Showing Posts For namethatimade.6108:
As a way of pseudo gear progression, I thought they could add special “accessories” worn on armor.
They could come in sets for each section of the game, without any goals needing involvement between the three.
Each piece of armor would have an accessory slot for one, while weapons get an “effect” slot, which adds small effects to the characters actions.
Basically, a few already existant achievements would reward these on completion,
with larger goals giving fancier items.
They would be divided into three tiers: Beginner, Average, and Master.
Beginner would be somthing like “kill ten players with a theif” whereas average would be “win one hundred matches with a theif”.
Finally, master class accessories would be earned in ways such as “complete all PVE areas on a warrior” or “win one hundred PVP matches on all classes”
Constructive criticism is appreciated, and I do realize there already are items classified as accessories.
Most complaints stem from Ascended equipment being the strongest, which isnt true.
They can only be upgraded via infusion, which only gives you Agony resistance, meaning no runes and sigils.
The main problem would be if they made it mandatory for future content, but for
now it is mostly fine, other then being needed for really high Fotm difficulties.
As those of you have seen, certain legendary’s are outclassed by other’s, and all are outclassed by the greatswords.
My idea is that all legendaries gain boosts in cosmetic effects to make them on par with the Sunrise, Twilight etc.
I doubt some weapons, like offhanders, could match them, but they could still use better effects.
Anyway, to prevent clashing effects, I thought that each weapon would handle different effect types.
For example, all legends would effect weapon skills of their own type, but main hand’s effect footprints and surrounding effects, and off hand’s summon creatures that follow and respond to attacks from the weapon (Rodgort = flaming dragon effigy, Howler = nightmare wolf etc.) , or simply add an already existing special effect to the character.
If anyone else has any ideas or input, I would appreciate it.