Showing Posts For mshinga.6540:

Mask of the Night doesn't look Halloween

in Blood and Madness

Posted by: mshinga.6540

mshinga.6540

While I agree the picture makes the mask look a little lackluster I think something interesting that could happen with it (but probably won’t) is if it changed from day to night similar to the AC weapons, though not necessarily gaining ghost fire. Maybe it makes you eyes glow at night and looks otherwise normal by day, something like that.

Such an effect would be befitting of the item name as week as sweetening the deal, so to speak for players earning the item. Sadly, in my I resent perception if the item I feel more inclined to throw it away after earning it than I do to keep it and add it to my stockpile of event exclusive items I don’t have the heart to delete off of my account.

Traits, something is not right.

in Elementalist

Posted by: mshinga.6540

mshinga.6540

Everything with a bar is channel.

I tend to not use any of the channel traits mentioned because I run staff so there aren’t any that are terribly meaningful in length. But Gaung is correct anything with a bat should function as a channel.

Per your retort, the best channel might be air scepter auto attack. So if you intended to roll with that obi would be useful.

Elemetalist bad? :(

in Elementalist

Posted by: mshinga.6540

mshinga.6540

It would be nice to not be forced into conjures to get “good” damage, broken mechanic or not.

Staff Build Advice

in Elementalist

Posted by: mshinga.6540

mshinga.6540

Why take all the close range benefits? Are you planning to use staff like a scepter it dagger? I guess you could do that abd essentially aoe yourself as if they are point blank aoe. I don’t think you are durable enough fir that tactic, but you definitely don’t need blasting staff if you’re going to try to play that way.

Personally I think you’d be better off dropping the furry burst for might from fire (because we all know fire is the only real element in staff, the others are just support) and the 90% and up dmg for some arcane if you want to try for blasting staff.

I play staff all the time and I don’t think this build would be particularly good for Fotm but with the right group it could be ok in dungeons I think.

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: mshinga.6540

mshinga.6540

While I understand that a lot of people like conjures if Anet makes eles into some kind if weapon conjure class I will stop playing it. Simple put eles need damage to match their diminutive health and armor, it was clear to me that eles are intended to gun down foes before being reached just as necro is intended to outlast a for while working conditions. At present eles cannot hit hard enough to allow for this functionality.

In my option on the alternative to this us to make the Ele more survivable similar to the necromancer. But really I think it is fair to say people expect elementalists to be hard hitters that get hit hard if you aren’t good at protecting yourself. At present I find the protections to be decent, but the heavy hitting not so much.

Signet of Restoration Revamp.

in Elementalist

Posted by: mshinga.6540

mshinga.6540

I disagree with the initial suggestion and agree with the above posters who call for a healing increase. I honestly only run this while doing a bleed and burn build using s/d because the attack rate us fast enough that healing is meaningful and you can still kite a foe so as to avoid dmg. While the boons are nice this is not a Glyph so I do not approve signets grant passive effects which is why they don’t have boons associated.

In the end without written in stone I don’t see the point in using this over renewal or glyph.

Your Memories

in Elementalist

Posted by: mshinga.6540

mshinga.6540

Double standards in this game….

It was like that in original GW. Usually warriors would Q.Q (often about mesmers) and then 9/10 anet changed what was being moaned about.

But to the point yes I miss old rtl but perhaps old mist form more. I still cannot understand why an Ele in mist form is hit by spike traps (like in AC) if we are invulnerable for the time.

Elemetalist bad? :(

in Elementalist

Posted by: mshinga.6540

mshinga.6540

I’m also committed to Ele, I have 2 lv 80 eles in fact… But I’m starting to wonder if my necro might not be a good thing for me to turn my attention to. The problem I have with that is that many if my guild mates it at least this with whom I regularly play either run cobdition necro or something that makes heavy use if conditions. Because of this adding another condition necro (how I like to play the class) would be worthless as out damage would just override eachother.

I’m hoping that the October 15 update might breath some life into ele because while I know I am a highly proficient elementalist I can’t help but feel like no matter how good I am I am doomed to be sub par so long as I am in this class (Atleast that is the impression I’m getting from the rest if the forum).

To be honest ice never really felt that Ele was kitten but then I’ve never played eek quite the sane way as I have other classes so I cannot make a good comparison. I keep reading that zerk warriors can do much more dmg than a comparable Ele. My eek can hit for over 5k and I’m not running zerk, what is it a warrior can do that so badly dwarfs that?

Staff, healer or dps? :)

in Elementalist

Posted by: mshinga.6540

mshinga.6540

Staff is actually great for dps IMO. I can consistently crit for 2-5+k depending on what skill is used. Personally I would avoid trying to run healer. There aren’t enough heals on staff to make it viable, though with the coming update being a designated crowd control may be very viable though you would be relegated to a heavily support roll (at least the way I’m thinking a build might look)

All the Ele staff hate is really unwarranted, I think people just don’t understand how to play it because it is so different from the quick in and out if d/d or weapon builds and doesn’t have the attack variety that s/d or s/f does.

(edited by mshinga.6540)

Ele can't be all QQ.. Right?

in Elementalist

Posted by: mshinga.6540

mshinga.6540

I’ve played ele to 80 twice, it is my favorite class. In my opinion eles are bad in spvp and difficult to play in wvw but in all other aspects if you are having a hard time playing an Ele you just don’t know what you’re doing. Elementalists are finicky because as someone said earlier you will get tipped to shreds by most foes you let reach you. The point us to not be reached in the first place which is why pvp and wvw is difficult for the class.

Admittedly eles are not suited to all play styles due to skill and trait limitations but there is a decent variety and with so e know-how your eek can be just as good as any if your other characters though they may not be good at the same things. Eles cannot mass condition like your necro can but they can mass burst dmg for example.

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: mshinga.6540

mshinga.6540

As someone who has played two elementalist a to lv 80 and continues to main an elementalist I would honestly appreciate a base hp increase. Having higher base hp would open up greater viability if alternative builds such as condition elementalists. True, with earth line elementalists can get good armor, but without more health they are fairly easily dispatched before their bleeding and it burning can really become too overwhelming (against players and high lv mobs that is).

That said my main concern is changes to staff, my weapon of choice. I love the idea of geyser being larger (and better at healing?) because staff has very limited clutch healing unlock dagger dagger it scepter dagger which allows for far more versatile healing. The fact if the matter with geyser is that it use a staff elementalist’s best heal (from the weapon) and it makes you I to a sitting duck. As an aside nothing I am saying should be taken as a complaint, I love staff elementalist just as it is, and have no real problems with the weapon or it’s play, this is merely conjecture.

Something I would like to see is a damage increase on the auto attacks, perhaps not fire, but the others could use it. I would also like to see eruption improved. This is a particular concern if mine with the changes to instead ground (which I like). The problem with the unsteady ground change us that earth staff has next to no dmg aside from the eruption burst, which honestly can be hard to land due to how long eruption takes to pop. Having just said that though unsteady ground seems like it will provide a good combo skill to use with eruption, but I still feel that earth is being sold short as an almost completely defensive element. In the original gulf wars earth was considered a defensive element, but I like to think that guild wars two is breaking that mold, at least a little.

Now realizing that elementalists are INTENDED to change elements I am anticipating some backlash for the above comment and to anyone that might say earth is the defense element just as fire is the ages dive element, I would argue that the larger your weapon the less prescient it is to attune dance outside of select situations for example to use magnetic aura to reflect attacks.

Overall in very excited for changes and think you’re doing a great job keeping skills moving in the right direction. Thanks Anet!

Legendary –something that isn’t a weapon-

in Suggestions

Posted by: mshinga.6540

mshinga.6540

I like the general idea here, I think it might be nice to have some other things that would provide visual alterations to a character, aside from the weapon. I do NOT like the idea of legendary armor, but I think that an accessory slot could be used to add some sort of aura (similar to the CE of Gw1 where players would have special animations while emoting, though of course I would want this effect all the time for a legendary). Not to detract from your point, but just as an aside, I think that the legendary weapons, in general, could use a round 2, particularly the scholarly weapons.

Also, and not saying that this would have to be relegated to legendary status, but capes as back equipment! we have quivers, and the glowing fractal lump of something, why not some capes?

[LOST] on Tarnished Coast

in Guilds

Posted by: mshinga.6540

mshinga.6540

I feel like neglected to mention this above or it was not clear, but as we are currently in what I like to call the “Brand-New” stage of guild-dome, I’d like to take a moment to stress the importance of start-up membership!

Due to our open community guild style, early community members are more likely to evolve into leadership roles, and thus incur benefits of higher responsibility and tenur which loosely translates to more intra-guild power! This is a great opportunity for anyone new to the game, or that has been going it alone for a while now (or really just anyone!), to get in on the exciting guild action at the ground level! And just in time for the Living Story Update! So bring your friends and come join the Legion Of Stray Travelers, presently [LOST] on Tarnished Coast!

Contact me here, or in-game by whisper or mail @ Chval!

[LOST] on Tarnished Coast

in Guilds

Posted by: mshinga.6540

mshinga.6540

Legion Of Stray Travelers [LOST]

At a Glance: We are an open community guild that seeks to bring together players of various styles and experience in-order to create a more enjoyable in-game experience for our members

World: Tarnished Coast (open to other servers)
Site: N/A
Voice: N/A
Type / Focus: Semi-Casual / PvE

Statement:We are a new guild that supports a community centered play-style. While we openly embrace all modes and styles of play we are, at the moment, predominately PvE focused. As we grow it is our hope to develop into whatever our community wants and hope to support Dungeoneering Events, WvW Missions, PvP Teams, and perhaps a Role-Play continuity (this is Tarnished Coast after-all).

Membership: We are open to members of all experiences and backgrounds, play-styles, and play-types. We have a strong preference for adult players, as we foster a non-censored open forum chat environment. All members are granted the ability to invite other members and moderate lower ranks. This is in line with the belief that all members of the community aught to be able to contribute to its growth and development.

Additional: We are committed to enriching the experience of our members within Guild Wars 2. we are not a “Gaming Clan” or whatever other terms you may use to describe a collection of people who play many games together, that is not to say our members cannot do it, it is just that it is not our focus. As semi-casual gamers we aim to play our game the way we want, and with people that we know will help us reach our in-game goals. It is all about maximizing our time and having fun doing it!

For additional information or to request an invitation please pm or correspond in-game, or over forums.