(edited by nostyle.3279)
Showing Posts For nostyle.3279:
I think this signet should heal the same amont of damage that the thief inflict, and the double if the hit is critical.
Don’t be silly please. Why don’t do things correctly? This condi should place nuclear bomb on the ennemy that trigger when he dodge or block and which stay in place for 10min. Before the explosion, the bomb inflict all condition type at maximum stack during 2seconde every second. If the ennemy dodge, the bomb explode and inflict 100 000 damage in an area of 100 000 (no limitation of the nombre of players hit). The bomb explode at the end of the timer if not triggered before. The bomb explode if the ennemy die before the end of the timer.
it’s not torment it’s a very bad joke :O. With an amont of 2000 in condition damage we have :
-828 damage per second
-1656 damage per second (equivalent of 10 stacks of bleeding)
Daecollo either you are the worst and unrealistic player I’ve ever seen or a very big fat troll. I hope for you that is the second option.
1. Remove AoE limit.
2. Add diminishing returns to crowd control.
3. Add actual WvW abilities that have meaning. (Ex.
http://www.darkageofcamelot.com/content/realm-abilities )
4. Add more siege.
5. Put orbs back in.
1. Hardly possible. Servers are already suffering enouth, so…
2. Why?
3. Against. Let’s give better statistics to the no brain zergers.
4. Didn’t get it.
5. They introducing a new system, let’s see how it is.
Is this a joke? Seriously? D/P isn’t enouth OP? Give them 33% of damage convertion in healing, in addition to the regeneration in stealth. Oooh wait, and the passive should also increase the armor by 500 during 2sec on each hit and decrease the armor of the ennemy by 500.
The current passive (100+0.05/healing power) oblige you to take healing power and give up some dps to gain more survivability, it’s logical. You can’t have your cake and eat it. You have to do compromise.
And look, currently, the skill can be used by any builds, direct damages or condition damages, because it’s based on hit and not amount of damage. In your proposition, the skill become useless for the second type of build.