professions, it’s the res power synergy with high damage carries you take advantage of. So with that in mind, complaining about Electro Whirl/Rocket Charge seem a bit 2015
“Scrapper is not as good damage or sustain as other professions”…
I’m now certain that players at the “top” are completely dissociated from reality, you may want to get down from your high pedestal in heaven and see for yourself how “weak” is scrapper in the human realm and you may want to try..dunno..soloq ranked and see how “easily” those double scrapper teams lose every game -_-
Show me a Scrapper using Paladin’s Amulet pulling off the same numbers as a Dragonhunter using Paladin’s Amulet and then maybe you’ll have some credibility.
I literally out-sustained and out-damaged Chaith in a 1v1 forcing him off his home point less than 12 hours ago in a match as a Dragonhunter; that’s proof enough for me.
symbol build is good in 1v1 vs engi and druid and that’s about it
The DPS is fine, they can keep that but they shouldn’t be tankier than bunker eles last season… please for the love of god reduce the block spam heal spam that lets them live forever in 2v1
Ranked is won by DH stacking, it is top tier and the most powerful class, don’t kittening even try to deny it. When I put that Symbolic build on, it was win win win win win.
Block spam ? https://wiki.guildwars2.com/wiki/Block. Tell me where you see block spam and I give you 1k golds.
Shield of Wrath 36 sec CD block 3 attack.
Protector’s Strike one attack block 15 sec CD.
Shield of Courage 5 sec block only front attack 75 sec CD.
Renewed Focus 90 sec CD 3 sec invulWarrior and Mesmer have more block or invulnerable on less cd like Guardian.
Warrior
Counterblow 10 sec CD block one attack
Riposte 15 sec CD block one attack
Shield Stance 25 sec CD block 3 sec
Endure Pain 60 sec CD 4 sec invul
Defy Pain 60 sec CD 4 sec invul.Mesmer
Distortion 50 sec CD 4 sec invul. Combinate with F5 8 sec invul in row + Signet of Illusions = 12 sec invul in row.
Blurred Inscriptions 1 sec invul
Illusionary Counter 8 sec CD block one attack
Echo of Memory 30 sec CD 1.5sec block + Deja Vu 1.5 sec block
Illusionary Riposte 12 sec CD block one attack
Blurred Frenzy 12 sec CD 2.5sec blur
don’t forget all those “1 attacks” block all projectiles until its hit with melee while none of the guard skills are like that
The dodge bot does a lot more than just dodge “the actual name of the program I won’t mention here” and of course they aren’t good players if they are using it. They are however clever programmers to make it work for w/e build and purpose of that build that they are using it for.
It’s real simple, they use the generic bot program that exists in circulation right now and just program it to avoid a certain list of priority skills that they do not want to get hit with. That or they set a quick interrupt skill to always fire off when the currently targeted opponent tries to use #6 heal or w/e the hell else they want it to do.
This stuff is all over youtube guys, it’s nothing new and of course some players would try to use it to grind legend in spvp. That’s why report for “botting” exists.
The only reason I ever bring this stuff up in the forum is because not enough legit players realize this stuff is indeed being used. They have no idea how to spot/report some of the lesser obvious cheating and it’s a good idea to raise awareness of these issues.
PM me a video or name of hack ill send you 100g
Dude, kitten…
It’s just the first and most common bot program that you’ll find running a google search. The people using it in spvp don’t use it’s full functions, they simply set it to do auto spam instants like DH traps for rupts or some other function like dodging a particular CC that they struggle against. They still move and do everything else with their own hands. It’s a game-wide cheat used in all game modes. It’s no secret and IT IS all over the internet and there are plenty of youtube videos on it. Do the search yourself man. If you can’t find the obvious currently up to date versions of this program or the videos displaying what it does, you’re either a bit slow or just trolling. The program is as wide spread as speed hack.
pm name for 100g
Thank you for feedback and for keeping this topic alive. However, there is still no official answer, and anything related to bans for macros can be considered as speculation at this point. So far I personally never heard of anyone being banned for using macros in this game.
Because there is no official answer about macros as being forbidden, I can assume it is allowed. It seems many things are allowed in this game, for entertainment, as long as they bring happiness to consumers, and income to developers.
Quit being dumb, macros aren’t allows they said so. However it is not hard to press 5 buttons nearly at once. Youre extremely, extremely, extremely bad if you think otherwise.
You still need skill to use DH. Yesterday we faced off 4 DH with 1 druid mid ruby and we won. We had 2 DH, 1 necro, 1 thief and 1 garbage warrior who was feeding them easy points. Their mistake was constantly going lord and getting murdered because they couldn’t hold points down.
No, you do not need skill to use DH.
You dont even need skill to win with DH in sapphire/ruby. I haven’t gotten above ruby, but hear enough complaints about full-trap guards from my guildies in diamond/legend it doesn’t sound like the dhs there have to be particularly good either.
Coming from a rev I’m quite good with to a DH I have less than 30 games played on using a cut n paste metabattle build I went from a 25% win rate and bottom third of personal score to 80% win rate and normally #1 personal score (even on the rare loss). The only 1v1 I ever lost on the DH was to another, more skilled, DH.
That’s actually really sad since rev counters DH, is more effective, and is easier to play at higher levels.
The dodge bot does a lot more than just dodge “the actual name of the program I won’t mention here” and of course they aren’t good players if they are using it. They are however clever programmers to make it work for w/e build and purpose of that build that they are using it for.
It’s real simple, they use the generic bot program that exists in circulation right now and just program it to avoid a certain list of priority skills that they do not want to get hit with. That or they set a quick interrupt skill to always fire off when the currently targeted opponent tries to use #6 heal or w/e the hell else they want it to do.
This stuff is all over youtube guys, it’s nothing new and of course some players would try to use it to grind legend in spvp. That’s why report for “botting” exists.
The only reason I ever bring this stuff up in the forum is because not enough legit players realize this stuff is indeed being used. They have no idea how to spot/report some of the lesser obvious cheating and it’s a good idea to raise awareness of these issues.
PM me a video or name of hack ill send you 100g
The real problem isn’t macro spams for damage “anyone can do that with their hands”. The real problem are dodge bot programs. They use interrupt skills, dodges, evades, ect.. ect.. at specific times to make sure players always avoid the important attacks such as Skull Grinder. THESE programs are full of kitten and I wish something could be done about them.
Macros were originally declared as illegal in GW2 “not sure where they stand on that now” but even so, how would they be able to tell if people were using razer mouse macros?
i think the macro youre complaining about was a good player
These giant “esports” tournaments have been huge failures. You’re paying these people who are “esports” in a game nobody cares about hilarious sums of money and call the entire event marketing. Meanwhile interest in the game hasn’t increased. Viewership is virtually nonexistent even in comparison to the lesser esports titles. There is literally an iPad game that gets more viewers on Twitch if you’re comparing tournament numbers. Where is the actual marketing? Has the PvP scene actually grown since the first tournaments began? Anet might think so given the amount of PvE players that have flooded and corrupted the scene trying to get achievement points and titles that Anet added to inflate their numbers, but those of us who have been there know better.
So when Helseth says he’d rather have a disastrous esports scene over terrible ads like the taxi ad, first the esports scene is already disastrous and when a business venture fails so extraordinarily hard, the wise decision is to just let it die. And forgive me if I don’t particularly care for his opinion on that subject with him being paid thousands of dollars and all. Meanwhile the rest of us who want the game to be good and who have invested major time over the years into this game have been shafted again and again and again by the woefully incompetent dev team. It’s clear the issues of GW2 are caused by their lack of understanding on how to manage a game, their stubbornness and refusal to admit mistakes, the balance team inadequacies, and so much more. After 4 years of nothing, the obvious solution is to slash this “marketing” budget and use it to fund the salaries of people who actually know what they’re doing because this current team…
When they fix the game, then an esports community can grow and flourish. Until then, RIP.
youve been wrong more often than right lately liv
Teammates I’m getting in s4 are like…
- lose 2v1
- 2 people die in 5 seconds on mid
- 3 people perma down everywhere
- ranger standing ledge or backpedaling 1111111 until he dies
- keep doing honorable dueling that he never wins off points
- 2 people leave 70% capped mid (while it’s still white) and go to other points for no reason (seriously? seems people hit r20 without knowing how conquest works…)It’s insane. First few days were fine (sapphire) Both my teammates and opponents were ok/good and balanced overall. But I progressed slowly since I play all contents. A few days after… now I’m suddenly having 2-3 those kind of people on my side almost everytime, meanwhile opponents are still ok.
My past win rate were 59% in solo/unranked arena and 65% in s2/3 (played 2~2.4 games a day on average and ended up in late diamond) I didn’t play s1. Although I’m no pro, I guess I at least know what I’m doing and can use some common sense from those results… I consider myself an “ok” guy (pvx since launch, played 2,150 games so far)
I did duo q with my friend last night. My friend was in same division / pip range. I suddenly got easy wins. Pug teammates also weren’t dying in 5 seconds, actually winning some 1v1s and rotating. I was happy, but also dispirited at the same time, because I realized that I was cursed by mmr / match making.
Ok… I’m mildly gonna tank my mmr… just win your part, so people won’t complain or report you for afk. But don’t try hard. 3 of your teammates perma down anyway… Losing wasn’t a problem for me before because when I lost a game, it was usually because opponents were superior, but this season is different…
Even though I’m no pro, I against s1/4 mm. Being rewarded for being bad is just weird. I at least want to be teamed up with similar skill people that at least know what they’re doing, regardless of w/l… /o\
S2 and S3 were pure misery. To add insult to injury, you knew going in that you were assigned to win or lose.
I just entered Sapphire on a 5 game win streak and well over 50% wins. Suddenly, I’m getting blowout after blowout loss. This somewhat “frustrating” to say the least.
There seems to be a “collision” happening in Sapphire because some of the “super” players are not advancing as fast. This would tend to cause very uneven matches. I predict that the “collision” will move to Ruby and perhaps Diamond as the season progresses.
happily, I just need to make Ruby and I can forget the rest of the season.
No offense, but it’s because mm giving you free wins tbh. You just grinded too much and progressed too fast. One of the reasons why “super” players still in sapphire is they’re teamed up with horrible players (unless they team up with someone) and don’t progress fast enough due to their high mmr. It’s just silly.
yeah it’s actually hillarious that, lets just say, i have the highest mmr of people online. I can be sapphire 0 pips and still have the same chance of winning as the worst player in the game because it will just balance the teams out. however the kittening worst part is that there’s a chance that both I and the worst player will be on the same team in the same game l0l..
I think you’ve forgotten how bad non hot is. I know guardian is like -60% effectiveness without DH. I’d probably lose a 1v1 to a bristle back tbh
Best team comp i’ve seen:
- Meta Dragon Hunter
- Elementalist (Fresh Air)
- Scrapper
- Mesmer (Who knows how to use portal)
- Reaper
If plays right it’s the best team comp because everything has plenty of sustain while each class has massive damage output. The only squishy class is The Elementalist, but she never runs alone, all they need her for is air overload, and maybe Lightning storm
l0l fresh air ele
what’s wrong with condi mes and condi engi
They won’t nerf guardian because it’s not even top 5 right now at top tier. And they balance around top tier (at least if they decide to balance around pvp)
lol, then wtf was the spring quarter update guardian nerf that 100% revolved around WvW zerglings?
(at least if they decide to balance around pvp)
…and threw us into a tank full of piranhas.
Maybe instead of Nerfing DH, just leave it alone and give us the following amulet:
1050 Power
1050 Precision
600 Toughness
600 HealingSo we can spec defense against direct damage, while leaving ourselves open to condition pressure.
but then druid would be even stronger v dh ;(
They’re very simple and easy to play, their traps are overpowered and can melt anything- you lay your traps down and pull the enemy into them, no instructions required. Even someone who has never played an mmo could rock at a trap DH
Yeah, and when you pop all those traps, the first guy dies and a 2nd enemy appears from behind the horizon, you’re helpless as a baby because you don’t have RF to reset your virtues. Try it, I dare you.
assuming the first guy doesnt have a blink or 2 second invuln L0L
They won’t nerf guardian because it’s not even top 5 right now at top tier. And they balance around top tier (at least if they decide to balance around pvp)
this is rediculos condi mesmer domnating pvp like god mode…
but hey as long as people crying on that lame gurdians all good right?
this is so embarssing ""balance"" @anouther bad seasonit’s funny what you are saying because guardian is a really good counter to condi mesmer and you see a lot more DH than condi mesmers playing ranked
Viper Mesmer beats DH hands down anyday.
You would have to be a terrible Mesmer to die in this meta to anything besides a thief too with the lack of condition removal and tanky amulets.
Also the counter to DH hasn’t changed in 4 seasons, it’s still as basic as using clones, gryos, pets or what ever to activate traps before engaging. Or even a dodge if you feel like wasting one.
lol u could run viper with slow on interrupt and gravity well and you’d still lose 90-10 to DH sry
I don’t run slow on interrupt or gravity well.
this is rediculos condi mesmer domnating pvp like god mode…
but hey as long as people crying on that lame gurdians all good right?
this is so embarssing ""balance"" @anouther bad seasonit’s funny what you are saying because guardian is a really good counter to condi mesmer and you see a lot more DH than condi mesmers playing ranked
Viper Mesmer beats DH hands down anyday.
You would have to be a terrible Mesmer to die in this meta to anything besides a thief too with the lack of condition removal and tanky amulets.
Also the counter to DH hasn’t changed in 4 seasons, it’s still as basic as using clones, gryos, pets or what ever to activate traps before engaging. Or even a dodge if you feel like wasting one.
Is it not better carrion for condi mesmer ? I main an engi but i play also mesmer quite a lot and i don’t have great problems against DH. Blink … staff 2 … distortion, sword 2 … shield … mesmer has many way to avoid traps and to kill a dh … i don’t see dh as an impossible match up. I have much more problem against some warriors condi … than against dh for their cc
It could be actually… My mes is not meta I don’t think, it’s a Manipulation/PU/shatter build with a Greatsword instead of Staff and seeing those nasty as crits ontop of 10+ confusion/torment is just melting everything. Exactly like you said, warriors are more of a problem through stances, but warriors can be kited through blinks and map terrain. Thief is hard with gap closers if they can focus quick enough.
I’m not pro or ESL either, so my opponents wouldn’t be either. You can hit pretty hard with the combo of Mimic/Continuum Shift and Well of calamity too with your berserkers and 2x Mindwrack/Cry Of Frustration. (troll build which lead to my current build)
I was saying those things are the best way to counter DH but youd probably still lose with them
Highest skill cap coming from ESL player:
Guard
Rev
Mes
Thief
Necro
Eng
Warr
Druid
EleYeah I put guard on top sorry bads. Because I probably am the best at it but I still think I’m playing at like 90% effectiveness. Maybe there just are no players above 90% on any class but I know there’s still more potential in guard (and I know I have to put way more effort into my game play than anyone except some revs)
cant tell if this post is either sarcastic or delusional
must be delusional but I’d like to see your list as a tier 15 player
Highest skill cap coming from ESL player:
Guard
Rev
Mes
Thief
Necro
Eng
Warr
Druid
Ele
Yeah I put guard on top sorry bads. Because I probably am the best at it but I still think I’m playing at like 90% effectiveness. Maybe there just are no players above 90% on any class but I know there’s still more potential in guard (and I know I have to put way more effort into my game play than anyone except some revs)
this is rediculos condi mesmer domnating pvp like god mode…
but hey as long as people crying on that lame gurdians all good right?
this is so embarssing ""balance"" @anouther bad seasonit’s funny what you are saying because guardian is a really good counter to condi mesmer and you see a lot more DH than condi mesmers playing ranked
Viper Mesmer beats DH hands down anyday.
You would have to be a terrible Mesmer to die in this meta to anything besides a thief too with the lack of condition removal and tanky amulets.
Also the counter to DH hasn’t changed in 4 seasons, it’s still as basic as using clones, gryos, pets or what ever to activate traps before engaging. Or even a dodge if you feel like wasting one.
lol u could run viper with slow on interrupt and gravity well and you’d still lose 90-10 to DH sry
it was a nerf
This always happens at the beginning of seasons. Everyone is making their way to the division that they belong in. You can’t expect not to get placed against people better than you at this point.
IF people were better than me and I was getting stomped I’d be okay with that. What I am not okay with is I’m facing bad players who i can easily win even numbered fights but my teammates are simply worse than my opponents so I am forced to lose. Basically because of my above average MMR I am being punished into carrying players that were going to lose the match anyway and getting my time and effort wasted
Since many top players don’t complain about this. I suppose your MMR got rekt by MMR hell in season 2 or 3.
To verify this, create a team in a guild with 2 guyz you think have the same MMR than you. Then Q to see if it’s the case. The team will get a rating. This will be your avg MMR team.
I’m complaining about this
This is how it should have been to start, though I’d probably go further and suggest that the losing team also get a varying spread that works in the same direction.
The whole point is to let pips catch up to MMR. If everyone on a losing team loses 2 pips, the effect would be slowed down unnecessarily. The best of the losing team shouldn’t lose more than one.
It’s also vitally important that pip safety nets be removed.
The problem with having a varying spread for losing is that it makes it ever harder for the people with low MMR to get pips. Imagine if they lost 5 pips for losing and only gained 1 for winning. I would personally quit very quickly as there is no progression.
Also, losing is a shared responsibility. For example, the top MMR guy shouting and flaming in chat is definitely not helping the team and should be punished accordingly.
I think it is fine for pips to be inflationary as long as better players go up quicker than worse players. This way, you could grind your way up (rewarding playing) yet get there in 20% of the time if you were good.
Bad players shouldn’t be gaining pips, so this is by design. Also the person who rages in team chat is typically not the highest mmr on the team.
Trash players talk trash.
It is so easy to carry in this game, you can literally 3v1 in the low mmr bracket so there is zero excuse for not being able to get out of it except get better.
I can think of 1 player who rages in team chat who’s going to world’s *cough
This always happens at the beginning of seasons. Everyone is making their way to the division that they belong in. You can’t expect not to get placed against people better than you at this point.
IF people were better than me and I was getting stomped I’d be okay with that. What I am not okay with is I’m facing bad players who i can easily win even numbered fights but my teammates are simply worse than my opponents so I am forced to lose. Basically because of my above average MMR I am being punished into carrying players that were going to lose the match anyway and getting my time and effort wasted
i can tell you that sapphire is full of people who have no idea what theyre doing at all
I’ve been playing guardian religiously since this patch hit. It’s unstoppable right now.
Rev and Rangers shuts out DH on point.
Thieves in +1 situations. You know, the good ones who actually wait 5 seconds to burst knowing DH just used a cd.
Burn Guard DH is less effective than power DH. This proves that op is playing with lower mmr players.
Players can abuse DH windows-of-opportunity. It’s why we needed the virtue changes amongst other items because we would get blown up without cds or stability.
TL;DR
Players have to play more as a team now that DH is on a higher competitive level. Sad thing is, players never play as a team in soloQ. So while players may be struggling vs DH, we’re finally “ok” in the higher tiers but even then…teams can still abuse DH opening defence through cc+bursts.“abuse” opening defense?
So, what, you want them to be perma-invuln? That they should never ever have their defenses down? Do you want them to be like the nigh-unkillable cleric ele in S3 except doing even more damage?
There should be NO class that absolutely requires being +1’d to drive off a point regardless of what it’s facing (assuming roughly equal skill levels), much less killed. Period. Right now DH is that class—the only way to beat it 1v1 is to outplay it or jump it at low health after it just killed a squaddie or 3 of yours.
Fortunately, due to a long history of being both noobstompers and unviable for high-end PvP, most guards are bad enough they can be outplayed, routinely. That’s the only reason they haven’t completely taken over sPvP. And as it is, from what I’ve seen over the last 2 weeks, I went from having 0-2 guards per match both teams combined to an average of 6. If that isn’t a blatant endorsement of them being a very powerful faceroll class, I don’t know what is.
Depending on build (they have 4 viable builds with 3 of them being tied as very good), yes most ranged classes (including the odd hammer-rev) can beat them. But not before they’ve been parked on a point for several minutes (out of a <15 minute match, or roughly 20% of it). For a rev to beat one on-point in melee range requires a rather significant skill gap (either a very good rev or a very bad DH).
You misread..i’m not asking for buffs and you’re wrong on many accounts.
I’ve been beat by
War (Rosales in Fear),
Necro (forgot name, was in KotH
Thief (Min),
Ranger (Lettuce),
Rev (Rain, Ash, and many others cause Rev is not our favoritable matchup)Duel them yourself as a DH. 4 are in guild FEAR.
Also the classes dh can’t beat 1v1 (ranger & rev), War can. Rock/Paper/Cutters
Necros, Rev, & Rangers all stack better than Guardians on a team. Otherwise, sure, SoloQ players have issues… with everything because they’re soloQ players.
Guardians are popular. Not overpowered. Same thing happened post patch when they were nerfed too soon due to popularity and brought out of meta (ironically enough, Thief & War were bad so turnef to DH). Now here we are, traps are suddely OP again…
So…seems to me you’re the one with reading comprehension issues
-“Just 1v1 these top-100 hardcore PvPers!”
Of course most DH’s would lose, there’s a significant skill gap. Like I said people who can SIGNIFICANTLY outplay a DH beats DH’s (pretty much regardless of class) in the post you quoted.
If you have to resort to name-dropping known/famous ESL-tier PVP players, the class is brokenA revenant of equal skill to the DH he’s fighting will struggle and maybe win 20-30% of the time. A druid should beat it 75%+ of the time but it will be a very long fight (which in 5v5 means one or the other usually only dies to a 1). A perma-evade staff thief might pull off a 40% win percentage, and a D/D or D/P will lose 100% of the time. A reaper going in with 100% full life force and all his cooldowns will still lose half the time, a minionmancer or reaper with no banked life force will lose 100% of the time. A macebow warrior will win 75()% of the time, a ragezerker or power warr will lose 100% of the time. Scrappers usually fight them to a draw (get bored and go home 1v1, get 1’d/2’d in 5v5) regardless of condi or powerhammer. Chronophantasma mesmer should win the majority of the time, and DH is one of the very few builds powershatter is actually decent against.
I lose to:
Tokers retri Rev
Paul’s ranger
Nos necro depending on builds
My teammate Jeff’s engi
Best v best with little difference in skill I still lose many matchups
Can’t wait to win 1v3 in hot join level games and still lose 450-500. Only thing worse than s1 matchmaking is s1 meta.
me love you long time aeroxe
still my favorite team of all time
who gives a rip about low skill floor when all that floor gets you is mid/high ruby tier?
yes, the brain dead DH might get an output of 5 from a skill input of only 3, but any further than that the input output scale sharply drops off, to the point where at high end levels, you need a skill input of 10 to achieve an output of 8-9.
If you have trouble dealing with 5s 1 shotting you with traps, get better. Guardians are literally the squishiest class in the game when their 3 defensive cooldown skills are spent. (lowest health pool, worst mobility)
1 day into the patch and there are already people who are qQing about dh. This time though it’s different.
Because the OP knows that if he dies to DH traps is most definitely his fault he saw says that his TEAMMATES are the ones who mess up and die.
So perhaps instead of nerfing the class because your team (and yourself ) can’t find the dodge key perhaps they need to learn proper pvp play?
So, within hours of patch multiple threads reporting that DH traps ignored block/dodge/skill-based evades/[anything not invul]. Surprise, servers go down for most of the day, come back up bug is “gone”.
DH traps were already rather deadly in team fights (where you have basically no way of dodging them, though this is true for all ground-targeted AoE), and are only 1 of 2 classes where they CANNOT BE SEEN AT ALL. It’s not like necro marks, and they’re far more damaging than druid traps. I mean, yeah, 1v1 you have about a 9000% chance that the DH is standing in the middle of his traps, but when he’s leaving them on a point and either going halfway across the map or just 20 feet away, if you have no idea they’re there you can’t dodge them. And yes, not every class has the option of basically permanent on-demand stunbreaks or condi cleanse, so they’re quite dangerous even with little or no incoming damage from the DH himself.
So when you pair the dangerous/annoying traps with a significant buff to active DPS on a DH and they went from being not viable in high-end PvP to being quite powerful.
There’s a reason why you’d go from seeing 1 every other match to most matches having at least 2 per team, something normally only witnessed with condi warrs and necros.
I’m not calling for a nerf here, but I really do think traps need a rework. The skill floor for being a competent DH is one of the lowest in the game (drop traps, stand in traps, touch no other buttons or movement keys, receive at least some free kills) solely because of how powerful their traps are.
You should not be having an issue with traps. They even have .5s activation time that dazes you which makes most players just instinctively dodge anyway. Learn, to, play
Traps are currently used as tactical nukes (guardian and condi ranger) or as a personal portal (shadow trap). Honestly i don’t know why they are even called traps as nothing about their design has to do with luring enemies in to a dangerous area.
So what i propose is to buff them (and make thief traps circular like the rest) but give them a set up time of 4 seconds. If a trap is triggered within 4 seconds of being placed it has a diminished effect, for example if test of faith is triggered within 4 sec of being placed it deals no dmg when the ring of blades pops up and the ring lasts for a shorter time. But if it is triggered after 4 sec it delivers a heavy hit as the blades pop up and the ring lasts a longer time.
This is just a basic example, but if all traps behave like this then there will be actual strategy about their use rather than jump/blink in and nuke a point, and anet can buff all of the lackluster traps to be worthy utility skills (basically almost all non dh traps).
Cute idea for maybe another expansion. No one will ever have the time to completely redesign and balance 15 skills.
There is no point trying to convince people that DH is overpowered. People do not understand that damage should be proportional to how easy or difficult it is to play a class.
The simple fact that in most games there is more DH than any other classes proves it. It’s the easiest and most rewarding class to play.
and there’s no point trying to convince people on these forums that all they have to do is learn to play or play a build that’s more faceroll. The fact is that DH isn’t the easiest class in the game, not even close. People probably thought that until they had to actually play it because it’s viable now, but I really doubt people think it’s easier than a scrapper spamming skills off cd or a revenant who has to press 3 2 F1 ~ 5 for 25k+ damage and just random dodge every 5s for passive perma stab. Then you have druids and warrs… literally just spam stuff off cd. DH is probably one of the most calculated builds in the meta right now. Get over it if youre at such a low tier that the ones who press every button on their bar in 3 seconds can kill you. l2p
waterfall had spots where you could basically be out of line of sight from the rest of the node while still holding the cap. It was unbalanced from quarry which didn’t allow you to do this, so this is a good change.