Showing Posts For notacrook.6973:
Another question. Does anyone have an issue with targeting where your target will suddenly switch to a friendly mid-combat, without hitting any targeting hot keys? Every once in a while, I end up targeting my pet or a tank, while trying to take on hostiles.
I have pulled SO many moas into combat because of this. (And they’re surprisingly kitten for big chickens.) My main is a longbow ranger, and more often than not, my pet will run out, past the enemy slightly off from directly in front of me, and draw agro on both the enemy I meant to target, and the enemy twice as far away. There are other major issues in the game right now, but the targeting is getting to the point where it’s seriously detracting from the fun of the game.
In the first Guild Wars, target nearest enemy meant that you targeted the enemy that was nearest to you. With GW2, targets the closest target-able object in an arrow straight line directly in front of you. In hectic combat situations, or any time that there are things like weapon racks around, this makes combat needlessly cumbersome and clunky. Maybe we could get an option for our nearest target selection, between GW1 style, and GW2 style, because I’m sure there are folks out there who enjoy both.
I have been facing this issue while playing since level 1. I can’t count the times I’ve killed an enemy, only to see them respawn while they’re still dying. It has really been taking the fun out of the game for me, and I hope something is done about it soon.
Beyond the fact that it does sound inappropriate and completely out of context, it really is annoying. I think a toggle for these noises, for all races, would be a great feature.
The noises that the Sylvari female make in combat sound more like cheap porn than combat, and after a while, it gets annoying. I would like to suggest that either we get the option to turn off combat “grunts” or that the VO gets reworked. It’s honestly so bad that it feels inappropriate.