SUMMER GUILD GAMES 2013
July 12 – 14th 2013
Start Time (Server Time): 5pm Friday, 12pm Saturday and Sunday
Events will take place on the Fort Aspenwood Server
Events are as follow
Friday
Opening Trek
All guilds will form up outside the Black Citadel. From there we will travel to Hoelbrak, then to Divinity’s Reach, The Grove, and conclude at Rata Sum. This zerg through the zones will serve as an open ceremony and is open to anyone to participate in.
Saturday
Wildspine Mortar Challenge (1 Participant from each guild)
Each contestant will be given 10 shots to hit as many targets as possible. (Note multiple targets in the same shot only count as 1 target and you can not hit the same target twice in a row.) The Top 8 Scorers from round one will advance. Top 4 from round 2 will advance to the finals.
Points are awarded as follows: Make it to the 2nd round 1pt. Make it to the finals 1pt. 4th – 1pt, 3rd – 2pts, 2nd – 4pts, 1st – 6pts.
Wildspine Ballista Challenge (1 Participant from each guild)
Each contestant will be given 60 seconds to hit as many targets as possible. (Note multiple targets in the same shot only count as 1 target). The Top 8 Scorers from round one will advance. Top 4 from round 2 will advance to the finals.
Points are awarded as follows: Make it to the 2nd round 1pt. Make it to the finals 1pt. 4th – 1pt, 3rd – 2pts, 2nd – 4pts, 1st – 6pts.
Wildspine Hill Climb (1 Participant from each guild)
Contestants will line up at a pre-determined start point and race up the hill. There will be a banner waiting at the finish line and the first to pick it up wins the race. All races will be in 2 rounds – 4 groups of 4 in the first round with the winners facing each other in the final race. NO TELEPORTING of any kind will be permitted. Speed buffs are fine.
Points are awarded as follows: Make it to the finals 2pts. Win the final 4pts.
Stormbluff Isle Cannon Challenge (1 Participant from each guild)
Each contestant will be given 10 shots to hit as many targets as possible. (Note multiple targets in the same shot only count as 1 target and you can not hit the same target twice in a row) The Top 8 Scorers from round one will advance. Top 4 from round 2 will advance to the finals.
Points are awarded as follows: Make it to the 2nd round 1pt. Make it to the finals 1pt. 4th – 1pt, 3rd – 2pts, 2nd – 4pts, 1st – 6pts.
Sunday
Divinity’s Reach Foot Race (1 Participant from each guild)
Contestants will line up at a pre-determined start point and race around the circle of Divinity’s Reach. There will be a banner waiting at the finish line and the first to pick it up wins the race. All races will be in 2 rounds – 4 groups of 4 in the first round with the winners facing each other in the final race. NO TELEPORTING of any kind will be permitted. Speed buffs are fine.
Points are awarded as follows: Make it to the finals 2pts. Win the final 4pts.
Ebon Hawke Foot Race (1 Participant from each guild)
Contestants will line up at a pre-determined start point and race around the circle of Ebon Hawke. There will be a banner waiting at the finish line and the first to pick it up wins the race. All races will be in 2 rounds – 4 groups of 4 in the first round with the winners facing each other in the final race. NO TELEPORTING of any kind will be permitted. Speed buffs are fine.
Points are awarded as follows: Make it to the finals 2pts. Win the final 4pts.
Singles Dueling Tournament (1 Participant from each guild)
Will take place on a private sPvP server. Contestants will stand idle while waiting for their duel. Others can spectate. Duel will start on a countdown from 3 and end when one contestant is dead. There is a pre-established boundary that can be crossed accidentally or if pushed out, however blatantly running out of it will result in a DQ. This event will be in single elimination tournament format until the final 4.
Points are awarded as follows: 1st – 6pts, 2nd – 4pts, 3rd 2pts, 4th 1pt.
Team Dueling Tournament (5 Participants from each guild)
This event will take place on a private sPvP server. The 2 guilds facing each other will be assigned to red or blue. Each guild must decide which order their participants will duel in. Then a series of duels will take place (Guild 1’s first vs. guild 2’s first, and so on) It will be a best of 5 series so first to 3 wins will win the match. This will be a single elimination style tournament until the final four. There is a pre-established boundary that can be crossed accidentally or if pushed out, however blatantly running out of it will result in a DQ.
Points are awarded as follows: 1st – 6pts, 2nd – 4pts, 3rd 2pts, 4th 1pt.
(edited by Crafe.8017)