Showing Posts For ngel.9847:

Guild Wars 2 Personal and Guild houses

in Suggestions

Posted by: ngel.9847

ngel.9847

As much i would love to have them, i am very very afraid of something like “Your house key will drop off a moon lizard at 0.001% chance, that spawns once a week , once per server and will be affected by DR. To provide another method of acquiring said item there shall be a lunar rain along with a moon lizard invasion in which keys shall drop. Also guilds will need catapult research 24 and politics 56 to open a mission to attempt to lobby and bribe officials to place their hall in a premium location. Bribes will require gems to be successful. Cooldown is 4 years.”

Then stuff will buffed and then nerfed and then the keys will pop up in the TP and the forums will be reset for a second round of verbal massacres.

The idea is great and i am all for it. What worries me is how it shall be implemented

-Edit for spelling

Unshakable, an Useless Mechanic?

in Guild Wars 2 Discussion

Posted by: ngel.9847

ngel.9847

So why aren’t people paying attention to them? Is it because it’s not explained in the game? Or do people simply choose to ignore them?

Its not explained anywhere but in the tooltip of the ability when mousing over it with the mob targetted. If one didnt pick it up during the DEs in the world, it would be even worse in dungeons.

Hit and Crit siphoning redundant?

in Necromancer

Posted by: ngel.9847

ngel.9847

Good to know about the wells.

As far as tooltips are concerned it feels like im reading a Warhammer 40k rulebook. They are quite vague. It doesnt actually say they dont work with each other but doesnt also say they do anywhere. Had the same issue with 30 Spite – Close to death. It says damage but doesnt affect conditions. Its more of an issue of clarity.

Hit and Crit siphoning redundant?

in Necromancer

Posted by: ngel.9847

ngel.9847

Wells are covered by XII – Vampiric Rituals or we double dip there?

Honestly the vampiric effects need far more clearing up as to what works and what doesnt tooltip-wise.

(edited by ngel.9847)

Necromancer Minion "AI" (VIDEO)

in Necromancer

Posted by: ngel.9847

ngel.9847

From what i have noticed you can manage the minion behavior a bit if you mess with the following options:

Stop Autoattacking on Target Change
Autotargeting
Promote skill target

Not a solution in any way to be sure, but i found out that at least the Flesh Golem behaves much less erratically when the automated options are off.

3 things have me a bit baffled

in Necromancer

Posted by: ngel.9847

ngel.9847

About the self-mutilation part, striker’s explanation sounds reasonable from a design standpoint. If you are into the general necro-goth-dark lore i general, it still makes sense. However, from a clear game pov getting self-afflicted gives you two options:

a) Use a dagger offhand, the #4 skill (Deathly Swarm) will take up to three conditions and slap them to your taget. Works for all conditions, those others put on you and those you put yourself there.
b) Use Consume Conditions for your healing slot. The skill has a strong self heal and adds more per condition consumed.

I use both of the above for levelling in Pve and usually with the Blood is Power skill. The self bleed can either add to my stacks or help in the heal. Bit tricky to time but nice.

Reanimator: Why don't you like it?

in Necromancer

Posted by: ngel.9847

ngel.9847

Hearing your toon spew some tearful line every time the rat pops and dies becomes annoying after a couple of hours. And personally i cant stand that bleeding ticks – when i was doing 8 damage per tick, watching suddenly a -128 pop near me on the screen was dread, panic F1 and keyboard mash time. One can only hope we can skip it at some point.