Showing Posts For niceusername.8745:
These are hilarious, and I would want every single on of them! If something like this were implemented, a collection achievement would be the perfect way to get them too! Though, I wouldn’t be opposed to other acquisition methods either.
I’m looking at you Black Lion Trading Company.
I’m personally loving it. I’m glad that I finally have something to work towards in this game.
Not to mention, the elite spec unlocks ridiculously quick. The game has been out for a weekend, and I know a few people who have already completely unlocked it. If you completed the base game, you already have the spec halfway unlocked. If you’re new to the game, it makes sense to play the base game first before moving onto the x-pack. Also, it’s not as if the hero points in the base game were hard to get.
As for the hero points in the expansion pack, some of the champs are definitely solo-able. Some are not. I agree that the time limits are bogus, and they should be scaled better overall, as there is a wide range of player skill in this game.
As for people saying that, “forcing people to play a base class before unlocking the elite spec is ridiculous,” where is this mentality founded? Plenty of games have profession/class unlocks that come from playing a base class. Pretty much every Final Fantasy game follows this formula, as well as several other MMOs. This is not some new trick that ANET threw out onto the playing field for the sole purpose of gating character progress. It’s an upgrade. Work towards it and unlock it.
I’m actually really excited about the warhorn! I hope it will finally give the weapon an avenue to take the front seat, even if it is an offhand.
I am a little disappointed I still won’t be able to use some of the sword skins that would totally be awesome for an ele, but psyched nonetheless.
Also, totally sick preview art!
I personally LOVE jumping puzzles. I do them with my friends all the time, and they’re one of my favorite aspects of PvE. That being said, I agree with Amphian. They should all be completely optional, and none should be tied to map completion. Some people’s computer hardware or internet connection make jumping puzzles incredibly difficult to complete without spending hours jumping, lagging, and ultimately falling. They should be recreational, and I think Anet has done a pretty good job with this, excluding the few vistas that require a jumping puzzle to be completed.
All things considered, I really hope they add many more in HoT! Just keep them as optional content tied to achievement points. (Gotta get some satisfaction out of them. The chests at the end suck.)
Hey! You can friend me too!
I’ve just recently gotten all of my characters to level 80, so I’ve been hanging out in the Mists lately, but I still love to run around in PvE and do map completion, dungeons, etc.
If you’re interested, PM me in game! I’d be so down for another travel buddy!
Darn! I haven’t seen or played the demo yet, but that’s really disappointing.
:I
So, I know specializations have been speculated to death, though in the new post, Gameplay Features: Making the Most of Maguuma, they quote, “the Vigil’s second-in-command will patrol the open world with a crack squadron of sylvari snipers…,” along with a picture of two medium armor wearers wielding rifles and using a seemingly new skill.
You guys think this is another hint/preview of the thief’s potential rifle specialization? A lot of people were guessing it would be a sniper sort.
Not sure if thief/rifle was already confirmed somewhere, or if somebody already posted something like this. Just thought it was cool