Showing Posts For nomatter.5198:
In PvE there is a diminishing return system on loot (see http://wiki.guildwars2.com/wiki/Diminishing_returns) which decreases loot quality if you kill a lot of mobs in a row. In a livestream I’ve heard that mob reward chests simply simulate 5 mob kills (or something like that) and give you loot from them. So, if I stockpile a lot of chests (which I think a lot of people will do to get most out of it with MF buffs), will they be affected by DR when I open them over a short period of time?
Can we also have “daily activity” npc in the mists? A lot of PvPers don’t even know there are such things, even though they use your PvP armor etc. (also running to southsun on lvl2 is not very pleasant)
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: nomatter.5198
Completed world 1 zone 1 without realising that I could get extra checkpoints via clouds and baloons… Difficulty there seemed just fine for me, will continue tomorrow!
Click “spectate” button (the eye icon) and look up their build for yourself. You can only do this in hotjoin/custom arenas and not in tournaments.
If only proper bugs were fixed that fast…
Haven’t played tPvP for about two months, decided to check out solo arena.
First game I join – starts as 4v5 not in our favour, funnily enough we manage to keep score even enough till about 300 points when another player from our team decides to leave.
Clearly deserved lose for me I guess. eSports FTW.
Oh, so thats why I cant control my char the way I want anymore. Amazing!
I am pretty sure there will be some people who would like to host public server to promote their website/stream/youtube channel through MoTD.
Warriors only. Map-wide perma-Cripple.
Go.
If customization level like this will be possible I will be soooo happy.
A man can dream…
I remember that we were supposed to be able to turn off points gain from holding objectives/disable objective capping entirely, but I dont see this feature in “options list”. Was this feature disabled/not ever implemented? This thing is crucial for creating diverse play modes on custom arenas.