Showing Posts For moog.2874:
Oh admit it, you’re just an elitist who’s mad someone playing 1 hour a day will have access to the same gear as you.
edit: this post was originally in a thread in which OP was complaining about “calendar gating,” and that he couldn’t get the laurels for the amulet in a day.
(edited by moog.2874)
There’s a bit of a difference there, considering how Laurels are going to be pretty much mandatory if you want any sort of progression in this game and getting 100% map completion on a char is merely for achievements.
I don’t like having to do fractals to progress, please remove fractals ANet kthx.
Does anyone know of any pics that have been posted of the book (defensive) backpieces?
Are they the same size/look as the Mad King’s Memoires with different skins or are they different looking in some way? I have a pretty skinny Sylvari and the Mad King’s backpiece just looks awkwardly large on my back so I don’t even show it. I’d like to get one of the books since it makes more sense than a quiver on my necro, but if they look like the Halloween one I’d probably just go with the quiver.
I like the combat in this game better than Premier Themepark MMO™, and I like scaling difficulty requiring trophy gear to progress. It’s not like the whole game is focused on the vertical progression of an elite few, no matter how hard you pretend that’s how it is.
I thought the exotic race was a little short, and I’m glad there’s more to the endgame now. If it keeps scaling up every few months to a new tier, I’ll start complaining about a skinner-box treadmill, but I have faith in Anet.
Well as of now it definitely affects the whole game, because BiS gear is now available exclusively through a single dungeon. If Ascendent stays top tier, and they introduce ways to acquire it from WvW though, I don’t have a problem with it.
My problem is that I like dungeon running, and I’m disappointed that this is the direction ANet is taking with their dungeon content. Resistance stacking is such a tired, old failure of a mechanic. It’s funny to see the grind-boys in here defending such a lackluster addition to the game.
And if players want the gear check so that they have a reason to keep going as far as they can in a specific game mode? Screw them right?
Well essentially yeah, because…I don’t know…every other theme park MMO in existence has catered exclusively to those players for a decade.
Furthermore, including some resistance mechanic to progress isn’t fun or unique, it’s lazy. Why not have the dungeon become more challenging through the introduction of new types of mobs, or expanding the combat mechanics of existing mobs, or implementing more difficult puzzles, etc.? There are so many ways to make fun, challenging dungeon content, but an increasing DoT mechanic that requires you to stack resistance gear is not one of them.
Progressing further into the dungeon could award unique skins, minis, titles, achievements, greater quantities of rare crafting materials to use in creating other unique skins, and so forth. Those things are trivial, but an arbitrary content gate gives you a reason to keep going? What?
you transmuted it… you didn’t want the stats that it had to begin with.
right, but he transmuted it to stats of equivalent quality. it seems unfair for them to sneak in this new level of item quality and then punish the people that wanted to switch out the stats on their legendary for ones of equal quality, especially considering they always want legendary items to be BiS. legendaries were never about the stats anyway, just the skin, so his item is still a legendary. i’d be very surprised if they don’t fix this.