Showing Posts For nickzed.6380:
I really think we need a melee option for engineers. The options we have are great, but it’s just missing something, and a melee weapon would absolutely fix this issue. Even if it were just a 1hander to pair with shield/pistol, though 2 hander would be better.
When server rotation is once a week, that does make upgrades far more worthwhile. I guarantee you’ll start seeing more upgrades, and different tactics. Night capping doesn’t really matter. You’ll receive fewer points than the other team if all you can do is cap at night, because they’ll hold it for the rest of the time. It only matters during 1 day battles because they only last 1 day. Think outside the box here a bit.
That’s just it. It’s fun for a bit then you just realise it’s the same old stuff day after day =(
Needs something more to spice it up a little. Right now it’s either zergvzerg or plavervdoor. Feels more of an extension of wvw than something stand alone.
For 1 day battles that’s why. When people start upgrading and spending actual money making things harder to cap, this won’t be the case. Tactics will be needed to start capping things. For fun during one of the matches for maguuma, one of our players dumped a ton of gold into upgrading a tower we had in the enemy territory, and they couldn’t cap it. Both sides were trying at the same time and failing. They probably could’ve used siege or some other tactics to get it but didn’t, because they ran out of time. With week long battles things will get more interesting.
My opinion: Underpowered Engineer - It is realy bad at pvp and pve
in Engineer
Posted by: nickzed.6380
Funny. I have switched to engi as my main now (i got a warrior to level 60, after about 170 hours, most of it being PVP) and I’m loving it. The SPvP i’ve been doing has been extremely successful, with a tanky condition damage build, using flame thrower/elixir gun and elixirs, plus dual pistols. I am consistently #1 at the end of matches, getting 250+ points most of the time, unless my team is awful. That includes usually 13-18 kills, many captures, many revivals. It took me probably 5 minutes to come up with the spec, I loaded full on undead runes and earth sigil/stacking condition on kill sigil(forget the name). Basically, I know the spec can be tweaked to do way better, and I’m already killing it with this spec. I don’t think engineer is broken. I do think they need at least one more weapon loadout choice though, or that rifle needs work.
Here’s the spec I’m using. Feel free to offer suggestions to get more out of it. The idea is condition damage with weapon swapping for utility between flamethrower/elixir, and some major durability as well.
http://gw2skills.net/editor/en/?fcAQJAqalspSXn1yuF17ISoCSIoH6VehXiegZN2jB;TsAAzCuoay0koJbTumkNNq4UwcBA
(edited by nickzed.6380)