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List of unlisted changes/bugs in patch

in Ranger

Posted by: noneofcon.8367

noneofcon.8367

For traps, the traited cool down reduction is working for me (30 sec to 24 seconds).

It’s actually not working properly if you pay close attention.

- With no trap traits, it’s 30 seconds.

- With Trap Potency slotted, which is supposed to reduce the CD by 20%, it’s still 30 seconds.

- With Trapper’s Expertise slotted, which adds ground targeting but makes no mention of CD reduction, the CD is reduced to 24 seconds.

So the overall CD has been increased, and the CD reduction is responding to the wrong trait. Two, two bugs in one!

You’re right. >_< My bad.

Does the increased condition duration still work?

List of unlisted changes/bugs in patch

in Ranger

Posted by: noneofcon.8367

noneofcon.8367

For traps, the traited cool down reduction is working for me (30 sec to 24 seconds).

General Patch Discussion [merged]

in Ranger

Posted by: noneofcon.8367

noneofcon.8367

Jon, any explanation on the ranger trap nerf?

Spirit changes and internal proc cool downs.

in Ranger

Posted by: noneofcon.8367

noneofcon.8367

The patch notes stated they buffed the proc rate on spirits, but did they change the internal cool downs on the procs at all? I think I remember reading here that some had about a 10sec internal cool down.

Edit: Nevermind checked in game, there is a 10 second cool down on all of the procs. What is the point of having a 50% chance to proc if it can only happen every 10 seconds?

(edited by noneofcon.8367)

Ranger update

in Ranger

Posted by: noneofcon.8367

noneofcon.8367

1.) No fixes for main hand sword? Really? This has been a bug for how long? This was a bigger issue for most people than the harpoon gun.
2.) Yes spirits have a higher proc rate, but do they still have the cool downs?
3.) What happened with signets?
4.) there are only 14 bullet points, so anyone want to guess what was dropped?

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: noneofcon.8367

noneofcon.8367

they really need to work on their communication skills.. you don’t release that kind of information and then just let it marinate without any explanations

Agreed. Anet doesn’t seem to be very open to talking about any changes they are making to the game either before they hit the live servers. Trust is earned, and that means the customers need to trust that Anet will be making changes to the product that they paid for that will be to their benefit.

Take class balance for instance. All we have for the Nov. 15th patch is some numbers on how many changes there are but nothing about what those changes are or how much they are changing. So there is no way for the player base to respond to those changes for better or for worse. There is no public test server for players to test out changes and see how they work. Just trusting that Anet knows what they are doing.

These changes with the new armor system should have been addressed in a dev blog or post before hand, and not after the fact. The news sites didn’t pull that information out of no where, and a better PR plan might have saved them some face.

I say wait and see what they say first before grabbing the pitchforks.

I do wonder how long these changes were in planning how ever. Since there isn’t a sub, I am guessing they wouldn’t be doing unsubing surveys. So I wonder where along the line they decided to make the change.

Let's speculate the 16 bullet points

in Ranger

Posted by: noneofcon.8367

noneofcon.8367

-Spirit effect chance reduced to 15% base.
-Greatsword and longbow damage reduced by 5%
-Pet AI “improved”

What does being a Ranger mean to you?

in Ranger

Posted by: noneofcon.8367

noneofcon.8367

Playing a ranger in GW2 means I miss my ranger from GW1. They took out all of the complexity of the different bows and using height for an advantage. They took out all of the cool spirits, and weighting its advantage for your team over the advantage it gave your enemies your opponents. They took away all of the elemental damage types and armor selection. They also took away being able to grow your pet the way you wanted to.

But hey, we got a big open world and dynamic events in this game, so it was worth it, right?

Dont understand ranger greatsword abilities?

in Ranger

Posted by: noneofcon.8367

noneofcon.8367

Don’t forget you have a leap finishers (3) and 1 projectile finisher (4) for comboing with your fire and ice traps, which give you fire and frozen auras.

Please fix dynamic events or reset the servers daily.

in Dynamic Events

Posted by: noneofcon.8367

noneofcon.8367

Agreed. DEs were one of the big draws of the game but too often I keep running across bugged events. The bigger thing that bothers me though is patches breaking events and skill point challenges that were working before.

Ranger Help/Advice Needed

in Ranger

Posted by: noneofcon.8367

noneofcon.8367

To be honest, I have found crafting to be a gold sink mostly, so I skip it and just sell the mats I find.

Movement Bonus

in Ranger

Posted by: noneofcon.8367

noneofcon.8367

I believe movement speed buffs do not stack, instead it just takes the highest or largest buff and uses that.

Pets you'd like in the future...

in Ranger

Posted by: noneofcon.8367

noneofcon.8367

I would like to see elk or deer pets.

Some questions about the trait bark skin

in Ranger

Posted by: noneofcon.8367

noneofcon.8367

1.) Is this trait working as intended? I did a quick test just looking at the numbers popping up, and they seemed to go from 300s to 200s. I did read somewhere though that it popped protection for 5s. Is there still a duration on the skill or does it work no matter how long you are under 25% health?
2.) Looking around, I haven’t seen this trait used much. Is there a reason for that?

Thanks for the help!