I know this subject was already discussed (with no desirable result).
Some of you think that because engineers can change kits with almost no cooldown, it’s ok that they can’t use weapon stats while using a kit. (for the logic, this is true)
Now let me explain why this is not realy true.
Other classes have weapon swaping with a cooldown, BUT it doesn’t eat up one of your spells to do it. So you must agree that the cooldown for swaping weapons on other classes is a balance to that.
Now don’t tell me about the toolbelt skills, those are the class specific skills that every class has. Basiclly engineers loose a skill for the ability to change weapons.
The thing that, at the moment, is making the game less apealing, for me, is the fact that the damage of the kits doesn’t scale with the ecquiped weapon, and that is very bad.
Now why is that so bad you ask?!
For the 1 – 80 part of your gameplay this is not so bad, it’s actualy a good thing, but giving that in every MMO that i have played so far, reaching max lvl is just the begining, and the fact that the engineers’ kits will be stuck at lvl 80 will make them very under powered (at a time when people have very good weapons).
If that isn’t reason enough, what about not beeing able to use sigils efficiently, not even the “swap to” ones wich i mean it’s just stupid.
The change that i suggest, so that it’s logical that a kit will use the weapon’s stats is the one where the weapon kits are actualy kits for the weapon.
what do i mean by that?
The weapons will change in appearance, and if one of the 4 slots (heal and utility) has a kitt than a backpack will apear on the engineer. (it can differ by the number of kitts you are using 1-small 4 -big).
when you use a kit the weapon changes so that you shoot grenades out of it, drop bombs out of it, shoot fire, elixirs, bandages etc. out of it.
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