hello,
first of all I sincerely admire the decision to post such news in the forums during a certain toxicity in the community. While these are quite sad news I do agree with the this decision, as new legendary weapons only add a cosmetic value in the game and LWS3 will provide more content in regards to the story and possibly playable areas which are the main criticisms of HoT. I’ve been a huge fan of this series (since the original GW) and I would like it to succeed, therefore, I want to share my opinion on the matter. I believe that the huge backlash from the community from this decision comes from the promise of more content on a particular aspect which is now gone and replaced with the promise of something unknown. However to rationalize the issue I personally believe more story and more explorable areas will add much more value to the HoT price than new legendary weapons since we already got the precursor collections and thus we could start working on legendaries that were inaccessible previously. Now on the other side of the coin many people might have been excited with the new legendaries as some of the existing ones may not be particularly appealing to some such as the legendary mace. Despite this criticism someone has to bare in mind that if developers spent more time in new legendary weapons, which not everyone will eventually craft, and less time in up-coming expansions or quarterly patches then we will be in a situation were the community complains of a lack of content such as in the case of the HoT expansion, which at the end of the day is much more damaging. I understand that these are my personal opinions and I don’t expect everyone to agree therefore I would like to suggest two options for the legendary problem since the major issue the developers seem to have is with there collections:
1. Add new legendary weapons without a precursor collection.
I’ll be honest, I don’t like this solution but it will allow players who really care about the aesthetics of their legendary weapons to get an alternative option thru the mystic forge
2. Re-use the existing legendary precursor collections to craft alternative weapons of a pre-designed legendary. Now I am not talking about re-skins but designing legendary weapons based on existing themes. For example since HoT is based heavily on the jungle what better excuse to have to design a set of legendary weapons baring a nature theme. These weapons would share the same collection as with the legendary bow kudzu and once the collection is completed the player could chose to transform the longbow precursor to a sword for example. I for example would love to have a legendary staff based on astralaria! Now there are two criticisms to this solution first the issue of some players having to wait until there favorite legendary theme to arrive and second that some of the excising collections are be a bit broken. On defense to the second criticism Arenanet already stated that they will be fixing the existing collections.
Again these are personal opinions therefore I would love to hear other opinions. Now on the last aspect of this backlash that Arenanet fails to meet their promises, well hostility in the forums doesn’t really help and also development does take time as I would rather have more quality than quantity. That been said I do value constructive criticism although I would hate if this hostility ends up destroying the recent transparency from the developers. I know this is a lengthy response but I would appreciate if anyone reads it and give me their thought.
regards,
a fan of the franchise