Showing Posts For noynek.8953:

Tanky Guardian PvP

in Guardian

Posted by: noynek.8953

noynek.8953

Is there a build, and setup that can be compared to PvP protection Paladian from WoW? I used to play as one competitively back in my wrath days. I really enjoyed the play style, but I don’t know if it’s viable in guild wars. Fights were won by attrition, but in a game where everyone can heal, I don’t know if that can be done. Medi-Guardian seems like the closest thing, but they don’t win any fights without some DPS support. Perhaps I’m being naive.

Thanks in advance, fellas.

So, the new Stability + Slick Shoes...

in Engineer

Posted by: noynek.8953

noynek.8953

funny how before the change slick shoes was a joke.

suddenly now its a huge threat to melee it needs a nerf ???

its a CC its designed to be a high threat attack that catchs you offgaurd. (pun intended) the old pvp meta with old stab needs to be reworked into a new meta for the new stab.

in time once ppl learn new meta you will have found ways to counter this.

engineer and our skills are not the issue here.

the issue here is the playerbase and lack of forward thinking on how to counter things that are not actually a huge threat to you in a pvp situation.

this stab nerf was a very much needed change. no more immunity to a large amount of skills in the game. and now engies can rip stab of targets

The thing is its NOT counter-able ON POINT, which is the problem. You have no way to counter it at all.

I’m getting real tired of the community in this game demanding hard-counters for everything. How about, maybe, you run around it? Or perhaps disengage. Or do any other of the numerous things that work, but aren’t a direct counter.

If you want a hard counter for EVERYTHING, maybe you should play cards.

Thief stealth mechanics are getting old

in Thief

Posted by: noynek.8953

noynek.8953

I go invisible at times and people can’t find me for a few seconds. Looks a lot like stealth to me. What’s your definition of video game stealth?

Planetside 2 stealth I suppose. The cloak would only give you partial invisibility if you were running around, but not many people would pay attention to you if they’re worried about getting shot by the huge number of enemies around.

If stealth was only partial invisibility or something like that, opponents would remain wary of both visible and cloaked opponents, I’m afraid, they’d have enough focus for that unless the battles were extremely large.

You obviously didn’t play Planetside 2 for very long. Cloaking in that game was useless. The predator light bending thing was so easy to spot. Even in pitched battles, I could spot an infiltrator from a hundred leagues. Mobility is such a huge aspect in both games, implementing that kind of stealth mechanic in GW2 would effectively break stealth completely.

Rapiers or Katanas?

in Thief

Posted by: noynek.8953

noynek.8953

What’s wrong with slashing with rapiers? Unless I’m thinking of ENTIRELY the wrong thing, they actually were quite adept at making quick, shallow cuts in order to bleed an opponent out. Not heavy, cleaving slashes, mind…but they weren’t purely a thrusting weapon.

Yea, they are purely thrusting weapons. Both fencing and the weapon itself emphasize short, quick thrusting movements. Thrusts are more lethal than cuts for a variety of reasons. Organ puncture, wounds are harder to close, introduction of contaminants deeper into the body, etc. Not to mention that the only sharp area of the sword is at the tip of the blade. No reasonable person is going to attempt to bleed you out through shallow, superficial cuts when they can just stab your liver with a 5ft toothpick.

When trade between Europe and Asia picked up in the 1600/1700’s, Japan had such a huge problem with westerners killing the locals with rapiers that the country eventually made the sword illegal to carry.

(edited by noynek.8953)

Thief stealth mechanics are getting old

in Thief

Posted by: noynek.8953

noynek.8953

I haven’t heard so much kittening about stealth since Burning Crusade.