Heirloom merchant back for a day or two
in Battle for Lion’s Arch - Aftermath
Posted by: mozzzie.8370
in Battle for Lion’s Arch - Aftermath
Posted by: mozzzie.8370
If you’re not going to keep the merchants around, why leave the Heirlooms and Belongings in our banks? Oh that’s right… so I’ll purchase additional bank tabs.
There’s no consistency when it comes to ‘living story’ rewards.
Candy corn vendor remains. Zhaitaffy vendor remains. Fortune scrap vendor remains.
Heirlooms? Nope. Belongings? Nope. Support tokens? Nope. Baubles & Bauble Bubbles? Periodically. Queen’s Gauntlet Entrance Tickets? Apparently will return at some unknown time in the future.
Do you seriously expect us to monitor the forums daily, in anticipation of a decision to remove a reward vendor? I find this attitude not only arrogant, but stunningly short-sighted.
I earn these rewards IN GAME. I should either be allowed to spend these rewards at any time in the future or I need to receive notification of the removal of the reward vendor IN GAME.
This is the single most frustrating bug that still persists. This does not only occur as a result of large concentrations of players, as I’ve had it happen with relatively few players around.
Not only does this sort of bug discourage me from playing with ‘stacking’ sigils, it annoys me when I cannot complete an event I’ve been part of for an hour (and beyond) because I can no longer hit anything.
Logging out, or going down and either dying or reviving solves this issue, but what kind of gameplay is that? I have to go down, HOPE that someone revives me amid the battle in order to continue playing?
(edited by mozzzie.8370)
After deciding to try sPVP again, and use up my remaining Glory Boosters before they are removed, I received the same message after losing the first round in a tournament.
I hardly pay sPVP as it is, but whenever I do, there always seems to be something that annoys me and dissuades me from playing it.
How do you hope to encourage players to use up their Glory Boosters (or play sPVP at all) when players cannot even be guaranteed they’ll be in the tournament long enough to complete it, let alone receive any rewards?
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