Showing Posts For noobpawner.2154:

dynamic environment in sPvP battlegrounds

in PvP

Posted by: noobpawner.2154

noobpawner.2154

this is an idea for a cpt styled bomb run with a dynamic environment

Two bases for each team and between them the battleground with a bomb in the middle. The goal is to get the bomb to the enemy base and guard it there until it explodes. The bomb will explode of after some time (maybe a minute) and players cant survive if they are exposed to the explosion(which will be pretty big) but they can survive if they take cover from the blast behind some structures scattered across the battlefield. A base should be able to withstand at least 2 blasts.

cpt styled bomb run for sPvP

in Suggestions

Posted by: noobpawner.2154

noobpawner.2154

Two bunkers for each team and between them the battleground with a bomb in the middle. The bomb will set of after some time (maybe 2 minutes) the goal is to put the bomb at the other teams base and guard it until it detonates. the explosion is deadly to all players and the bunkers can withstand at least two blasts.

(edited by noobpawner.2154)

dynamic environment in sPvP battlegrounds

in PvP

Posted by: noobpawner.2154

noobpawner.2154

I would like to see the environments in the battleground be as action packed as the player combat. An example of these dynamic environments are those in huttball in star wars the old republic where you have to try to use the fire and the acid pit to your advantage by knocking or stunning your foes in them. Another example is the events in the ancient hypergate (also from swtor) where you have to run from a deadly discharge (like a slow moving explosion) to a safe house every few minutes.

Dynamic environmental events in the battlegrounds would make the sPvP in GW2 be as outstanding as the pve section of the game.

It would also be great with some capture the flag gamemodes and do something competitive with jumping puzzles.