Showing Posts For multistrike.3546:

Why such outrage with this patch?

in Necromancer

Posted by: multistrike.3546

multistrike.3546

Signet of Vampirism was supposed to be our saving grace to support in teams. Well its more of a sick joke of how low can this heal go…

necro minions

in Necromancer

Posted by: multistrike.3546

multistrike.3546

I cant kill warriors plz remove some of their stun skills. I cant kill mesmer plz make the illusion weaker. I cant kill guardians plz reduce their stability. The rest i can kill ;D

Suggestions to nerf necro.

in Necromancer

Posted by: multistrike.3546

multistrike.3546

Death Magic 5—Reanimator: Increased the cooldown from 15 seconds to 45 seconds.

After reducing the cooldown on reanimator in the December 10th patch, we found that it was too strong and it’s synergy with Protection of the Horde was, frankly, overpowered. We have hotfixed this trait and increased the cooldown in an effort to bring the necromancer back in line with our vision of the class.

Why not go even bigger:
Death Magic 5—Reanimator: Increased the cooldown from 15 seconds to 24 hours.

Hum… Actually that would be a buff… Never mind then.

Moa vs Minions BUG?!?!?!?!

in Necromancer

Posted by: multistrike.3546

multistrike.3546

If the hp increase for pve and wvw be true. Then this will be the only remaining big issue the MM will have. Losing all minions to a transform and getting all on full cd completely destroys any MM in any situation.
My solution to the problem would be to change the way minion skills gets on cd. Instead of the cd starts counting on minion death it should start on minion summon regardless of secondary skill activation. Therefore the MM would be able to instantly respawn its minions just once if they got swiped by transforms skills. Giving us a fighting chance without being OP and just respawning all the time.

Make MM viable (again)

in Necromancer

Posted by: multistrike.3546

multistrike.3546

I am also a MM only Main char since the beta. Considering the actual situation of the MM build in my opinion only 2 of my issues still remains as a minion user.
1- AoE in WvW and Bosses makes them pretty much useless. I really feel they should have atleast a damage reduction from aoe attack to be viable at WvW at best.
2- Transforms and others minion wipe skills its pretty ridiculously annoying . You are useless for alot of time when this happens. I feel this is the main reason necro MM is often kicked from fractal party and dungeon party as well.I really think this would be less frustrating if the minion resummon skill would start to count the cooldown from moment you actually summon not the moment they die. This would give a 1 time imediate respawn of the skill to the Necro have a fighting chance without being able to simply resummon everytime a minion die.